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#2185761 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Kaaboose on 30 March 2013 - 11:12 AM

It's taken a lot of work and stress (A harddrive crash caused me to have to start this all over again) but our detailed analysis on why Guild Wars 2 isn't the Number 1 MMO is finally complete.

I realize the length of the video will put some people off so here's a list of each of the 10 points we cover in detail. I'm also open to people commenting on these points without watching the video or only the parts that interst them so please do.

Number 10: Poor Advertising - 1:01
Number 9:  World Vs. World - 2:54
Number 8:  Loot and Magic Find - 5:27
Number 7:  Personal Story - 8:22
Number 6:  Dungeons - 13:48
Number 5:  Guesting and Realms - 17:45
Number 4:  Events - 21:49
Number 3:  No LFG Tool - 26:52
Number 2:  User Friendlyness: - 28:24
Number 1:  Polish and Optimization - 30:47

I'm esspically passonite about point 7 as I belive anet missed some HUGE potential here.

#2186987 The Top 10 Things Guild Wars 2 Needs to Improve

Posted CepaCepa on 03 April 2013 - 09:22 AM

View PostKaaboose, on 30 March 2013 - 11:12 AM, said:

Number 10: Poor Advertising - 1:01
Number 9:  World Vs. World - 2:54
Number 8:  Loot and Magic Find - 5:27
Number 7:  Personal Story - 8:22
Number 6:  Dungeons - 13:48
Number 5:  Guesting and Realms - 17:45
Number 4:  Events - 21:49
Number 3:  No LFG Tool - 26:52
Number 2:  User Friendlyness: - 28:24
Number 1:  Polish and Optimization - 30:47

View PostBennyandthejets, on 03 April 2013 - 06:41 AM, said:

Poor Advertising - While I do agree A-NET's overall advertising campaign hasn't been the greatest, my biggest complaint is "false advertising."  

Dungeons - I rather enjoyed the dungeons, I felt they could have been more difficult however.  Fractals on the other hand, completely segregated the community when it was released by requiring all individuals be on the same fractal to progress.  

I took a break from GW2 back in February, the reason has been very, very clear to me: ran out of purposes in the game. The last straw was the patch that fixed Fractal past level 40, it was a bug fix, but it basically shuts out the possibility of climbing up fractals. That left me with nothing to look forward to each day in the game.

Since then, I've being going around in several different other games, some of them were a blast at first, some of them were dry from the beginning. But I increasingly found myself craving for some of the features GW2 had, namely the combat system (HARD fights) and the questing/leveling experience. Here are some of my personal thoughts on the reasons that the OP suggested, alongside some of the other reasons listed by fellow posters.

1. Advertising: this doesn't concern me, though I do see it as an issue.
1*. False Advertising (Gear Grind): when fractals were introduced I was also dismayed at first, but the thing is, I didn't grind for any fractal gears. I just kept on pushing level after level and some pieces simply dropped for me. And it's definitely not necessary as my first character went into level 50 fractal with 15 AR and rocked it (this is of course, before they made Jademaw impossible). After going around visiting other MMORPGs, I realized how insignificant ascended gear grinding was. Really, it's not even comparable, maybe we all forgot about how horrible the grinding is in other games because of our experience in GW2. Again, it's NOT. EVEN. COMPARABLE. Remember grinding mats for 2 weeks just to ENCHANT a piece of gear? I was literally frozen when I realized that this kind of grinding STILL EXIST IN OTHER GAMES, it was just such a foreign concept to me because I was so used to GW2.

2. WvW: It could definitely be better. I spent more time running than fighting and it just never made me feel that it "mattered". This is GW2's version of group PvP, yet it really lacks that honor-driven sense that escalates the dynamics in large group PvPs in other games. Maybe the fighting in WvW should be broadcasted to players in the realm to keep them "in the loop", maybe guilds should be allowed to keep small hubs for a set amount of time (like a week?) after conquering, anything. On that note, I wonder why is it that GW2 doesn't have, well, guild wars. Other games have it. Why don't we?

