Jump to content

  • Curse Sites


Member Since 29 Jun 2011
Offline Last Active Jan 07 2013 05:38 PM

Posts I've Made

In Topic: Hottest character in GW2

21 December 2012 - 09:25 PM

Magister Sieran - both physically and in the voice/personality

In Topic: The Best PvE Universal Armor Is...

18 December 2012 - 04:06 PM

View PostSwoopeh, on 18 December 2012 - 12:34 PM, said:

I'm currently using full berserker on my Mesmer and full carrion on my Necro and that works fine in almost every scenario, including explorables. I'll probably make a power/vit/toughness set though for the more annoying explorables (Test Subject Alpha - wtfargh, and things like those birds the final boss in HotW story uses).
It's probably not worth it if you're mostly fine - Alpha is much more dependent on dodge timing; toughness + vit doesn't make a huge difference, and having the extra damage will help much more. Meanwhile, do you run HotW story often enough to justify the cost?

I run a cleric/zerker mix on my Ele, full zerker on Engie, full clerics on Warrior, and a blend between clerics/zerker/knights on Guardian. Extra toughness is good if you need it, but remember it comes at a cost.
On top of that, bear in mind that over time, you'll improve, potentially past the point where that extra defense is needed.

In Topic: Dagger/dagger in dungeons and some WvW

04 December 2012 - 03:22 PM

Personally, I run Staff in dungeons - AoE vs large mobs is naturally useful, but mostly it's to take advantage of Combo Fields - most of the time you'll find yourself with a party with lots of finishers but few fields. On top of that, the speed isn't nearly as much of an issue.

In solo PvE I use S/D - used D/D while leveling and had a lot of fun with it, but felt it slowly lost it's edge somewhere around level 70. S/D has a good mixture of abilities, and can work at a variety of ranges. I prefer S/D to S/F, because while the focus has some great defensive skills, they're no match for not getting hit. I'll also use S/D in a dungeon if there's another ele that uses a staff in the party.

I do use D/D in WvW though, as it's extremely fast-paced and heavy hitting on priority targets. I do, however, swap over to staff when defending a keep from a zerg if there's no siege for me to use.

So to answer your question ... Carry everything in your inventory, and use what's appropriate to the situation. Unlike other classes, you don't have to trait based on weapon, and so can afford the flexibility.

In Topic: Wish this had the story line similar to GW1

30 November 2012 - 04:25 PM

I much prefer the story structure in GW2.
As someone who plays alts a lot, the 1-30 section is a massive help. In Prophesies, I ended up skipping almost all the missions with most of my chars, meanwhile in Factions felt the missions were a dull and uninteresting slog by the time I'd done them a few times.

imo, the story missions were the very worst part of GW1.

In Topic: Elementalist...I just can't do it anymore...is it me?

30 November 2012 - 04:04 PM

Strangely, I'm at the opposite side of this. After playing Warrior and Engie to 80, I did the same with an Ele, then Guardian. My warrior was my main, and Ele was basically used for crafting for the others, with the other two used to varying extents.

Recently though (read : In the last week), I've got way back into my Ele, playing it almost exclusively. I'm having a lot of fun with it, with the need to keep mobile, and the quick attunement juggling, and I'm finding it extremely potent for dungeon/fractal work.

So maybe play some other classes for a bit and come back. Having a range of experience is always beneficial.

As for guardian vs Ele, they both change at 80. Ele gets better, while guardian seems to lose a little of the awesome edge it had on the way up.