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Little Bird

Member Since 01 Jul 2011
Offline Last Active Yesterday, 11:46 PM

#2209656 Do you still play GW2, and why?

Posted kalendraf on 06 June 2013 - 03:51 PM

I am still playing daily.

There are several things I have not yet accomplished:
  • Personal story - Have gotten a toon into the level 70 area of story, but have yet to complete it.
  • Have reached level 80 on 6 classes, but still have 2 that are in the 50 range.  Want to hit level 80 for all classes eventually
  • Only have 1 toon outfitted with exotics/ascended.  Would like to eventually outfit more of them this way.
  • Have not entered all dungeons or dungeon paths.
  • Have only reached Fractal level 3 so far.
  • Have not completed all jumping puzzles.
  • Have not obtained any legendary weapons.
However, none of those are necessarily compelling me to play regularly.  So what is the carrot that keeps me playing?  It's my hope for game, and the potential of what may come.  For example, I'm desperately trying obtain armor skins I really like.  Unfortunately, there are currently none in the game that I find all that appealing, so this will need to be addressed by a future update or expansion of some kind.  In the meantime, I keep doing my dailies and monthlies, earning mystic coins, karma, laurels, gold and skill points along the way in the hope that they'll eventually add something I find worthy to spend them on.  Perhaps this hope is misplaced, and ANet will never add anything I want.  At the moment, that's a risk I'm willing to take.  After a few more months (such as the 1 year mark), if ANet still is not showing any signs of adding the types of things I want, I'll likely reassess things and determine if it makes sense to continue playing, or try to find some other game I find more appealing.


#2206537 Today's Patch Nerfed the Malchor's Leap Event Farms

Posted Strawberry Nubcake on 26 May 2013 - 11:09 PM

View PostStormDragonZ, on 26 May 2013 - 06:19 PM, said:

I'm probably the only insane person here, but am I the only person who still doesn't understand the necessity of farming? Is it truly that difficult to obtain anything in this game, or is everyone that impatient?

For all this backlash, you'd think you'd be happy you can get to explore and possibly find new places to do farming, but it seems like that's too much work for a few of you. So again, I apologize if I don't understand, but really, it's embarassing to see people all upset over the fix of something that should have never been.
Farming is necessary for some things and that's fine with me.  I think the problem is that people don't want to put any effort into getting the things they want or feel like they deserve a break because they already spent quite a bit of time farming for the stuff they currently have.  Require them to do more than stand in a corner while pressing 1 and F and the tears start flowing.  It really is pathetic.

Here's a little story for the "ermagerd Anet hates solo farmers" people...
I started working on my engineer recently.  My rainy day fund was looking more than a little pathetic since I log in long enough to buy stuff, do my dailies, and maybe do a couple of fractals if I'm feeling masochistic.  Seriously, I don't think I had more than about 2g to my name at the time.  It was that bad.  

It took about a week or so of exploration to get from 3 to 80 aaaaaand #6 was done!  The fact I'm a packrat made crafting exotic stuff for her pretty easy, but there was one problem... I wanted the T3 armor and I was hovering somewhere between 10-15g at the time.  Curl up in a ball and cry?  NOPE!  I blew a little money on some MF junk and headed to Southsun.  4 days later...

Posted Image

That's the result of farming in Southsun and getting "unlucky" while gambling for clovers.  I think about 20g or so came from selling the lodestones and other stuff I got instead of clovers.  IMO that's not too shabby considering I didn't get a single minipet or exotic from Southsun to throw on the trading post.  Four freaking days and I don't think I invested more than 2-3 hours per day!  Is it better than CoF or playing the market?  I have no idea since neither of those methods are my cup of tea.  What I do know is that I s-c-r-a-p-e-d (seriously?) together enough cash for this set of T3 much faster than the last and I had fun while doing it. :D

What's the point of this story?  The money is out there if you're willing to put in a little effort.

Cut the "woe is me" and "Anet hates solo farmers" bullshit.  The event in Malchor's Leap wasn't nerfed because Anet hates solo farmers.  It was nerfed because getting loot for standing in one spot while pressing 1 and F is stupid.

As a few of us have already pointed out, now is a great time to head to Southsun if you're wanting to stock up on T6 mats or add more to your pile of cash.  Those of you that were farming at the Lyssa event probably already have a set of MF gear and foods.  All you need to do at this point is wipe the tears off your face, get the 200% buff, and go murder some stuff.  Farming mobs or running with the between events with the zerg can't possibly be more boring than what you were doing a few days ago.


#2206130 Why Not Buy Gold From Gold Sellers?

Posted Khrushchev on 25 May 2013 - 04:49 PM

The argument is typically this:
To fulfill the amount of gold people order, gold sellers typically resort to botting and stealing legitimate player's accounts.

Both of these obviously hurt the game, and its players.


#2205260 Permanent Price Drop for Guild Wars 2 & New Gem Store Items

Posted Khalija on 23 May 2013 - 12:09 AM

Locking this thread for now as I sift through it.

