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Little BirdMember Since 01 Jul 2011
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- Age 34 years old
- Birthday September 10, 1979
Posted Featherman on 03 December 2013 - 02:14 PM
That said, Dragons won't save the game if the writing for them is just as sloppy as with Scarlet and Zhaitan.
Posted Fluxed on 03 December 2013 - 01:17 PM
Posted Graka on 02 December 2013 - 11:20 PM
One thing I think they should do, feel free to disagree, is remove the black lion tickets as an RNG drop, and put "crafting items" in the gem store for crafting those special weapon skins. For example, put jade stones in the store and you can use so many of them to craft a jade weapon skin. I suspect they would sell a lot more of those than BL Keys that only give you a CHANCE at a ticket scrap drop.
Personally they should just make it so every black lion box drops one ticket scrap, and a 1/5 chance for a ticket itself, that way your guaranteed a weapon after 10 boxes.
Posted Cube on 27 November 2013 - 10:33 PM
I would personally love to see what happened in the Wizard tower. Is Verata still there? What's happening to the people that enters, since they never return? (I've got my theory). I'd want to see more stories from Guild Wars tbh. Some that ties up what happened between those years etc. About Cantha and Elona as well.
Posted Darkobra on 27 November 2013 - 01:30 PM
No, ArenaNet. No.
Posted AKGeo on 19 November 2013 - 10:08 PM
You're trying to blame your elitist attitude on other people?
The problem with Fractals content is that it exacerbates the 'Haves' against the 'Have nots', and those who are in the latter category should 'L2P' and get better at the game. The problem therein is that it is inherently an elitist attitude to tell other players to simply get better at the game. There are countless variables that dictate 'skill' in an online game. You've already summed up one of the largest barriers that players must pass to even be considered 'skilled' in Fractals. Why would you want to play with someone "new" when you want to play with experienced players? The only time you'd want to play with someone new on a lower difficulty is to teach them how to play, but that desire to instruct newer players is anything but the 'norm', and hardly ever happens.
In essence, Fractals are a first-come first-served style of content. If you're with the initial group, you'll have an easier time progressing. But if you take a break or join after it has been established, you're going to have significant difficulties that are above and beyond what the initial adopters had to face.
I didn't get past level 2 fractals for the first month they existed. People were hitting level 30s in a couple weeks. Guess what? I'm still able to join higher level fractals. Why? Because I have the AR required, the mechanics don't change past level 10 (only the damage you take per hit), and there's really no other way of "gear checking" people and cutting them out of your group. So if you learn the levels, and can hold your own against enemies that can potentially one-shot you, then you're good to go. The higher levels that are worth doing are NOT dominated by elitists in-crowds with black lists and such. You honestly don't need to much beyond level 30 to get a good chance at the best rewards. Level 26 gets you already-infused rings and fractal weapon skins. Level 10+ have a chance at ascended boxes. No, it is NOT "first come first served" at all. In essence or otherwise. You need to change your personal impression of the dungeon if you want to succeed at it, because it's wrong.
Your attitude is unfounded. I'm not an elitist, I'm simply stating facts: it's impossible to get most BIS items from fractals. The only easy-to-get BIS items from fractals can also be easily obtained outside of fractals. The backpiece can be had simply by playing level 1 fractals exclusively, which are stupid easy, a proven fact considering upleveled level 2s have done it, without the best utilities or elite skills. His entire argument was that you NEEDED TO DO FRACTALS to get BIS items. You can get every other BIS ascended item (besides the backpiece) faster than doing fractals. It takes 10 days of fractals after already getting to level 10 in order to get a guaranteed ring of your stat preference. That's probably the only thing that's easier in fractals than elsewhere.
The argument that fractals is required to do anything else in the game is flat-out wrong. In fact, the opposite is true. It's required to do guild missions and daily/monthly achievements to advance past a certain point in fractals, as those are the only methods of obtaining amulets and earrings. So saying that fractals ruined the game is ridiculous. Fractals is completely stand-alone, and ascended gear was going to be introduced regardless of its existence.
