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Bandit17

Member Since 11 Jun 2011
Offline Last Active Yesterday, 08:11 PM

#2139275 Will I enjoy this game as a casual player who can only play in short spurts?

Posted Cobalt60 on 09 January 2013 - 11:58 PM

View PostLucas Ashrock, on 09 January 2013 - 10:19 PM, said:

In no way, actually. With your gametime you will not gain nothing valuable to make you feel accomplished, at all. I doubt middle mediocrity is what you meant for accomplished. 30 minutes are not even enough for a fractal run, the major (and only) content you would find, playing alone wondering where in the hell is everyone. They are on Lion's Arch doing just this content and logoff lol.
Wrong game.
If i can suggest you something way funnier and where you can take your time and if and when possible play later better content with everything rewarding your time ingame, as fantasy game i can suggest you pso2. It's japanese now, but you can find easily a translation pack, and the game is playable. Be sure reading the guide to understand about eng community, which server, general suggestion to not be caugh playing a jap game as foreigner. Next weeks the game will be international full english , too :cool:
Also, if you're a deep lover of the rpg genre and you experienced games like Oblivion and SKyrim, you would love to know next weeks will arrive The Elder Scroll: Online , take a look at it :lol:

By far, who answer you is one of the pro you was asking who played this game to the fullest and tiniest part, without exploits, skipruns, no rush to be 80 at launch, learning this game in the deepest and fullest of it. Just to be sure you will give a proper weight to my answer, if someone is attempting to flame me because of some hate for some of my posts here a bit negative about how the company is handling the game. Something you, as new customer, would find quite disappointing, wondering why in the hell you wasted money.
If regardless of my suggestion you still want to give a shot to gw2, remember you have 6 months for a refund.
Enjoy ^_^

Do not ever listen to anything this person says.

Ever.

GW2 is pretty much the ultimate casual game, you can log on for 30 minutes and make some meaningful progress while doing whatever takes your fancy at that point. 30 minutes to play? want to do some crafting? go for it. Want to do a couple of hearts in Gendarran Fields? waypoint over there and just do it.


#2135108 What is the hardest Explorable Dungeon path?

Posted Airwolf on 04 January 2013 - 12:42 PM

View PostReason on Cooldown, on 02 January 2013 - 11:39 PM, said:

I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.

Giganticus gave us problems at first too. Hard part is that this boss needs to be beaten in every path of Arah. only thing you can do learn from the experience and you will do better and better with each time.


#2129288 Always use the TP, i got scammed

Posted matsif on 27 December 2012 - 05:39 PM

and the lesson learned is....

....don't trade with players because there is a TP.


#2126574 Dungeons are breaking again.

Posted Dasryn on 23 December 2012 - 03:17 PM

View PostCalypso589, on 23 December 2012 - 01:41 PM, said:

Do you skip mobs? I noticed the NPCs bug out more often when you do.

HAH!  yes the mobs are getting skipped.  i FUGGIN HATE THAT SHIT! but it seems like i cant find a group without them being lazy and looking for the most shortcuts.  its pathetic.  but thats another topic.


#2125855 Glass Cannon - The best way to go?

Posted dawdler on 22 December 2012 - 11:47 AM

You found two threads on it on the Mesmer forum?

... Its the daily discussion on the entire PvE forum :mellow:

At the end of the day, its an impossible argument because it depends on the group. What's the point of having a toughness water-specced Elementalist that do crap dps when there are 4 very high toughness Warriors keeping mobs within a 5m area in front of him? Absolutely none. He has no place in the group. The Warriors dont need healing. They need dps and lots of it.

That's just one extreme example, but you can swing it any way you like with any combination of professions and builds. The only thing that is truly a waste for the party is a shitty player that cannot adapt. Can this be helped in pugs? No it cannot.

You could say that a balanced build is the "best", but then again you are usually missing on out on the unique characteristics of professions. Its not like you join a dungeon thinking "OMG I hope that theif is toughness specced because we really need a tank!" when you have 2 guardians and 2 warrior already in the group.


#2122116 GW2 as intended is very fun!

Posted Humungous on 18 December 2012 - 06:46 PM

Played nearly 3 hours last night with my brother, a serious rarity for me now that I have children, and we had a blast!

Bottom line is that we just did whatever we felt like, didn't sweat "progress" towards some ridiculous virtual goal, and mixed it up with different characters and events. In that 3 hours, we played four distinct game-modes, with 3 different characters each!

We started with an AC run, which was fun because we did a few things that we hadn't done before, rather than just speed-running it, and we had a few newer players to help along.

Then we went to EB to the jumping puzzle, which I'd never been to. It was a hoot. Didn't get far at all, but had some hilarious 3-way rivalries going with some FA & TC guys: yanking each other around and blasting each other off cliffs. Eventually, more TC showed up so we couldn't progress. Next time!

So the two of us ran around EB being obnoxious: taking camps, jacking yaks out from the middle of small zergs, stealing sentries, or drawing zergs to defend keeps from our two man "attacks". As a mark necro and focus mesmer, we eluded many zergs in some pretty epic chases. Didn't "accomplish" that much, but had some really fun cat and mouse going.

