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Member Since 25 Jun 2011
Offline Last Active Dec 04 2012 02:39 PM

Posts I've Made

In Topic: Elementalist changes in the 11/15 patch

15 November 2012 - 11:12 PM

R.I.P. Evasive Arcana.

In Topic: Manifesto In Flames - What Can Be Done?

14 November 2012 - 01:24 AM

Who the eff tries to compete with WoW? The smart people don't. Those who did try (see: most every 'failed' MMO of the last 5 years) paid the price. You can't compete with WoW for what WoW does, they're the best at it.

In Topic: Does Arcane Shield Proc Elemental Surge?

15 October 2012 - 06:04 PM

View PostLordVeon, on 15 October 2012 - 05:24 PM, said:

It does proc when the shield explodes.

Also, as an interesting fact, Arcane Wave procs Surge on your target at any distance. :)

Patch notes October 22nd:

  • Fixed arcane wave from activating elemental surge beyond the intended range
  • Nerfed something you care about
  • Didn't fix any bugs that hinder the class

In Topic: Just Hit 79 And Not Sure If I Care To Hit 80

09 October 2012 - 07:22 PM

View PostCepaCepa, on 09 October 2012 - 04:40 PM, said:

Pull them in = an interupt, and mobs' attack timer reset afterward, so you've got a free 2-3 seconds there. Then your innate aegis would kick in to block the first attack for you, if that's just one mob then that's another 2-3 seconds for you. If you use leap at all, that's another aoe blind, which is yet another 2-3 second that you're not getting hit. So by simply playing that way, you can get 4-8 seconds of immunity right off the bat, which is enough for your whirl, a few auto attack, and possibly even whirl again. If you just walk straight into 4-5 mobs, don't use anything and just start whirling, you'll see your health dropping down to half or less within seconds if you've taken no survival trait and geared for glass cannon, even at level 80.

Hammer = a very regular protection uptime through auto, along with knockdown and your own innate aegis. That should last you a few seconds too. For a mob which dies within 10 seconds, yeah you can pretty much auto it to death because by the time it died, it was just about to do damage to you.

For an elementalist on the other hand, a standard cycle is: RTL in, backdraft, ring of fire + arcane wave, phoenix, fire grab, earthquake, churning earth + arcane shield. That's nearly 0 damage to you as the mob, or mobs, die. You can take on 5 mobs this way as an elementalist too.

That being said, of course it's easier for the Guardian to automatically apply a bunch of controls and hence makes living easier. But you really can't say a glass cannon guardian is tough --- a few dungeons would show you otherwise. It's tough for a glass cannon, due to the innate aegis/blind, but for anything at 80 if you want to stand there and let a mob free hit you for fun, you'd better have 2000+ toughness.

It's more like this:

Guardian: Find 3-5 mobs in pretty close proximity. Lazily position myself in the middle of all the ranged mobs, getting hit several times by weak attacks (knocking off aegis). Pull everything in, slap down a symbol. By now everything has gotten back up and I whirl. Then auto everything to death, not moving unless there's a red circle, big attack, or the mobs repositioned themselves and I'm not hitting them all anymore. I won't use leap unless one mob split off and I'm too lazy to walk over to it after the rest are dead. If I get an add, simply reposition myself so that it's in cleaving range and continue with what I was doing. If it's ranged and the rest of my targets are melee, I might jump to it since the melee mobs will stack up nicely.

Elementalist: Find 1-3 mobs in very close proximity, preferably not ranged. Drop a sandstorm and eruption, then switch to fire and lava font and flame burst. Mop up with fireballs. If I get an add, pop a utility to try and ignore it until my current cluster of mobs is dead, but usually I end up either running or finish the battle at nearly dead in this case.

In Topic: Just Hit 79 And Not Sure If I Care To Hit 80

09 October 2012 - 02:08 AM

View PostCepaCepa, on 09 October 2012 - 12:16 AM, said:

That being said, the amount of aegis and blind that a Guardian can put up (even a glass cannon as long as you've got 15 points in precision) means that "mobs put a finger on you" is a rare occasion IF you're doing everything right. Same with thieves and mesmers. But that doesn't mean an elementalist cannot do that --- You've got 2 blinds on short CD, 2 knockdowns, cripple and chill, enough to control mobs. Harder to pull off? I'm sure that's true. But once you get used to it, it's not nearly as bad.

I don't use blind, or overuse aegis. Before they swapped all the greatsword skills around it was just standard fare pull them all in, symbol down and spin away. Since that change I've swapped to hammers and now I can pretty much auto things to death, though my trait loadout is much more defensive than it was due to having no reason to dump 30 points into zeal since there aren't any hammer traits there.

I have to put a lot more effort when playing elementalist solo pve than I do my guardian, for lesser results. It's not really an issue for me though, since my ele lives exclusively in dungeons where other people can stand in front of me and my guardian does all the orichalcum hunting / magic finding.