3. Loot and Magic Find: I honestly don't have an opinion on it. Never bothered with it, never bothered with looting in general, if I'm not in the mood I don't even pick up my loots (which is about 60% of the time). Tokens were enough to gear up all 6 of my chars to full exotics and dungeon completion gave me enough gold for repair bill and occasional random purchases. So I don't have any idea how magic find works.

4. Personal Story: Honestly, this should NOT be a priority. Because compared to other games, the personal quest in GW2 is already amazing. Well maybe not the story line itself (a nobody becomes hero, hero kills bad guy), but definitely the whole experience with the dialogue and the instances. Really, try going back to other games and do their main chain quest, it's almost unbearable now after having the GW2 experience. Yes, Zhaitan was a big let down for me too, I'd even prefer a heart wrenching dark ending such as Trahearne been killed or the Destiny's Edge falling apart at the very end or me getting partially contaminated or something, than a "pffft" death that Zhaitan had. BUT, this doesn't mean the whole personal story experience in GW2 is any less awesome than it is, and compared to the other issues that the game is experiencing, this is almost nothing. Almost.

5. LFG Tools, and other tools (User Friendliness): Yes, please, give us this. Give us the dps meter too, maybe. Because lord knows we need a purpose when we're revisiting the same dungeon over and over again, even if it's as vain as trying to top the dps chart. Yes, it may spark a whole sense of hostility and balance awareness in the crowd, but hey, if people are compaining, then at least they're caring. People have been going around saying GW2 combat is easy and boring when all they do is tab pressing 1 run around and feeling good about themselves, please let us have the ugly truth. You're being too nice to your players, I mean, at least give it to those of us who wants it rough.

6. Dungeons (And PvE in general): Please, please, please, please, please make them harder! Give them an "Inferno mode" attached with achievements or titles, or give them an increasing difficulty like fractal, something! I don't care about loots at all, and I mean at all, you can even make me pay to enter one of those inferno dungeons levels (well, not too much, I don't loot so I'm not rich), just please satisfy my petty sense of victory and accomplishment. I want them to be so hard that my friends and I have to sit down and plan out which characters to bring and which characters to swap out before a boss fight, I want to be wiping for 2 hours and yelling at my roomate for not doing 10K more damage, I want tears to roll down our cheeks when the boss hits the floor. Or you can make it a guild achievement thing that only guilds can enter. Anything. I only ask for a title, or maybe a very small vanity item at the end. Please let me have it.

7. Other Things Mentioned: No comment.

Also, here are some of the things that I've learned from getting to the end game of both Tera and Age of Wulin since my departure from GW2 in February:

1. Despite the emphasis on combat in Tera, I find GW2 combat more fun. Not when you're spamming auto attack and watching TV at the same time, but when you're really going at it and 1/4 of a second delay on the dodge will kill you or a 1000 less damage on the boss will wipe your group. Maybe GW2 doesn't even realize this itself, but it is one of the very few MMOs today that allows such high mobility and reaction time, my experience glass cannoning in level 50+ fractal was such a blast that it can only be matched with glass cannoning Inferno Act IV with crappy gears in Diablo III. Other games, even when they call themsevles "action MMO", do not have this. They either have a cast bar in the case of WoW, or a rooting animation in the case of Tera and Dragon Nest. The cast bar and the animation basically breaks up the player's decision into chunks of time, you make a decision every 1-2 seconds instead of the split second reaction that GW2 has. And that's a big thing, a very big thing, I didn't know how much I missed it until it was gone. Now, if GW2 already has this unique system, why not capitalize on it by introducing cutting edge hard content? Eager challenge seekers such as myself will not be able to resist such a combination, this could be a very interesting niche that GW2 can provide. Of course there are the masses in this game who'd rather not take everything to the life-and-death, so I'm not saying everything needs to be hard, I'm just saying please, please give us that option.