Finally, we dropped into tPvP, where we won our first tournament (we don't play much). We were mostly carried by a helluva thief player, but my brother and I had fun playing a psuedo-bunker-duo with strong team-fight builds. Our teammates were very nice people: didn't even complain when I bombed our first match (15 points maybe?)

So in 3 hours, we did a dungeon, ridiculous jumping puzzle + pvp, hit 'n' run WvW with some really fun chases (we had a group of 4 TC guys chasing us around for nearly 20 minutes), and a tPvP tournament. Never got boring, never felt grindy. We didn't really make much "progress", certainly not compared to focused grinding, but we had a lot of fun!

Much better than mindlessly trying to grind out some achievement, gear, or whatnot.


#2117071 Forcing players to PvP for World Completion

Posted Illein on 13 December 2012 - 06:13 PM

Wow, that's a carebear thread if I ever saw one.

You're not forced to PvP even - as you do the EXACT SAME kinda bulldip you did with 98% of the remaining map to explore - you do skill points, vistas and points of interest.

If you're a hardcore pacifist and killing virtual opponents makes you physically ill - you're still not forced to kill someone but then don't whine around that you have repair costs because YOU choose to react to opposing players in a ridiculous Ghandi-act of self-determination. -_-

Transfer to the last Tier if you really don't get it done - make sure the leading party has ~609 points and you can just TP from one map to the next doing your world completion without being bothered - requires you to spend 1 week on that server in which you can group up with all your buddies to do whatever you want, anyway.


#2116109 Looking for Dungeon Ele Build

Posted Geeri on 12 December 2012 - 09:47 PM

View PostNonlinear, on 12 December 2012 - 08:22 PM, said:

I agree with this.  Save d/d for pvp.

I don't agree with you at all; at least, in the extent of my personal experience (which is 6 story modes completed and 9 paths spread over 5 dungeons). Up until now I have had no issues with my D/D auramancer build, playing to tank and support the rest of my party.

What I will admit that D/D is not always the best weapon setup for the party in all situations or with all possible setups, which is why I run with a build that can also be (somewhat gimped but) successful with a staff, if I get the time to change my trait choices (i.e. not respec my points, just alter the choices). However: I do think that D/D can be more successful than Staff in situations as well. As an example: I was running CoF P2 without a meaty-person (or any melee for that matter) today and was thus tanking with my D/D setup in full Power/Toughness/Vitality gear, which works wonders.

Besides, I think this game is not about finding "the best build" in general, but finding what works for you. Something that allows you to help your team in some way while having fun in the mean time. Only D/D does that for me and I do think that I am extremely useful in many parties. Besides, in most cases, a smooth dungeon run comes from people avoiding damage and helping each other back up, not from big numbers, considering you do "enough" damage as a party.


#2108155 3 months in and now hate paying for armor repair/travel.

Posted Robsy128 on 05 December 2012 - 01:38 PM

View PostDuskWolf, on 05 December 2012 - 01:49 AM, said:

I'm just tired of the BS now. Anyone else? Just tired of it.

1. Because if you were to waypoint as much as you wanted to, it'd bite into your cash supply. Keep in mind the utterly ridiculous prices of things like racial and order armour, and then re-evaluate your position. The fact of the matter is is that with the exponentially escalating costs of waypoints, they discourage travel more and more with each level you gain. And then there's that whole 'contested waypoints make travel impossible' bombshell too, but that's a topic for another time...

2. They encourage an isolationist mindset. The old 'massively single-player online game' scenario. The kind of thing that WoW had a problem with. If a waypoint was free, then a friend who was across the world might say 'Sure, I'll be right there!' if you were to ask them to run an event with you. But with waypoints costing as much as they do, they'd rather make an excuse and continue playing in the zone they're in. This is how it encourages a less fun, more isolationist playstyle. It segregates players by zone.

3. There are well designed gold sinks and then there are taxes. This is the latter. A gold sink stays static throughout the game, and often will give you something in exchange for your money. It'll give you a fun ride, or a new item. Now, if gold sinks came in the form of armour skins which you could buy with gold rather than just on the gem shop, then that's a valid gold sink. Transmutation stones purchasble with gold from vendors is also a valid gold sink. Putting a tax on something that people should be able to use in an uninhibited way is just bad game design. And it needs to be uninhibited considering how slow normal movement is.

4. He didn't say that waypoints violate the manifesto. Reading comprehension is helpful. He said that waypoint taxes did. ArenaNet spoke of creating a game for the player, where fun is paramount. Having taxes on things which inhibit your ability to do things is ridiculous and unfun. If they charged a gold tax for switching zones, would that be fun? What about a gold tax for every line spoken in map chat? The waypoint tax is ridiculous and does fly in the face of fun. It's something you should be able to use uninhibitedly, this ties into the above. And this is the kind of old MMO trick that GW2 was supposed to move away from.

