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Member Since 26 May 2011
Offline Last Active Jul 08 2013 10:23 PM

Posts I've Made

In Topic: Community Spotlight: Gw2Lfg.com

28 December 2012 - 09:23 PM

I made a windows application for it too. It contains chat functions and some other stuff :P (Silly) website is here

In Topic: Has anet put their cash shop before content?

17 December 2012 - 09:49 AM

View Poststormofstatic, on 16 December 2012 - 12:35 AM, said:

just been bugging me and had to post

keys should be able to drop of mobs or bought with ingame money not only gems
mini pets - a few should be quest given/ rewards for doing stuff in pve not gems only (as far as i kno not seen last patch yet)
DR is still in the game i grinded by ass off on my new nerco to farm tailoring mats 1-400 and no TP i got to lvl 80.... while still farming cotton DR was about bots at 1st but few bots remain or so they say so why not remove DR if not to keep the gold in game down and gem prices up ?

having brand new skins tied to chests that u need real money to buy just screams cash grabing
this isnt how gw1 store worked yet provided the same content, also GW2 sold 2+mil copies and yet only TWO ppl work on skills balance ?!! thats prob why we have so few skills

Check your facts :P You get a guaranteed key at personal story line quest of lvl 10, 31 and 50. Lionguard Lyns sells them for 285 Captain's council commendations (yes they are not cheap). They drop from the black lion chests themselves (i can usually open 3-5 chests with 1 key due to this). You can still convert gold to gems. This is also quite expensive, but blame other people for doing that.

There are minipets from the hall of monuments. They dropped from Kara's (during lost shores, don't know if they still do, haven't checked). During wintersday you can get them from mystery boxes (the ones they sell from the gem store also drop in the world).
Don't forget that a big bunch of them are on the tp.

You get a free wizzard's hat and all the wintersday weapon skins are available from vendors with ingame currency (those ugly clothes tokens) which you get from doing the events.

Some might be rare/expensive, but they are there in the world, obtainable without gems. So i'm sorry they sell them too :| they have to run a business after all.

There are 2 people dedicated to skill balance. Skill balance is a ongoing and game encompassing objective. Everyone has their say in it.

In Topic: Grenade/rifle dps Engi in dungeons?

05 December 2012 - 11:55 AM

View PostLilie Mae, on 04 December 2012 - 12:58 AM, said:

But I'm wondering how well such a build would work in dungeons? Especially some of the more difficult ones. Since I'm going for legendary rifle I want to have a build made around rifle, so probably some dps build.. And I love the grenades in WvW. So.. my question is if this would work in dungeon as well or if anyone have any suggestion on other builds with rifle that works good in dungeon. Or some gear suggestions..

I run rifle as primary weapon about 9/10, sometimes switching to the pistols of not much control is needed. Dungeons don't need DPS, dungeons need control. The rifle is very good at this with net shot and overpowered shot. Running a condition build will net you more dps, but you will need dual pistols for that.

In Topic: Thinking of starting a engineer...

20 November 2012 - 09:39 AM

View PostRhoellan Alts, on 19 November 2012 - 06:44 PM, said:

Hmm, so I would prefer medium to long range as I am not a tank type player.  So flamethrower is primarily a up close and personal weapon, so which weapon(s) have the longest range?

Or, is it you hunt with rifle, switch to flamethrower when close or grenades when multiple mobs and then switch to elixir gun if everything "hits the fan"?  Hmm, that sounds like the elementalist to me (switching attunements constantly), but maybe I am incorrect in my assumptions.

Lastly, I have found that +healing doesn't seem to do enough for other classes to make them viable healers.  Doe +healing scale well with engineers?

Elementalists are a bit better "healers" imo, although the healing turret keeps a constant regen going.

The flamethrower is on the shorter end of the mid range. You won't be standing in their face, but pretty close. Traits do suggest is being used more for tanking (juggernaut trait giving 200 toughness while wielding flamethrower).

But even if you use a rifle, you will not be standing at max range much. The range goes from 1000 (hipshot/netshot) to 400 (blunderbus)
Pistol is a bit longer range (900 for mainhand skills, 600-700 for oh skills)
Elixir gun ranges from 900 to 180
Wrench kit is melee ofc (exception being skill #5, being 1200 range), so are bombs.
Grenades are 1200 (1500 traited)

All in all i would say engineers are midranged with the occasional melee skill/traits

I'm generally running rifle/flamethrower for my "main" weapons. I do have the bomb kit equipped most of the time for big ol bomb tho (extra knockback)

In Topic: Ascended Items

19 November 2012 - 12:46 PM

View PostJimC, on 19 November 2012 - 12:43 PM, said:

It's not slight. Numbers work out to +6% damage output today (berserkers) and if the trend/increase is the same full ascended has a ~38% DPS boost with full Ascended equipment. Backstabs have a possibility of landing for over 18k damage alone on a lvl 80 exotic gear character. There will be true 1 shots, from full health and cd->mug->bs will be enough for anyone not stacking vit/tough... but the 10k heart seekers will be plenty there.

But ascended armor will stay out of pvp, so that worry is a non issue