2. Some of the things that other games are doing but GW2 are not doing, yet the themes fit perfectly into GW2: PvP. Not just tournaments, not just WvW, not just things that people do, but the whole atmosphere. Guild versus Guild fights are never fully about the fight itself, it's also about social tension, it's about honor, and a fight with a back story is always a more memorable fight and a more passionate fight. Even as simple as broadcasting the status of WvW to Lion's Arch, it would keeps us in the loop and remind us again and again "oh yeah, WvW is going on, and we're losing ground, I wonder if I should go help". That sense of community is something that quickly slips away in GW2 once a player is out of leveling zones, and these little things can add up to really help. Also, instead of random people going into WvW wearing a commander badge and doing jumping puzzles and the ignorant helpless mass running in random directions, what if a council of commanders is set up for each server? What if they get to meet every week to discuss the WvW strategy against other realms? What if every week, these commanders need to duel each other to pick out the top 10 who will actually call the shots (that is, for example, vote for the action)? And what about a channel specifically dedicated to WvW where the lead commanders can (with limited usage) broadcast to the whole server about the fights and the planning?

3. Also, it surprises me that Guild Wars 2, a game whose title is about wars between guilds, do not have wars between guilds. Or any kind of activity in which guilds matters, for that matter. What is a guild right now other than just a common chat channel used by real life friends? I've talked about sense of community being next to none in GW2, and here is another thing that I've witnessed in other games that I think can help: it's simple, it's actually VERY simple --- A ranking of top 20 players on the server in all kinds of categories, and it just sits on the top left corner menu, anyone can click it and view it for themselves. The top 20 achievement points, the top 20 dungeons visited, the top 20 crafters, the top 20 AFKers, the top 20 gold spenders, anything. The top 3 in each category get a title reward for that period of time. And people will be checking to see who's on top, and by doing so learning the names of those on their server. This worked wonderfully in Age of Wulin, and I wonder, why can't it be done in GW2? We all know how much we need a community in Lion's Arch nowadays.

I apologize for this post being this HUGE, but I really wanted to speak my mind. I wish only for the best for GW2 whether if I still play it or not, because it has got so many things going for it, it's got so many innovations, it deserves attention. I'd hate to see it decline due to some easily fixable problems.

#2186924 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Darkobra on 03 April 2013 - 01:13 AM

View PostLordkrall, on 02 April 2013 - 10:18 PM, said:

I never understood why some people feel like that have the power to decide what a certain company NEEDS to do to their game.
They don't NEED to do any of these things, you WANT them to work on these things.

The fact that the game is quite clearly very much alive (and apparently still selling copies at a rather rapid pace) should actually show the very opposite. The fact that they DON'T need to do these things, since clearly the game sells anyway.

10 points in the entire video. 10 problems well thought out and explained, discussed and presented. You choose to attack the word choice in the title.

Are you genuinely running out of ways to defend the game in a constructive manner?

#2186143 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Al Shamari on 31 March 2013 - 08:22 PM

View PostKaaboose, on 31 March 2013 - 07:47 PM, said:

I was starting to think maybe I'd overreacted on that one. Had quite a few people state they don't mind this! Drives me up the wall.
I can ignore a few bugs every now and then, and in fact they give the game some added "humor" at certain points. It's good to have a laugh every once in awhile when you're tediously grinding Ascalonian Catacombs and by chance - due to their mechanics - a Graveling Borrow gets destroyed and causes you to teleport behind a closed door with no chance of exit without the use of waypointing.

Sure, they're frustrating at times, but as long as they aren't omnipresent throughout the game they can add a touch of "humanity" to the game. Every once and awhile you exit from your immersion and remember, humans made this game and they * up.

Now... that's where the problem lies. In Guild Wars 2, these flaws are omnipresent throughout the game. I understand, there are so many things being done at once within the Guild Wars 2 universe over at Arenanet. They have to struggle to fix these bugs whilst working on new content and keeping a communication stream with the rest of the world and countless other projects. But, it just appears this doesn't seem to be a large enough priority for them to dedicate a large majority of their time towards. I just get the feeling that they're working harder and faster towards releasing new content for the months ahead, rather than refining the game they've already built.