I'd just like to make a general public announcement saying that this constant bickering back and forth between the same handful of people across the entire forum has got to stop. We don't care if you have criticisms of the game and want to express those, but each and every time both parties shit on almost every thread they participate in. The staff here are getting tired of it and so is the rest of the community (you guys are pretty much the only ones that get reported nowadays). And if you love the game, that's great, but you don't need to defend it as if your life depended on it. GW2 is not perfect, Anet is not perfect, and in some cases yes, they are full of it because it's their job; it's their job to sell their game.

So think to yourself: Do I want to see the game succeed? If so, am I being constructive with my criticisms (hint: this refers to both positive and negative opinions)? Can I seriously not think of anything to say other than bitch about GW2/Anet? Am I doing GW2/Anet/these forums a disservice by constantly crapping on/defending the game even when the other side has a good point? Has my own pride gotten the better of me in this argument?

And most importantly: Should I just move on already? Because if you continue along this path of crapping on every thread, we will make the decision for you.


#2195303 Legendary let down?

Posted ObbiShadowdragon on 25 April 2013 - 01:27 AM

I know good things come in time and this has possibly been posted about but i havnt seen anything about it yet. Anyway when it comes to legendary weapons its not an easy road to travel obtaining one atleast for myself anyway but what my issue/let down is, is that there is only one legendary weapon of each weapon type. I mean really? the only Legendary that has more then one is greatsword and they all look pretty much the same with maybe alittle colour veriation? Theres no choice for people wanting to stand out if  they do manage to somehow obtain a precursor (which is a joke/insane luck) and get all the rediculous requirments. I know it may sound unreasonable to some but why not have a range of say legendary weapon types, each with there own background story etc. Like a mighty hammer from the far shiver peaks, another that was once weilded by a great dwarven hero or king. Is it really too much to ask to add some meaning to legendarys to atleast make the obseen requirments alittle easier to stomach?

Any views are welcome and appreciated but please dont turn this into a troll fest thanks.


#2193214 What's the point?

Posted Coren on 19 April 2013 - 09:30 AM

Ok, so... What exactly do you want us to add and discuss? Yes there's good, yes there's bad. That's been established in a lot of threads.


#2174759 Is GW2's combat system a step backwards from GW1?

Posted Jump_N_Move on 05 March 2013 - 12:27 AM

Surely you troll craywolf. Every profession has equal access to all boons and conditions? Are you being serious right now?

Yes the removal of specific revive skill that mandated a skill slot was a good thing in both aspects of the game, pve and pvp. The mandatory healing skill slot - is debatable, but still an improvement over the lax self heals of GW1, but also necessary due to the gimping of the monk as a profession.

Sadly one of the core design principles of the game became 'one must be able to solo everything'. Which in turn meant that dedicated protection classes/skill mechanics were to be removed from the game, forcing people to rely more on themselves to stay alive, instead of a 'monk'. This then cascaded down the line into the super-nerfing of class specific skill traits, and the removal of class specific skills. , which neutered the combat depth that was offered by the various mechanics of GW1. Professions have to be unique and have unique skills because that's why they are professions.
Warrior = Heavy Physical Melee. What does that mean? Swords and lots of armor you say?
Elementalist - Light Magic Ranged. Dainty and likes to throw fireball from a distance or freeze you in ice?
Ranger - Medium Physical Ranged. Likes to shoot bows and arrows and sleep with animals?


Specific/unique skills are inherently part of what makes a profession a profession. If you remove those and give them to everybody, like protection was removed and made completely passive in the form of a boon(s). that profession ceases to exist. At which point in time, the need for any designation of a profession when making a character is unnecessary because all classes just became the same. With nothing unique, everything is the same. Bland. Boring.

This game needs more focus on the unique. Classes needs to standout more, which starts with the lack of useful traits and their impact on the gameplay. Which is caused by the delusion that class specific skill/traits were ever a bad thing. Removing the protection healer class was not a bad choice, in fact its quite viable, but removing/nerfing the rest of the profession specifics was not necessary or a good decision.


#2191865 Depth & The Trinity

Posted ShezuTsukai on 15 April 2013 - 05:45 PM

It's a matter of perspective and profession. Debuffs are wrapped up in conditions and some classes are better at applying and removing them than others. And of course the same goes for buffs.

I agree there is no one class that masters this aspect of the game. But I would argue that all classes can buff/debuff and once again some are better at it than others. The Mes and Necro are two excellent examples of debuffers. I have witnessed several players bleeding out or confusing themselves to death for lack of a heal or condition removal. At the same time I've watched Eles and Guardians completely negate a Necro's bleed build and destroy them.

GW2 does not need a dedicated master buff/debuffer because it goes against the gestalt character concept. Every class can do the trinity's jobs with lesser and greater degrees of strength and in different ways.

