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Nilerax

Member Since 15 Jun 2011
Offline Last Active Mar 22 2014 10:30 PM

#2290191 Coming Soon: The Edge of the Mists (Preview)

Posted MazingerZ on 03 February 2014 - 04:49 PM

View PostMiragee, on 03 February 2014 - 04:00 PM, said:

Yeah I don't understand this attitude since the death penalty in gw2 is like non-existant (it's just a pain in the neck to run to the npc to repair your stuff once in a while and get the bad feel of spending needless money that is supposed to be a gold-sink but really is a bad one at that). There are even a lot of people that fear death and play WvW. That's really confusing. The only reason to fear death in WvW is because of the possibility to rally a bunch of people in a group fight and making your team lose because of that.

Because its non-constructive and lacks structure.  The rewards are pretty intangible to those people and even some people who want WvW see little point to what's going on. There's no major reward to taking a keep.  There's no tactics.  WvW isn't in any way, shape or form elegant.  If anything, it's just a mess where you occasionally die and then have to spend your time running back.  Watched a stream this morning and a guy was like 'does anyone ever do anything in here?'  This was the most watched GW2 stream.


#2278271 Anet sending out... metronomes to gaming sites?

Posted raspberry jam on 08 January 2014 - 06:09 PM

How come ANet never did this kind of stupid shit back when they were running GW1?

Oh right maybe because back then they were just focused on making a good game.

Also yeah Scarlet. You'd think it was Zhaitan that was the master villain of GW2. But you'd be wrong.


#2277806 Exclusive Interview with ArenaNet's Chris Whiteside

Posted Illein on 07 January 2014 - 11:11 AM

For some reason that was just a terrible read. :(

I get it, he likes the CDI, because it gives the impression that they care. Alright. Promises that people will see the impact they had on future updates, once they roll out. Great! I am sure someone in those 36 pages has mentioned something that could be remotely related to anything that's coming...

Very long read for essentially zero news, nor teases. It's one of those interviews, I feel, the world can do without. Especially as there is that air of inferiority to the interviewer - if he's going down the Charr Armor rabbit hole, then freaking do it for crying out loud! Ask them the hard questions, not some fluff. He could have at least asked, if the team is even aware of the complete lack of acceptable choices for Charr to wear in that regard, not just gloss over it with some tame provocation.

But yeah, your worries that you might have spilled more than you were allowed to, were utterly unfounded Mr. Whiteside, because you haven't shed any light on anything whatsoever, other than your enthusiasm for people caring about the game.


#2261966 Why GW2 needs an Expansion

Posted Mordakai on 21 November 2013 - 04:05 AM

So, I have delayed posting this topic to give the Living Story updates a chance.

And, truth be told, LS does accomplish its purpose: giving people a reason to log on every two weeks.

But many players are getting tired of this "treadmill":  the Living Story does not offer any new gameplay, any new races, any new weapons, any new classes, and just one new skill (and a lackluster one at that).

Expansions are not just about new zones and new mobs to fight. Expansions change the game, usually with new races, classes, skills, weapons, etc.

Games need this change to stay interesting.  To me, GW2 feels like the same game I started a year and a half ago.  Compare this to GW1, where Cantha introduced new PvP content, 2 new professions, new weapons, and a bunch of new skills for all professions.  It makes the game interesting as all these new changes fundamentally change the nature of the game.

GW2 needs new content that really changes up the gameplay, not just new trains to join to get the newest headgear/backpiece skin.



EDIT:  Yes, I realize that technically Factions is a "Chapter", but it mirrors Expansions in other games.  

For the sake of this discussion, an Expansion should be defined as Content that must be bought, but includes new areas (with multiple zones), new gameplay, new skills, and either a new race, profession, and/or a dramatic change to the existing game (such as new weapons for existing classes).

The advantage of getting all this content at once is that it all is in context:  you can introduce a new race unique to the new area. New weapons and skills can also be based around this new area.  It expands the game in a way the Living Story cannot, because of both the small team size and limited window of the Living Story releases.


#2262050 Why GW2 needs an Expansion

Posted Illein on 21 November 2013 - 12:05 PM

I honestly lost hope that they'd be able to release anything by now that would genuinely thrill me. Turned out the only thing that did recently (the last 7 months) was that Fractals video, which was really damn well put together, but produced when they released the Fractals to begin with and just held back because it wasn't completed in time back then - I bet the people who did it aren't on board any more, which would explain why pretty much all trailers up to that one were utter garbage.