Happy? Good. My tolerance is getting paper thin for this sort of thing. I swear, you just want to bend over and beg for poor treatment, you do. People like you. It just bothers me deeply that there are consumers who'll take poor treatment and believe that any hardship they encounter because of a product supplier is their own fault, and that they should attack anyone who has valid complaints about such.

It's BS. It's completely BS. You should have more pride.

You need to manage your gold better :)

1.You waypoint and then you play the game. You do not waypoint to one location, then immediately to another, then immediately to another. Dynamic events give you at least 1 silver. Sell the junk all of the mobs give you and you have enough to waypoint at least twice.

2. You have friends who don't know how to manage their gold either. I've been playing with my friends all weekend and for a couple of hours in the week. We've never had a problem with waypoint costs. Even our guild members joined in on the fun. Did they complain about the waypoint cost? No.

3. Manage your gold.Taxes are in the trading post. Gold sinks are there in the world as you regularly play the game. Since waypoints are everywhere in the world, they are classified as a gold sink.

4. At what point did they say 'there won't be waypoint travel costs' in the manifesto? Seriously, stop holding  onto it like Christians hold the Holy Bible. There is no hidden message there, and waypoint travel costs do not violate the manifesto. In fact, I remember reading a blog post about the waypoint costs before the manifesto video was released.

I swear, people just come onto these forums to moan about stuff without even playing the game. That, or they lack any knowledge of how to manage their gold in-game. Do you see the message here? I've made it bold so that it's easier to see :)


#2101374 3 months in and now hate paying for armor repair/travel.

Posted Norn Osprey on 29 November 2012 - 06:11 PM

View PostRhubarb Pie, on 22 November 2012 - 01:42 AM, said:

Paying for travel and repairing armor sucks.

I hope people don't reply to this with ways around these charges like the travel to Lion's Arch through the mists trick

Free - Travel to Lion's Arch through the Mists
Free - Travel to/from EbonHawke - Divinity's Reach
Free - Travel to/from Ft. Trinity - Lion's Arch (Whispers enclave)
Free - Travel to/from Lion's Arch - racial capitols

From these areas, you can then save a couple silver to the waypoint nearest your destination.

Unless you play a lot in W v W, you shouldn't be dying often enough to worry about repair costs.


#2091996 3 months in and now hate paying for armor repair/travel.

Posted Khlaw on 22 November 2012 - 04:28 AM

You've got a right to your gripe, of course, but I also work full-time to provide for my wife and kids and am a full-time parent and husband, making me a fairly casual player who plays to relax and not as a second job - and I am having no problem at all covering my costs.  I'm lazy enough to WP to an adjacent point, and map hop like crazy; on top of that I tend to jump from character to character a lot.  At the end of a 4 hour play session - just doing DE's - I still have a hard time not netting about a gold.

Not saying you're doing it wrong, but - with a similar-sounding set of circumstances - my experience has been different.


#2091878 3 months in and now hate paying for armor repair/travel.

Posted Green on 22 November 2012 - 01:53 AM

Suck it up buttercup. Its a gold sink. Every mmo needs them to limit inflation/prices of TP goods. As you noted, the travel costs are another gold sink in GW2.

Fix: Be a better player/don't forget to heal/kite more, or buy better gear (which increases repair costs , but meh), or adjust your build (so you dont end up on your butt as much) i.e. use Blood Sigils which steals life/heals you and/or put more points in vitality & toughness with trait points/change your trinkets , or join a solid guild so you dont have to pug.


#2071377 Legendary Precursors Nerf

Posted Aetou on 10 November 2012 - 11:14 AM

View Postfunkybudda, on 10 November 2012 - 07:45 AM, said:

congrats to the whiners, they got their wish. Era of welfare legendary will begin soon...

Because (1) The cost of the Precursor is the most significant chunk in the price of crafting a legendary, (2) buying them for 20g in week 2 was more of an effort than buying them for 200g in week 20 will be.

Oh, wait...

Taking steps to stabilise the price of Legendaries around the 150-300g mark, rather than letting them increase all the way to 999gm is a good move.  Adding fixed recipies to the forge for the Precursors isn't necessarily going to be killing their value or make them be a give away.   Eldritch Scroll + 250 Ecto + 100 Lodestone + 250 Ori/Components/Orbs/etc (so around 200g plus 50 SPs), for example, would remove the RNG in their acquisition without making them easy to get.  I actually think that rather than just increasing their drop rate adding fixed, but expensive, recipes to the Mystic Forge is the best solution to increase supply.


#2020950 Luck in GW2

Posted Lastchime on 15 October 2012 - 04:59 PM

Legendaries are the exact opposite of necessary.


#2010663 Seriously, how are people making money?

Posted garethfedwards on 11 October 2012 - 10:11 AM

If you are just after gold

Cursed Shore + MF

Mobs = Whites (Salvage or Sell)
Mobs = Blues and Greens (Sell to vendor)
Mobs = Mats, Bags, Yellows and Exotics (Sell on AH)

Events = Silver + Mobs.

Gathering Nodes = Mats (Sell on AH)

I really don't understand why people are moaning, you need what about ~20g for full exoctic setup.