Soon enough, they're going to get ahead of themselves and realized they've built this monumental mountain of content that is structured with the original flaws the game was founded with, and that they've done nothing to repair that structure... and as foreshadowed, the content will begin to collapse and the player base evacuate.

#2186032 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Dasryn on 31 March 2013 - 11:09 AM

OMG NUMBER 8!!!! magic find is broken!!

to equip magic find you sacrifice other stats so statistically you are weaker than other players.

the weakest link gets the best gear!!!


#2188829 For those who still play or Like Guild Wars 1! Good News!

Posted aspi on 08 April 2013 - 07:00 AM

I wish you good luck with it.:)

Gw1 was a long time favorite game of mine but I can never get back to the "old" gameplay after gw2.

#2139275 Will I enjoy this game as a casual player who can only play in short spurts?

Posted Cobalt60 on 09 January 2013 - 11:58 PM

View PostLucas Ashrock, on 09 January 2013 - 10:19 PM, said:

In no way, actually. With your gametime you will not gain nothing valuable to make you feel accomplished, at all. I doubt middle mediocrity is what you meant for accomplished. 30 minutes are not even enough for a fractal run, the major (and only) content you would find, playing alone wondering where in the hell is everyone. They are on Lion's Arch doing just this content and logoff lol.
Wrong game.
If i can suggest you something way funnier and where you can take your time and if and when possible play later better content with everything rewarding your time ingame, as fantasy game i can suggest you pso2. It's japanese now, but you can find easily a translation pack, and the game is playable. Be sure reading the guide to understand about eng community, which server, general suggestion to not be caugh playing a jap game as foreigner. Next weeks the game will be international full english , too :cool:
Also, if you're a deep lover of the rpg genre and you experienced games like Oblivion and SKyrim, you would love to know next weeks will arrive The Elder Scroll: Online , take a look at it :lol:

By far, who answer you is one of the pro you was asking who played this game to the fullest and tiniest part, without exploits, skipruns, no rush to be 80 at launch, learning this game in the deepest and fullest of it. Just to be sure you will give a proper weight to my answer, if someone is attempting to flame me because of some hate for some of my posts here a bit negative about how the company is handling the game. Something you, as new customer, would find quite disappointing, wondering why in the hell you wasted money.
If regardless of my suggestion you still want to give a shot to gw2, remember you have 6 months for a refund.
Enjoy ^_^

Do not ever listen to anything this person says.


GW2 is pretty much the ultimate casual game, you can log on for 30 minutes and make some meaningful progress while doing whatever takes your fancy at that point. 30 minutes to play? want to do some crafting? go for it. Want to do a couple of hearts in Gendarran Fields? waypoint over there and just do it.

#2135108 What is the hardest Explorable Dungeon path?

Posted Airwolf on 04 January 2013 - 12:42 PM

View PostReason on Cooldown, on 02 January 2013 - 11:39 PM, said:

I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.

Giganticus gave us problems at first too. Hard part is that this boss needs to be beaten in every path of Arah. only thing you can do learn from the experience and you will do better and better with each time.

#2129288 Always use the TP, i got scammed

Posted matsif on 27 December 2012 - 05:39 PM

and the lesson learned is....

....don't trade with players because there is a TP.

#2126574 Dungeons are breaking again.

Posted Dasryn on 23 December 2012 - 03:17 PM

View PostCalypso589, on 23 December 2012 - 01:41 PM, said:

Do you skip mobs? I noticed the NPCs bug out more often when you do.

HAH!  yes the mobs are getting skipped.  i FUGGIN HATE THAT SHIT! but it seems like i cant find a group without them being lazy and looking for the most shortcuts.  its pathetic.  but thats another topic.

#2125855 Glass Cannon - The best way to go?

Posted dawdler on 22 December 2012 - 11:47 AM

You found two threads on it on the Mesmer forum?

... Its the daily discussion on the entire PvE forum :mellow:

At the end of the day, its an impossible argument because it depends on the group. What's the point of having a toughness water-specced Elementalist that do crap dps when there are 4 very high toughness Warriors keeping mobs within a 5m area in front of him? Absolutely none. He has no place in the group. The Warriors dont need healing. They need dps and lots of it.