YES, THE HAVE-NOTS NEED TO LEARN TO PLAY AND IMPROVE AT THE GAME. It's not elitist to demand that people strive to better themselves. Seriously? That statement is the product of the trophy-for-trying attitude that people have been fostering in society. If you do not possess the skill to achieve a goal, you don't get the rewards. Period. So your choices are to A: achieve that skill, learn to play, and earn your rewards or B: refuse to better yourself, sit down and whine about not getting what that person who put in the effort to obtain did.
If you want to play with experienced players, but do not possess the skills necessary to hold your own, then you need to find a group of those experienced players who are willing to carry you through high-end stuff or teach you the mechanics in lower-level tiers.These people do exist, and they're not very rare at all. Join a guild that runs fractals...the members are going to be more than willing to train new players in order to get a deeper pool of potential teammates for their runs in the future. I already said that I'm willing to do that, at times. But demanding that I willingly take an unskilled newbie along when I'm looking for a completion quickly before I have to log off? Please, give it a rest. And if your experiences show that experienced players have shrugged you off after trying to teach you how to do the dungeons, perhaps you need to evaluate your own progression and think that maybe you're showing yourself as unwilling to learn or adapt to the style demanded by the play mode.
Thankfully though, Fractals are not required for anything at all significant in this game, save for aesthetic rewards and maybe some bragging rights. Because it's definitely not monetary rewards or BIS items.
Posted AKGeo on 19 November 2013 - 09:18 PM
Out of all I wrote, that's all you came away with?
Fractals has a CHANCE of giving you something rather quickly that would take a large amount of gold and time otherwise to obtain "reliably". But that's the key word: reliably. His word, not mine. I don't mind repeating the dungeon for the chance at that fractal weapon skin that would complete my collection. Why? Because the content itself is fun enough to repeat. In a game where people would willingly repeat a 5 minute path of the most aesthetically unappealing dungeon (in my opinion) for hours on end simply because it paid better than anything else (yes, I'm so happy they changed dungeon end rewards to a daily bonus), I find it rather amusing that these same people claim that fractals are a grind for BIS gear, when it's far from the truth altogether.
IF you get an ascended weapon drop, it's not guaranteed to be the stat combo that's ideal for you. IF you get a fractal weapon, you still need to transmute it for it to be useful. It's aesthetic only. And IF you want an earring or amulet, you don't even go to fractals at all, because there's NO WAY you can get them in there. So that point is simply false altogether. There are only THREE of your available 16 equipment slots that you can RELIABLY fill, and only 7 of those can be filled at all, by playing fractals.
If you don't like fractals, so be it. It doesn't bother me either way. But if you don't know what you're talking about, you should refrain from making a bullet list of "points" like you're some sort of authority on the matter.
This forum would go much smoother and have fewer arguments if most of the users would refrain from attributing their own limited personal experiences to the entirety of the game's population.
Posted AKGeo on 19 November 2013 - 08:25 PM
- Fractals segregates the overall community (Those who play fractals get the best gear faster and often won’t play with people do lack that gear).
- Fractals segregates its own community (Why party up for level 2 fractals when you can get better drop rates in level 40?)
- Fractals facilitates the necessity of gem-store consumables and “pay-to-win” attitudes (You need instant repair cans so you don’t slow down the party or worse; cause a wipe due to broken gear).
- Fractals invalidates crafting (not only could you not craft Ascended items for a long time, you still can’t currently trade these items. This makes Fractals the only place to reliably obtain Ascended items if you don’t or can’t afford to craft items. This is severely detrimental to the already struggling crafting community).
I didn't read your wall of text just yet, just your bullet points. And they're all wrong. I'll tell you why.