The continued remorseful musing of GW1 adherents lamenting GW2's existence rather than another expansion of GW1 grows tiresome and is not helpful to improving GW2's concepts and direction.

I would rather see an expansion to trait lines, utility skills and weapons building and reinforcing GW2's design. But once again I would encourage those that remember where GW1 started and where it ended are miles and miles apart and so shall GW2.


#2191953 Q&A with Jonathan Sharp and Jon Peters

Posted NerfHerder on 15 April 2013 - 08:03 PM

"We know that rangers are sometimes seen as very weak because of the liability that is the pet so right now we're actually working on a lot of stuff to bring the ranger up and to get on the same page to be able to compete with the other guys who are taken very often into the dungeons."

"We want to make sure that that ranger is getting a lot of help to pets and spirits and utilities."

This makes me happy, but they said the same thing back in November. And we are still here. Its as if Anet is Lucy holding the football waiting for Ranger Charlie Brown to kick it. And we all know what happens next.


#2191540 Why does XP suck unless you do Hearts or DE's?

Posted Harmony on 14 April 2013 - 07:54 PM

Renown hearts were never meant to be in the game in the first place. Anet put them in after initial testing showed folks didn't have a clue "how to play" and were always looking for your standard quest hubs and "go get me ten boar snouts" quests. The idea of a free roaming leveling experience confused everybody. So they threw in the hearts and the scouts to give such players pointers where to go and what to do. The main way to level was supposed to be gathering, exploring, Dynamic Events and crafting. Unfortunately DE's are so infrequent in some places that they're not really an option for some so hearts have really become the core xp of the game, which is a shame.


#2190181 Do any of you miss heroes/henchies?

Posted chuckles79 on 11 April 2013 - 12:44 AM

I don't miss what they became, an excuse to make a MMO a single-player game.  I also felt the game, after they allowed 7 heroes; became faceroll the keyboard.  You load your build from pvxwiki, and then steamroll all content except the hardest parts; and even then most people found a way to do it with as few people as possible.

There are moments when I need to get somewhere and I have a Group Event blocking the way in a mid-level area that no one is doing anything about (think the Ash Horizon event in Sparkfly Swamp); and the event wasn't scripted to allow for single player completion.
I wish you could hit a button and summon mercenaries (item that drops from monthly?) to help with that kind of thing.

Other than that, I'm glad Cookie Cutter Wars are a thing of the past.


#2190402 Do any of you miss heroes/henchies?

Posted draxynnic on 11 April 2013 - 01:07 PM

View PostKerrath, on 11 April 2013 - 07:34 AM, said:

i will concede this statement as having some minor value if you can explain to me why anyone would ever want to play an mmo solo over an actual single player rpg.
Because it isn't a binary one-or-the-other option.

Just because you're happy playing solo doesn't mean you won't want to team up with friends occasionally when they're also available, without having to build up a separate character (not to mention learning an entirely different set of game mechanics) for when you do so. Just because you don't want to go through the hassle of forming a team for a dungeon doesn't mean that you don't appreciate it when someone comes along to help when you're messing around in the open world, or that you're not willing to jump in to help someone else.

MMOs also tend to have more content than most single-player RPGs - single-player RPGs are generally about telling a particular story and then they're done, while MMOs are more sandboxy. Now, there are certainly sandboxy single-players out there, but how many of them give free Living Story updates or allow you to organically meet with friends ingame?

Basically, being an MMO means there are other players there if you wish to engage in them. It is not a given part of the genre that you have to be tied to a party/guild/whatever by an umbilical cord at all times whenever you're logged in and that if you're not you deserve to be a second-class citizen.


#2190564 How fun is the Engineer in dungeons?

Posted Phineas Poe on 11 April 2013 - 07:12 PM

View PostMazingerZ, on 11 April 2013 - 06:55 PM, said:

Your damage (especially in a damage-focused PVE world) is lacking.

I really have to disagree with this. Specializing around the Bomb Kit or Grenade Kit, your DPS will be more than satisfactory if not better than most. The only class that will consistently outdamage an Engineer regardless of what you do is the Axe/Mace + GS Warrior. Which also outdamages everybody else, and is why you see CoF p1 runs focusing on 4 Warriors with 1 Mesmer.

When specialized for it, we offer top-tier AoE DPS. To the point where Retaliation can kill us alone in WvW.


#1775289 Make Asura Bigger.

Posted aga on 21 August 2012 - 12:52 AM

Ummmmmm....no. 100% no, asura are perfect the way they are, I mean.....how......why.......who, would ever think they are too small?


#2183884 When people say Berserker

Posted pumpkin pie on 26 March 2013 - 05:44 AM

I think its the runes you put on your armor. this one x 6 in my humble opinion, upgrade components that make your character have more power and critical damage

BTW I don't need a full zerker gear to run dungeon :P , you've got to not stand still, dodge! bring condition removing skills, coordinate with your party, don't go afk and you will be fine.