That's just one extreme example, but you can swing it any way you like with any combination of professions and builds. The only thing that is truly a waste for the party is a shitty player that cannot adapt. Can this be helped in pugs? No it cannot.

You could say that a balanced build is the "best", but then again you are usually missing on out on the unique characteristics of professions. Its not like you join a dungeon thinking "OMG I hope that theif is toughness specced because we really need a tank!" when you have 2 guardians and 2 warrior already in the group.

#2122116 GW2 as intended is very fun!

Posted Humungous on 18 December 2012 - 06:46 PM

Played nearly 3 hours last night with my brother, a serious rarity for me now that I have children, and we had a blast!

Bottom line is that we just did whatever we felt like, didn't sweat "progress" towards some ridiculous virtual goal, and mixed it up with different characters and events. In that 3 hours, we played four distinct game-modes, with 3 different characters each!

We started with an AC run, which was fun because we did a few things that we hadn't done before, rather than just speed-running it, and we had a few newer players to help along.

Then we went to EB to the jumping puzzle, which I'd never been to. It was a hoot. Didn't get far at all, but had some hilarious 3-way rivalries going with some FA & TC guys: yanking each other around and blasting each other off cliffs. Eventually, more TC showed up so we couldn't progress. Next time!

So the two of us ran around EB being obnoxious: taking camps, jacking yaks out from the middle of small zergs, stealing sentries, or drawing zergs to defend keeps from our two man "attacks". As a mark necro and focus mesmer, we eluded many zergs in some pretty epic chases. Didn't "accomplish" that much, but had some really fun cat and mouse going.

Finally, we dropped into tPvP, where we won our first tournament (we don't play much). We were mostly carried by a helluva thief player, but my brother and I had fun playing a psuedo-bunker-duo with strong team-fight builds. Our teammates were very nice people: didn't even complain when I bombed our first match (15 points maybe?)

So in 3 hours, we did a dungeon, ridiculous jumping puzzle + pvp, hit 'n' run WvW with some really fun chases (we had a group of 4 TC guys chasing us around for nearly 20 minutes), and a tPvP tournament. Never got boring, never felt grindy. We didn't really make much "progress", certainly not compared to focused grinding, but we had a lot of fun!

Much better than mindlessly trying to grind out some achievement, gear, or whatnot.

#2117071 Forcing players to PvP for World Completion

Posted Illein on 13 December 2012 - 06:13 PM

Wow, that's a carebear thread if I ever saw one.

You're not forced to PvP even - as you do the EXACT SAME kinda bulldip you did with 98% of the remaining map to explore - you do skill points, vistas and points of interest.

If you're a hardcore pacifist and killing virtual opponents makes you physically ill - you're still not forced to kill someone but then don't whine around that you have repair costs because YOU choose to react to opposing players in a ridiculous Ghandi-act of self-determination. -_-

Transfer to the last Tier if you really don't get it done - make sure the leading party has ~609 points and you can just TP from one map to the next doing your world completion without being bothered - requires you to spend 1 week on that server in which you can group up with all your buddies to do whatever you want, anyway.

#2116109 Looking for Dungeon Ele Build

Posted Geeri on 12 December 2012 - 09:47 PM

View PostNonlinear, on 12 December 2012 - 08:22 PM, said:

I agree with this.  Save d/d for pvp.

I don't agree with you at all; at least, in the extent of my personal experience (which is 6 story modes completed and 9 paths spread over 5 dungeons). Up until now I have had no issues with my D/D auramancer build, playing to tank and support the rest of my party.

What I will admit that D/D is not always the best weapon setup for the party in all situations or with all possible setups, which is why I run with a build that can also be (somewhat gimped but) successful with a staff, if I get the time to change my trait choices (i.e. not respec my points, just alter the choices). However: I do think that D/D can be more successful than Staff in situations as well. As an example: I was running CoF P2 without a meaty-person (or any melee for that matter) today and was thus tanking with my D/D setup in full Power/Toughness/Vitality gear, which works wonders.