1: The amount of time fractals takes to achieve an ascended item is exorbitant. 10 runs at least per character to even get a sniff at an ascended ring. I've done dozens of runs since the introduction of ascended weapon boxes and have yet to receive one. And regular rewards are as stale as they have been for the last year. I still only do it for the skins, and all I've gotten on that front are two scepters.
2: I don't want people who have to only do a level 2 to be in my level 40. I want experienced people in my group. If I want to do a low level, I'll do a low level to show people the ropes. But new fractalers should go through the same painful experiences the rest of us have in order to earn their place in higher levels. None of this trophy-for-trying BS.
3: The only repair canisters I've ever used in fractals were because I went in unknowingly with already-damaged armor. I've done many a higher-level run without incurring any damaged armor at all, and I'm not alone. It doesn't take many wipes for a skilled party to get through a single fractal run. I suggest upping your level of skill instead of relying on gem store items to carry you through. It may sound harsh, but it's the truth. I'm not the most skilled fractal runner out there. I'm happy admitting that I'm probably around the middle of the road in that aspect. So instead of calling me elitist and brushing off my constructive criticism like I'm sure you will, try evaluating your personal skill level and those of the people you party up with, and improve on it. You'll have a much better time of things.
4: Reliably obtain ascended items. Right. You can get rings reliably. Everything else, not so much. I can farm up the gold to buy items needed for ascended crafting much faster and easier by running regular dungeons. And I've been doing just that. Crafting ascended weapons may be expensive, but it's faster and much more reliable than hoping for RNG to smile upon you.
I'll try to get to the rest of your post later, but probably not.
Posted StormDragonZ on 12 November 2013 - 10:46 PM
Posted Mordakai on 13 November 2013 - 07:09 PM
I don't think they are worth 1000 gems, even account bound.
Posted Captain Bulldozer on 06 November 2013 - 04:01 AM
Casual players are not generally the part of the player base that complains and demands new content, since often they haven't even come close to finishing the existing content. Casual players generally like relatively linear, soloable content more than complicated group required content, so long as each step can be done in a single play-session (something hard core players might view as being "too short".)
Really, I've heard a lot of complaints from the peanut gallery over the last year about how GW2 is too much designed for casual players... but when I look at the game as it currently stands, I'm not sure that's right. I think many of the updates and additions (especially recent ones) have been much more targeted at the hardcore crowd. In my opinion, that is a mistake.... not because I am a casual player (though by some definitions I am) but because ost of the truly hard-core players got bored with GW2 and left a long time ago... what I see is that generally the casuals are still playing (though many of those have left also) and many of them don't particularly care for hardcore-targeted updates.
I don't really feel GW2 is friendly to both groups (and perhaps not particularly friendly to either in certain ways)... When I compare GW2 back to GW1, which I can't help but do (even if by now I fully recognize that may not even be appropriate) I can't help but feel that GW1 managed to strike a pretty fine balance in that there were a lot of things for the hardcore crowd, yet it was still very casual friendly.
Posted Red Intensity on 04 November 2013 - 01:37 AM
I've purchased it with skill points on my main character since I had over 300 unspent skill points. I'm going to wait on purchasing it for my other characters until there's a case where it's required for the encounter.
If you are unsure, it's probably best to collect the spores over the event and go the gold route since skill points are little more difficult to stockpile than gold for most players. And one needs to spend 200 skill points to craft a Legendary weapon and probably to craft Legendary armor if and when they add it.
Posted Cube on 30 October 2013 - 05:26 PM
Posted Moharis Frostreign on 31 October 2013 - 04:00 PM
Posted El Duderino on 23 October 2013 - 07:50 PM
2. Get rid of bloodlust and add new maps and objectives to WvW besides just siege/zerg mechanics.
3. I would get rid of sPvP entirely and introduce GvG.
4. I would make my intentions and directions for the game transparent and stick to them.
5. I would let Gaile go back to being the same Gaile from GW1.
6. I would shut down the forums and let the third party forums handle moderating and communicate through them.
7. If I was really bold, I would make control and support more effective.