- Viewing Profile: Reputation: Nam Otatop
Nam OtatopMember Since 20 Jun 2011
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Posted Wrassler on 10 December 2012 - 12:51 AM
Posted ScoutMATH on 18 November 2012 - 08:33 PM
"I logged off. I logged off again. Hey! I logged off again."
Posted Vihsk on 18 November 2012 - 08:12 PM
Posted ilr on 16 November 2012 - 12:17 AM
"We heard your Feedback on Precursors and Hoooow much you loved our RNG deciding everything!
So you'll be glad to know that we've added even MORE R.N.G. to all new Rewards that would otherwise be earned with Dedication or Skill!"
Posted FiachSidhe on 15 November 2012 - 07:23 PM
The only talks of conspiracy theories are coming out of your mouth, or brain, anyway. Tell it to stop. It's making an ass out of you and you.
Your brain that is, though I'm sure your mouth would do well to follow suit. Whatever is currently fueling your desire to spout "peasant conspiracy" as if you just learned it, and now is the only chance you'll get to cram it into a conversation
Posted FiachSidhe on 15 November 2012 - 07:06 PM
So in other words, you're blaming everyone else. You're blaming the forum population for a problem you willfully perpetuate, by bumping every complaint thread to the front page, while neglecting those threads you deem worthy. All the while excusing yourself from blame because you do it for the betterment of the forum.
Here's a thought, try ignoring conversations you want no part in. Start, or participate in discussions, you feel are important. You notice how empty many rant threads would be, if you removed the self righteous fanboys showing up to defend their beloved game, and tell the big bad hater to * off? The irony is staggering. These threads dominate front pages, because people like you can't stop attacking them! Then you pretend you aren't part of the problem. In fact the majority of posts here are supportive.
You can't see them, because you're in the complaint threads talking about how the complaint threads are being talked about too much, while talking about them, in them.
and you talk of personality disorder-like behavior...
and no, simple disagreement does not a fanboy make. Defending a company, and deriding their opponents regardless of subject, however, does.
Posted Baron von Scrufflebutt on 15 November 2012 - 01:24 PM
I remember how we bitched and bitched AND BITCHED in GW1 for all hero parties and then we finally got them and the game was actually better.
I also remember how we bitched and bitched AND BITCHED in GW2 about things like FoV and A.Net made some changes and the game is actually better.
So, if I may ask you - which of these things listed here do you protest against? Greater account security? Relevant starting areas?
Posted DuskWolf on 11 November 2012 - 07:34 PM
You say my points are 'false,' and yet you're having trouble dealing with myself and other people who're logically pointing out the issues with the game. I won't deal with mad tirades and rabid fanboyism, instead, I'll continue to reiterate what the problem is, as it continues to be a problem for me. (As someone who isn't blinded by cognitive dissonance.)
As others have detailed: The issue is that the game is dumbed down to the point where it becomes a zerg. This is what I've been saying from the start, this is what most of the complaints say, and this is what that thread on the official forums highlight as the primary problem.
As I said, mobs don't work together, they don't res each other, they don't use the environment, and they just make a bee-line for the player. Pick any Shatterer video and watch the mobs, you can see them just running like kamikaze HP distraction bombs at the player. There's no strategy involved in taking them down, it's just trading blows with them until they fall over. Seriously, just search 'guild wars 2 shatterer' on Youtube and take your pick, then watch.
As has also been pointed out, in GW1, you had foes that could slow you 90%, cripple, blind, fear, and do other terrible things to you, whilst healing and resurrecting their own. In GW1 you had melee foes body blocking you intelligently to stop you from getting at ranged casters, but you don't have body blocking in GW2, so it's easy to just run up to the caster who's already zerged into close range for you, anyway.
As for the players? Look at who's arguing with you and what they're saying about support abilities. There aren't nearly enough tactics involved, it's just damage versus damage. This is what every complaint against the game has said: It's a damage versus damage zerg. There's no intellect required, you just faceroll 1-5 to victory. This is what I've said, this is what others in this thread have said, and this is what people on the official forums are saying.