Would be excusable of course if the content made up for it, but alas it doesn't. But it never ceases to amaze me how complacant some people are with what they get. I mean the fact that someone would say that Nightmare Tower is an utterly 'new concept' is just confirmation that they really can't do wrong for some people no matter what.

The main reason why I'd want an expansion is because it would force them to put some budget behind it, produce something worthy of anyone's 50 bucks and release it in a timely manner.

They'd have to deliver at least a mix of new dungeons, new maps, new armor styles, new enemy models and backstories, new challenges, new weapons and items as a whole, new jumping puzzles, new explorer's goodies, a new race - it'd simply put the expecations of everyone up on one eye-level again. They won't have people stand up for them, excusing complete garbage content with 'But it's free!' - they won't get away with putting the only desirables into the cash shop at the release of an expansion - it'd simply be a chance for players to see if ANet still got it and for their designers, programmers, producers and whathaveyou to show people they can deliver.

Because as it is, content has been steadily declining in quality with a few slivers of hope in between. The fractals update wasn't exactly awesome but you know what - compared to everything Scarlet was involved in, it was borderline genius.

It seems the most obvious thing in the world to put boxed Expansions out as a B2P game - but with the Cash Shop, that just shifted as people still invest their money into things regardless of how much they like the content. Hell, I've done it myself, but all the better that that's over. New Armor in the shop - I actually really like it - won't buy it simply because it encourages them to continue releasing new armor strictly through the cash shop as they did for 1 1/2 years now.


#2252945 Next Patch

Posted Robsy128 on 31 October 2013 - 09:17 PM

View PostZabrielx, on 30 October 2013 - 01:03 PM, said:

Oh SNAP! So Scarlet is working on something massive. That guy behind her or what ever that is looks scary.

Look out! Here comes the Spider-Man?!

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#2243525 What Happened to the Direction of ANet?

Posted Butcher on 12 October 2013 - 07:25 AM

It's not just the direction of ANet, but of many MMO devs since Blizz set the standard with WotLK. The problem with MMOs is "streamlining" and "emulation".

For instance....ESO has taken the core aspects of class creation from previous ES titles and summed it up to "you're this race, thus you only get to play these classes". That's stupid... I have no interest in ESO because it doesn't deliver the core interest of every other ES title, which is to...MAKE A CLASS YOUR WAY. Then, of course, there's EverQuest Next (EQN), which botches their game on gimmicks like a fully destructible world (whoopdy ♥♥♥♥in doo), and heroic movement. Then when you look at the combat, it looks more unpromising than ANet's claims toward a "grind-free MMO". I can't believe in them over what's shown.

If ANet has taught me anything, they've taught me to have no trust or confidence in any MMO developer for as long as I live. Or at least until I see the product. And any sensible MMO player would feel the same way.


#2229525 Quaggan plushies and more (updated Oct 17)

Posted KiyaKoreena on 28 August 2013 - 05:03 PM

I finished my quaggan backpack v2 in time for Dragon*Con! It actually holds a good amount of things.
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#2229728 An Interview With ArenaNet's President: Mike O'Brien

Posted Baron von Scrufflebutt on 29 August 2013 - 05:06 AM

He says:

Quote

We came out with a game that is really a game that's not about continued vertical progression and gearing up for the next raid - to get that level of gear and gearing up for the next raid - and instead it's more about being out in the world and taking on those challenges together. We even have the inverse motivation of not wanting that continual gear grind because if we have too much of that, it means players are separated and it means they can't do those things together.
in the exact week that they come out with ascended weapons. (And yes, I am fully aware that his answer isn't TECHNICALLY in odds with ascended grind: the problem is that additional VP was added for the exact same reason that stands behind what he is mocking here. It was added to make the game about continual vertical progression because CERTAIN players simply do not want to play the game the way he describes it and they decided to cater to those needs.)

And don't even get me started on his quests answer. The reason why we want quests isn't because they would remind us of our good old days of grinding rats to progress: the reason why quests are asked for is because we have a vertical progression game that demands you do a certain amount of content before the game allows you to continue. Quests would create on-demand content that would allow everyone to do enough content, thus grind the game enough to reach the demanded levels. It's utter bullshit that the game removes the content that allows you to grind levels, yet at the same time, still demands that players grind those levels.




See, I absolutely adore most of the things that he's saying in that interview. I absolutely want to play the game he is describing there: the problem is that GW2 doesn't seem to be that game.


#2227426 Guild Wars 2 and PAX Prime 2013

Posted KlaatuZu on 19 August 2013 - 07:53 AM

I don't think it's going to have as much content as I see some people here expect it too.
They opted away from big content releases.
Living Story won the battle against expansions through the Gem store, and all the people who kept pumping p2win money in it.

