I love how everyone who's defending as if it's his party and he can do what he wants. It's a very selfish mentality and it's divisive for gaming community. His party is full of human players not NPCs with strings. They are not there to serve his whims, PUGs are not loot machinery you order around with unreasonable demand and expectations. Humans are flawed and naturally some builds are going be flawed as well.
I get it that he wants this exclusive zerker PUG, and it's his right. But just because it's his right to do so, doesn't meant it's a good thing for the community. Which is my entire point. I'm not selfish enough to think I can ask, even politely that I want to PUG with a bunch of zerkers. All I'm saying is that it's selfish.
I understand your line of thought, but I actually think the OP is being very reasonable and I feel he's getting an unfair criticism for it. As Dahk explained perfectly, there are two very different views on how to run dungeons (zerker vs. defensevely; which can also encompass stacking vs no stacking, and skipping vs no skips) that can make the dungeon experience be completely different, without any of them being right or wrong (they are just different play styles).
Most problems in PUGs happen when members from these very distinct styles clash in the same group, since they'll draw their enjoyment from the dungeon in very different ways. That often happens when either group writes nothing more than "LF2M path 2" in the description. By being very clear on your goal when running a dungeon, you can avoid lots of fights, drama and frustration and make the run more enjoyable for everyone. The zerker players won't get angry because some players are not meleeing a boss to burn it quickly, while the regular players won't feel forced into a play style with lots of melee, skipping, LOS and other tactics they might not enjoy.
In the same way that I would think it's rude for zerker players to join a LFG labeled as "casual run, no skipping", call everyone "soldier armor noobs! u fail!!" and leave, I think it's equally rude for non-zerker players to do what the OP described - he's actually doing them a favor by telling in advance this is a group they shouldn't join. When I want a fast, practical run, I'll join a "CoE all 3 paths, zerker experienced only" group. When I'm playing with a guildie doing a dungeon for the 1st time, I'll post "CoE path 2, casual run, anyone welcome". When everyone is clear on what's the goal of the group and going in with the same mindset, they'll all have much more fun.
The two views do not apply to everyone, so making that assumption is rather narrow perspective. You can give people advice, but you can't expect them to follow it, even if they are your teammate. People are going play to their own strengths, sometimes that doesn't always conform to the team's overall plan. A mark of a really good team is one that can deal with adversity from within as well as from their opponents. If you can't handle that one of your group members is not running a zerker build, then you can't handle adversity. It's not your right to question why a teammate would run a non-zerker build. They don't have to justify themselves. Worry about your own inability to group with non-zerker players, then we will talk about being reasonable.
GuanglaiKangyi, on 25 October 2013 - 10:05 PM, said:
In other words, there are people who feel entited to be carried and get mad when people basically put "pull your own weight" right in the LFG.
Fortunately, you don't actually have to put up with these people. You can either:
1) Ignore them and/or kick them immediately.
2) Ignore them and kick them at the end of the run and sell the empty slot for some free gold.
Either way it's their own fault for not reading the LFG and they don't really have any right to complain. If they do complain, well, it makes for some funny forum material.
Anyone thinking that group play is about "pulling their weight" has a very narrow perspective of what it means to play with other players. Not everything is about winning, especially when it comes to entertainment.
While it is your right to demand what you want. There are repercussions for your inability to be flexible, especially regarding other players builds. You don't have the right to tell other people how their builds should be arranged without being told off. So if you want make unreasonable demands then you're going get the type of responses you're getting.
If you don't think you're being unreasonable, then you obviously aren't thinking things very clearly.
Problem is with mobs in general is that they are extremely territorial to point that they never leave their area even if provoked. I'm not talking about pulling mobs a few yards out their nesting, I'm talking about mobs don't chase after you when you run far away or leave the zone. So what does this have to do with Tequatl? Well a boss that big and ferocious shouldn't be relegated to a small bay in Sparkfly Fen. It should be attacking in multiple zones scaring the shit out of players and disrupting their usual zerg train champion hunt. If you piss off boss then they should go after you for the long haul, not take coffee breaks between entanglements. Bosses need to wander the entire map, not just their playpen.