This is versus Guild Wars 1, where you needed spatial awareness, you needed to understand movement and tactical placement of yourself and your party, you needed to be able to deal with teh mobs working together, you had to work tactically because the mobs were very good at manipulating and herding players. In Guild Wars 1, you'll see a lot of mobility in the players, in GW2, you'll see everyone standing very still until a red circle appears.
It's just a very, very dumbed down experience. Which is fine if you like that! Some people really like dumbed down experiences. Look at Modern Warfare and Medal of Honour, they almost play themselves. Some people really dig that! There's just a lot of handholding, you zerg through one mission to the next, and that's what they like. For them, that's a 10/10 game. But it isn't for me, and you need to understand that.
I want: Intelligent mobs, and abilities which allow and even require the player to respond intelligently.
For me, comparing Guild Wars 1 to Guild Wars 2 is like comparing... oh, I don't know, Dragon Age: Origins to Mass Effect 3. The mechanics have been oversimplified. The AI does nothing but run at you swinging a sword, this is what we were promised it wouldn't be. Every event involves AI running at you with a sword in cut & past scenarios. The game feels unfun because of how incredibly repetitive it is. And you can't do anything other than zerg back.
They promised us that the game would be more fun than that, that it would have more variety, that it would require the intelligent responses of Guild Wars 1. All of these things were lies from my perspective. Maybe not from yours, because you like simplified, dumbed down experiences, but from mine they are lies. Because I don't want that. I don't want difficulty from a mob that can one shot a smaller health pool, I want it from mobs that know how to work with each other, and how to use buffs, debuffs, heals, resurrects, and positioning smartly.
No GW2 foe that I've seen knows how to use any of those things.
This is why there's so many static players in GW2 videos. Because you just stand there. You swing a sword, you swing a sword again, that's great, but I want more than that from my MMORPGs. I was promised more. And the person who you're not at all successfully arguing with is explaining to you why this is a problem, and you're just being an overzealous fanboy nad trying to undermine everyone who has a valid point to make. Just because you can't stand the idea that we might actually be right.
Again, I bring up the flamethrower. Here's what it could do: It could apply an 'I AM ON FIRE!!!' debuff. This debuff will make the foe rapidly run around, as though feared, whilst flailing, occasionally falling to the ground to try and put it out. The more you focus on a foe and the weaker the foe is in general means the effect will apply more often. By spewing the flamethrower around in a wide area, you might apply it to a lot of weak foes after a little while. This kind of crowd control would be fun.
In Guild Wars 1 you'd have mobs react intelligently to this by casting heals on the guys who're on fire, and having other mobs move in to body block you so that you can't take advantage of them being locked down. They might even try similar things on you to lock you down. They might even try to cast a water spell to put it out, and you'd have to interrupt this to keep them on fire. All of this requires observation and intelligent response.
But Guild Wars 2 doesn't really have crowd control in this sense, it doesn't require intelligence, it's just damage vs damage. Every encounter is damage vs damage. Look up that Shatterer video on Youtube, like I suggested, and you'll understand. It's just a very, very dumbed down game. It's great for people who like MMS, and I suppose it's also great for WoW fans, as WoW didn't have much in the way of tactics either (outside of perhaps certain raids, but addons took even that away), but for me? For this, here player?
It's just not enough.
I'm not wrong. You're not wrong. You like MMS-style, simplified experiences with dumb mobs. You like games where you don't have to do anything intelligent, you just attack the mobs and they attack you. What I want... What I want... is a game that requires intelliigence on my part. GW1 is such a game, Champions Online is such a game, right now, Guild Wars 2 is simply not such a game.
Now ArenaNet has two choices: If they think the dumbed down approach works, they can keep it dumbed down. They can keep the damage vs damage zergs. Or if they want people like me on board, they can add challenge via actual tactics. It just depends on how successful the game will be. But considering how empty I've seen the game looking, lately? Even on the events like Halloween? I'm thinking that I'm right.
I hope it gets better, but right now? I can't care much. I want to see this game become amazing, but fans who want just this dumbed down thing are beating that out of me.
Posted TGIFrisbie on 12 November 2012 - 02:46 PM
NO. Bad Arenanet. Plenty of other games do this already. Stick to your guns. Stop adding gear tiers.