Besides, I think this game is not about finding "the best build" in general, but finding what works for you. Something that allows you to help your team in some way while having fun in the mean time. Only D/D does that for me and I do think that I am extremely useful in many parties. Besides, in most cases, a smooth dungeon run comes from people avoiding damage and helping each other back up, not from big numbers, considering you do "enough" damage as a party.

#2108155 3 months in and now hate paying for armor repair/travel.

Posted Robsy128 on 05 December 2012 - 01:38 PM

View PostDuskWolf, on 05 December 2012 - 01:49 AM, said:

I'm just tired of the BS now. Anyone else? Just tired of it.

1. Because if you were to waypoint as much as you wanted to, it'd bite into your cash supply. Keep in mind the utterly ridiculous prices of things like racial and order armour, and then re-evaluate your position. The fact of the matter is is that with the exponentially escalating costs of waypoints, they discourage travel more and more with each level you gain. And then there's that whole 'contested waypoints make travel impossible' bombshell too, but that's a topic for another time...

2. They encourage an isolationist mindset. The old 'massively single-player online game' scenario. The kind of thing that WoW had a problem with. If a waypoint was free, then a friend who was across the world might say 'Sure, I'll be right there!' if you were to ask them to run an event with you. But with waypoints costing as much as they do, they'd rather make an excuse and continue playing in the zone they're in. This is how it encourages a less fun, more isolationist playstyle. It segregates players by zone.

3. There are well designed gold sinks and then there are taxes. This is the latter. A gold sink stays static throughout the game, and often will give you something in exchange for your money. It'll give you a fun ride, or a new item. Now, if gold sinks came in the form of armour skins which you could buy with gold rather than just on the gem shop, then that's a valid gold sink. Transmutation stones purchasble with gold from vendors is also a valid gold sink. Putting a tax on something that people should be able to use in an uninhibited way is just bad game design. And it needs to be uninhibited considering how slow normal movement is.

4. He didn't say that waypoints violate the manifesto. Reading comprehension is helpful. He said that waypoint taxes did. ArenaNet spoke of creating a game for the player, where fun is paramount. Having taxes on things which inhibit your ability to do things is ridiculous and unfun. If they charged a gold tax for switching zones, would that be fun? What about a gold tax for every line spoken in map chat? The waypoint tax is ridiculous and does fly in the face of fun. It's something you should be able to use uninhibitedly, this ties into the above. And this is the kind of old MMO trick that GW2 was supposed to move away from.

Happy? Good. My tolerance is getting paper thin for this sort of thing. I swear, you just want to bend over and beg for poor treatment, you do. People like you. It just bothers me deeply that there are consumers who'll take poor treatment and believe that any hardship they encounter because of a product supplier is their own fault, and that they should attack anyone who has valid complaints about such.

It's BS. It's completely BS. You should have more pride.

You need to manage your gold better :)

1.You waypoint and then you play the game. You do not waypoint to one location, then immediately to another, then immediately to another. Dynamic events give you at least 1 silver. Sell the junk all of the mobs give you and you have enough to waypoint at least twice.

2. You have friends who don't know how to manage their gold either. I've been playing with my friends all weekend and for a couple of hours in the week. We've never had a problem with waypoint costs. Even our guild members joined in on the fun. Did they complain about the waypoint cost? No.

3. Manage your gold.Taxes are in the trading post. Gold sinks are there in the world as you regularly play the game. Since waypoints are everywhere in the world, they are classified as a gold sink.

4. At what point did they say 'there won't be waypoint travel costs' in the manifesto? Seriously, stop holding  onto it like Christians hold the Holy Bible. There is no hidden message there, and waypoint travel costs do not violate the manifesto. In fact, I remember reading a blog post about the waypoint costs before the manifesto video was released.

I swear, people just come onto these forums to moan about stuff without even playing the game. That, or they lack any knowledge of how to manage their gold in-game. Do you see the message here? I've made it bold so that it's easier to see :)