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Craywulf

Member Since 20 Aug 2009
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Posts I've Made

In Topic: The End of Currency Creep?

Yesterday, 02:35 AM

View Postdraxynnic, on 19 June 2013 - 02:12 AM, said:

I think the different dungeon tokens do have their place - it makes sense that a Shard of Zhaitan should be more valuable than a charr carving mass-produced from CoFp1 farming, for instance. However, it should be possible to interconvert them - mediated by a floating exchange rate with gold or between each other - so that you have options for getting stuff from that dungeon that don't involve repeating that dungeon potentially dozens of times.
Various dungeon armors can have fluctuating Karma prices. It's just matter of the basis of which their value is set.

In Topic: what if... dungeons trash mobs were not skippable?

Yesterday, 12:44 AM

Trash mobs need to require non-DPS tactics, and should be highly aggro sensitive. In other words you would need to dispense these DPS-invulnerable mobs using control-oriented skills like knockbacks, knockdowns and stuns. Once they suffer from a control skill, they flee or die.

As for drops, I would have them drop a dungeon key, to unlock the next phase.

In Topic: The End of Currency Creep?

Yesterday, 12:39 AM

I agree Leyanna, The implementation of Laurels, Glory, Influence, and tokens all complicated matters. It should have been all under Karma at various ratios per venue.

In Topic: I miss the Gear Treadmill

15 June 2013 - 08:06 PM

One of the things I think ArenaNet failed to do in terms of talent tree progression is that they did not region-lock the skill tree advancement like they did in GW1. For those that don't know, elite skills were obtained from select champions in various zones, so if there was a elite skill you wanted, you needed to go to that particular zone and kill that champion and then use a skill on the corpse to "capture" the elite. It was like scavenging hunt going from zone to zone looking for your profession's elites. GW1 also had unique skill vendors, which made it necessary to seek them out to acquire profession-based skills. This procession is what made GW1's horizontal progression so vital.

In GW2, you seek out skill point challenges, which is like "capping" champions or shopping at skill vendor. Unfortunately the skills themselves are not region-oriented so it makes no difference where you go to get skill points. While I understand why they simplified it, to make it more accessible. But in doing so they have deflated the personal progression.

In Topic: The Gem Store Survey In Five Seconds - The Statistical Conclusion

13 June 2013 - 06:30 AM

Well this survey as detailed as it is, really isn't all that revealing. The fact that people continually buy gems despite the amount of content or quality of items available in gem shop is proof that there are satisfied customers. People are not going spend money if they aren't happy with their purchases.

Complaining about the lack of content or quality thereof is going continue to ring hollow as long as ArenaNet makes money. They are going continue to do what they believe is a success. If you're not happy, don't spend money. Bitching about it or postulating ArenaNet's greed isn't going change things.