They clearly can't decide if they want GW2 to be a pvp game or a pve game, so they are just gonna clutter-sputter their way along.
Posted Larsen on 11 November 2012 - 03:34 PM
Literally nobody has ever said they want this game to be WoW. It's a strawman argument made up by fanboys who need something to insult the "haters" over.
I just can't get over how hilariously hostile, dishonest, irrational and wildly fervent people are in defense of the fact that this game has no productive activities that aren't depleted in a matter of less than a month. So illogical. "The game has almost no content and I like that, don't ask for it to change or I'll insult you and direct personal attacks against you!"
Personally, I think there's a subset of players who are very pleased that there's finally a noteworthy game where they can be among the most accomplished (because there's almost nothing to accomplish) without any kind of skill or effort whatsoever. Thus, they defend a game that has no content and terrible gameplay purely because it's the game that lets bad players be among the best.
Posted Knuckledust13 on 12 November 2012 - 02:02 AM
No, I am just a regular player who listened to ArenaNet before release and believed them. And I am now disappointed with the game they delivered me, which doesn't feature even 5% of what the Manifesto says.
Posted BovinityCow on 12 November 2012 - 01:14 AM
You know you're on solid ground when the opposing side of the debate starts taking talking points from Fox News and applies them to the topic. =)
Besides, you still just don't get it. You guys can't do any better than the same old, tired, worn-out strawman where you claim that everyone with criticism about the game really wishes that GW2 was WoW. Over and over and over you guys chant this stuff, even when it's not related to the topic at all.
People don't want WoW, they want something to do. They want GW2 to grow a spine and get an identity of its own, not just define itself by what they are NOT bringing to the table.
Posted kanaxais_scythe on 07 October 2012 - 07:36 PM
I have already started to play less and less and with that behavior the future of the game seems bleak to me.
What are your thoughts on those two things coupled with the lack of updates or even acknowledgement of what the community says in regards to the concepts and ideas in the game?
This isnt a rose tinted glasses or Anet can do no wrong post but more of tryign to spread the word about how their actions could be seen. I think something else to consider is how antisocial the game is with no real guild aspect and the whole story can be done solo. The only thing that really needs a group outside of PvP would be dungeons but I don't see those lasting long with how boring yet frustrating they are. Even with a good group its more of a "lets see who can smash their face intot he wall the longest" type of game with the insane amount of health and damage enemies posses.
Posted Arquenya on 29 October 2012 - 02:13 PM
Don't blame the game, blame yourself.
- GW: skillhunting and trying new builds. Helping people and finding good players. FoW and UW. 15k and FoW gear. Random 4 vs 4. Alts. That's the stuff that kept me busy for many, many long months.
- In GW2 there's hardly any challenges. Levelling all single player content. The "prestige" armour sets aren't that inspiring and very easy to get. The Zerg mechanic is a very bad side effect of the DE system, it's almost "Zerg Wars". Having 19 levelling areas and just only 1 area with best loot, ori and stuff isn't a very good idea either. And vistas and jump puzzles, is that really genuine MMO content?
ANet has gone through great lengths to make all that content, big areas full of pretty stuff. Why not make 5 areas for max level instead of just 1? Why not small skirmish PvP options like CTF and such? Why not make a Mad King instance for 5 man teams instead of more Zergs? Or big FoW/UW areas - but for teams and not zergs/bots?
I have the feeling they're just giving everything away in "super easy mode" almost without any need for coop, just numbers. It's all either single player or zerg. What happened to teamwork?
I know it's not just me when I say that the game has great potential and is very beautiful but - for a lot if not most people - lacks challenge and small and funny things to do. An no, that's not the players' fault.
Posted Knuckledust13 on 26 October 2012 - 04:49 AM
I like the game alot, sure it has issues but I think anet's pride took the cake when they decided not to introduce endgame content. I am already scouring the release dates of other games to play, and I am not the only one.
From 120 people on my friendlist, where I could consistently see up to 90 online at any given time during the first 2 weeks, now there are barely 3 or 4. Fanboys will ruin this game if they keep saying everything is ok, which is clearly not true.