I would say engineers. I created one and played him up to level 20. The leveling speed was somewhat faster than the mesmer I am currently playing (only level 30). But I got bored of being able to equip one weapon set and ground target spamming with grenades.
Playing mesmer is much more fun although spamming grenades is much more effective than clone shattering.
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plasmon
Member Since 13 Jun 2011Offline Last Active Nov 24 2012 09:24 PM
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- Member Title Asuran Acolyte
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In Topic: What do you think is the least played class?
24 November 2012 - 09:22 PM
In Topic: Need tips in lvling up a memser
16 November 2012 - 12:21 AM
Please refer to these threads:
http://www.guildwars...m-with-mesmers/
http://www.guildwars...d-for-a-newbie/
Its pretty much a discussion about the problems you have mentioned.
http://www.guildwars...m-with-mesmers/
http://www.guildwars...d-for-a-newbie/
Its pretty much a discussion about the problems you have mentioned.
In Topic: Anyone finding low level areas sparsely populated?
15 November 2012 - 06:45 PM
All these comments are very depressing to read. Like someone pointed out before its one thing to expect low level and mid level areas to be empty after the game has been around for a year. But its whole another thing to see it empty 3 months after release.
And this happened just when I had started to enjoy the class I was playing. Ahh well if I have to play GW2 like a single player game then I might as well dust off my Elder Scrolls: skyrim that I never really played much.
And this happened just when I had started to enjoy the class I was playing. Ahh well if I have to play GW2 like a single player game then I might as well dust off my Elder Scrolls: skyrim that I never really played much.
In Topic: My only problem with Mesmers.
14 November 2012 - 08:46 PM
My problem with mesmer (just level 20) is that clones and phantasms are both aggro magnets and die in 1 hit. Logically thinking a clone should be useful to distract a mob and get the heat off you since the damn thing does not do any damage anyways. But the freaking clones die in 1 hit... the mob can basically just swat at it on the way to beating my azz. Then we have the phantasms who do decent damage. But again they just get 1 volley of damage before being swatted aside.
Wouldn't it make sense to make clones aggro magnets with more health. And phantasms not attracting so much aggro to compensate for dying so quickly?
Generally I have not had any issues killing mobs 1v1 or even 1v2 to steadily completing hearts. But in DEs I get smacked regularly especially now-a-days since there are not many people playing low level characters anymore.
I guess I have a lot to learn about playing this class. I definitely should not have played a faceroll warrior and faceroll ranger before :-(
Wouldn't it make sense to make clones aggro magnets with more health. And phantasms not attracting so much aggro to compensate for dying so quickly?
Generally I have not had any issues killing mobs 1v1 or even 1v2 to steadily completing hearts. But in DEs I get smacked regularly especially now-a-days since there are not many people playing low level characters anymore.
I guess I have a lot to learn about playing this class. I definitely should not have played a faceroll warrior and faceroll ranger before :-(
In Topic: Update Notes for November 5th
06 November 2012 - 09:35 PM
Why fix the dye drop rate? Are more colorful characters a bad thing? WTF Anet?!1!1!!!
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