Now your left with a game where there is NO INTENT to do any expansions (they don't 100% rule them out, but if they come it will be in years, after everyone gets fed up with LS - surprisingly it is taking some people more that 2 updates to reach this threshold).

The New big zones, more dungeons in bulk, new professions, all the big and juice stuff, if it ever comes, will be in the shape of 20+ updates, diluting it to a point you have to be around forever to experience.

I'm still surprised at the success? of the LS, as I am with how tolerant people are with GW2 pay model, which in my book, is way more offensive than subscription based one.
I feel the updates in GW2 are just direction signs that serve no purpose other than lead you to the Gem Store.....

GW2 is great if kept casual..... It is no place for the core audience.


#2224343 [Preview] Queen's Jubilee

Posted davadude on 05 August 2013 - 03:05 PM

The most interesting part for me is the storyline.  I know myself and many others are simply praying for a major content update, in the form of the crystal desert.


#2219945 Cutthroat Politics Coming July 23, 2013

Posted Trei on 17 July 2013 - 01:06 AM

I have 12 gold. Twelve.
But I feel rich.


#2219635 So now that's it's out, what are people's opinions of Bazaar of t...

Posted Tevesh on 16 July 2013 - 01:59 AM

The developers seem to forget what the game is and who are the majority of the playerbase. Mmorpg players. The game is an mmorpg. MMO RPG. So maybe they should make more combat-based, group-oriented content that would encourage cooperation on a higher level than uncaring dynamic events co-farming with just as little caring 'comrades'? Nah, why bother, they should just add more arcade, social networking and collection hoarding content.

Just, you know, because the combat system is not even that fun and engaging, the social aspect is underdeveloped across the board, all the content is repetitive and your progression is impossible to track because of the constantly resetting state of the open world and WvW alike. There are no real rewards, their 'cosmetic progression' is ridden with inequalities, catering to minorities and overall crappy looking gear that encourages nobody to 'progress' 'cosmetically'.

But nah, why bother with that serious stuff that involves delving into the depths of their combat system and monetization policies? Better add more random cash-purchased loot boxes, annoying jumping puzzles and weird-looking gear that screws their 'progression' and is basically unappealing for most players. (Although I do admit, the wind backpack item from the current event is rather nice. Which gives us one out of ~30 cosmetic items added that does not suck).

Not everything is THAT bad, of course, but the overall impression these updates leave is pretty grim. Nothing is done about existing problems that are also exacerbated by the gem shop issues. Nothing is done about the groups of players repeatedly getting the short end of the stick with every update, aka, the not so fans of the whole jumping puzzle arcade gimmick content. Every large-scale organized guild I know has long left due to the lack of any rewarding progression for such a guild and lack of any guild-sized content. Anet still do not care. Well, I wonder if it is time not to care about the future of the game anymore as well..


#2218507 So now that's it's out, what are people's opinions of Bazaar of t...

Posted thallanos on 10 July 2013 - 07:45 PM

I think Arenanet really need to start doing some work on the story/lore, its completely lacking at the moment; whats strange is that its the polar opposite of GW1 which had reasonably good lore.


#2218323 So now that's it's out, what are people's opinions of Bazaar of t...

Posted draxynnic on 10 July 2013 - 05:30 AM

[obscureAustralianpoliticaljoke]I don't like it, it's different, and I think it should go back where it came from.[/obscureAustralianpoliticaljoke]

Seriously... having looked through it, there's pretty much nothing in the LS content so far that caters to players who don't like JPs or races. The city and most of what you can do there is, basically, one big jumping puzzle (and getting charged for waypoint fees when you miss something is rude), and a third of the achievements available are "go do these jumping puzzles in the world" - also a bit rude, considering that that's what the Aetherblade cache achievements required, so that's basically two fortnights in a row where it's been JP based.

The kite drops in the open world are following the same "first player only" model as with holo projectors and the like, which is nonsensical, since I can't see any way they could be abused if they were treated like nodes (one player activating them doesn't block other players from using them) - at least the others had the fig leaf justification that if they could be activated by multiple players in succession, a single projector/gift box/whatever could be farmed. So as well as another third of the achievements being tied into the rollerbeetle-style racing, getting the kite drops are also a matter of racing other players. Fortunately, they don't drop much to speak of, so that isn't proving as competitive as it was for holoprojectors.

Still, what it boils down to is: If you're not a fan of jumping puzzles, racing, or sPvP, there's not a lot for you in this update.