most of what I have seen and experienced of GW2 in the beta weekends was very impressive. The game world was immersive, the dynamic events engaging and the personal storyline dialogues were well written.
What I'd like to talk about a little bit is what has been hinted at in interviews: the personal storyline. And by that I do not mean the cutscenes themselves but the broader story. We already know the game is about becoming a hero and slaying the big bad dragon, but my question is: how can this be an interesting story? I mean, the premise that the player is supposed to become the hero seems to me merely a tool to feed the "ego" of the player("I have a mighty sword and I slay all") rather than an idea inherently focused on telling an interesting story. I've heard somewhere that the writers at arenanet had a very hard time convincing the art department that including dragons in the game would be a good idea, with the artists arguing it would be too much of a "cliché". Yet somehow the writers won the argument at some point. However, I feel as though the end of the story is too predictable(kill the evil dragon).
I'm not saying the story will "suck", but I'd like to hear your opinion on what we know about the premise of the story, and whether they allow for the story to end unpredictably.
anselme25Member Since 23 May 2011
Offline Last Active Mar 16 2013 12:28 PM