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Member Since 20 Aug 2009
Offline Last Active Jan 17 2015 12:06 PM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

17 January 2015 - 12:06 PM

View Postdavadude, on 19 October 2014 - 09:54 AM, said:

There is plenty to talk about.  Guru lost that part of the population when this place became the gem store conspiracy hub.  All those people, including myself, migrated to the reddit.  You'll find those posts there.
Truth! The biggest reason why I am not actively posting here anymore.

In Topic: Introducing the Story Journal

06 June 2014 - 12:28 PM

All future LS content is going be scaled down to 5-man encounters, because nobody is going ask 30 people to buy some old LS episode to play it. Scaling it down to 5-man encounters like Dungeons, allows them make better cash shop sales for LS episodes.

So in the end, GW2 will just end up being more lobby-fied.

In Topic: GW2 begins China launch

06 May 2014 - 08:44 AM

Now that I see they are using a Chinese celebrity to promote the game I can understand the photoshopped ad. They are really trying use the star power to draw some interest, especially with the soundtracks. I'm sure this is probably a very common marketing tactic in China. Hope it all pans out for them.

In Topic: Unlocking traits.

24 April 2014 - 12:43 PM

I like the trait-hunting, because it drastically increases the horizontal progression. I just don't care for the leveling aspect. I wish they would just do away with levels and encourage players to just trait-hunt. It certainly would make the game feel less of a grind. I know hunting for traits might seem like grinding, but it didn't feel like that in GW1 with skill-capturing.

Having the ability to respec, allows for the progression to go in any direction the player chooses. Nobody is "forcing" you to get trait 4, you can get trait 5 if you want to go there.

In Topic: Megaservers or not Megaservers?

24 April 2014 - 12:18 PM

There are legitimate reasons why they are rolling it out as oppose to just one shot deal. Obviously the most logical reason would be that implementation itself is time consuming task. It probably isn't easy to overhaul the server structure in one fell swoop. So doing in bits and pieces makes it a more feasible task. It also could be more cost-effect to roll it out too.

Chalking it up to bad planning or incompetence is seriously shortsighted. Could the implementation be better, of course. But tell me when ArenaNet has ever not had a problem making radical changes their software?