For instance, I know Anet's focus, as of now, is fairly split between repopulating PvE areas and bringing PvP up to par. But, why are those areas lacking in the first place, what needs to be fixed? I'd like to know what they feel is the most important to work on to meet these goals, from a design perspective and from a player perspective. Is it the content, is it the rewards, or is it the interactions people can do with the environment and one another that is most important?
I just recently watched Wooden Potato's newest video regarding gw2 , and I share a similar perspective to his. I'd like to hear Anet's response to the concerns outlined in this video, which is:
- The world feels hollow because of not being able to interact with it all that much. It has so much personality and beauty, and yet you can only look at it.
- Are there any plans on introducing ways to interact with the environment, via the use of a traditional quest model or some other functions?
- Why was the traditional quest model completely left out of the equation in developing gw2? We understand that GW2 is trying to innovate the genre (it undoubtedly has), but the main innovations come from taking existent models and refining them, removing the bad and improving the good. Many aspects of GW2 reflect this (combat, level scaling, crafting, dungeons, overflows), and yet, for the most important model, the content, nothing is refined from the old model, it's just redone completely.
- I'd also like to emphasize that I'm not talking about "kill 10 rat quests", but rather have npcs or objects that you can interact with that give you a task to do. These could sprout mini-games, scripted conversations and npc interactions, or grant access to areas that could not normally be accessed. The areas of gw2, especially the cities, are massively huge and gorgeous, and house an unlimited amount of potential for content, and yet they are nothing more than glorified museums. No touching allowed. It just seems weird, and lacking.
I'm looking forward to the Q&A. Cheers!
- Lokí

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