Oh and we will still facestomp you glass cannons no worries.
Bads gonna be bads before and after nerfs.
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Posted Red_Falcon on 10 November 2012 - 07:16 PM
Posted Anlyon Spellrage on 09 August 2012 - 05:37 PM
Elementalists are the masters of versatility. With every weapon setup providing 20 spells, we have a huge arsenal at our disposal. With such a wide variety of spells, we can easily adapt our playstyle to suit any situation. We have the ability to deal scorching burst damage, crippling condition damage and powerful support spells. This profession can do more than any other!
If you’re looking for a class that is quite hard to master, and has a huge potential to outplay any opponent, you cant not try the Elementalist. Through we often need to put in a bit of effort to get out what other classes seem to do with ease don’t be fooled into thinking we’re not powerful. When played with the right hands, the Elementalist truly becomes the master of the battlefield.
Be cautious when making your own build. The Elementalist is the class with the least Vitality and Armor. You will need some form of defensive stats if you are to have any hope of being competitive.
Central to the success of the Elementalist is the Attunement mechanic. With this we can swap between powerful elemental attunements, which change our weapon abilities.
Initally this mechanic can seem quite complicated, but don’t let that put you off. It is this mechanic that is the pivotal force behind our versatility, and why the Elementalist is such a joy to play.
Each attunement focuses on different types of abilities. Here is a brief outline of the four atttunements;
Fire Focuses primarily on Area Of Effect damage. It is also often the source of our burst damage skills. Fire also provides us with access to Burning and Might.
Water focuses primarily on Healing and Condition Removal. It also allows us to use abilities make our foes Chilled and give us Regeneration.
Air focuses on single target damage and mobility. It’ll allow us to use Swiftness and Blind .
Earth focuses on slightly more defensive spells (though this isn’t a rule), and provides us with the ability to Bleed our target and provide ourselves with Protection.
If you arent sure which of these Attunements is best for you, or want tips or info on how to maximise your Attunement Swapping, check out the Combos and Playstyles Section further down.
Posted ilr on 27 September 2012 - 07:02 PM
Posted Lordkrall on 24 September 2012 - 08:45 AM
Posted makinaz on 24 September 2012 - 08:19 AM
Posted denboy_g35 on 24 September 2012 - 08:15 AM
Posted Shiren on 17 September 2012 - 12:28 AM
Posted Cospw on 11 September 2012 - 06:41 PM
Posted Lowell on 31 July 2012 - 05:13 PM
Warning! This is the mindest you need to play this build!
Warning! This is what you'll become if you play this build!
Posted NikaroTheSwift on 08 September 2012 - 03:47 PM
Posted Lol Lol Lol Guy on 07 September 2012 - 02:30 AM
Posted InfiniteRetro on 06 September 2012 - 03:44 PM
Posted Ayelet Feldspar on 06 September 2012 - 03:27 PM
Posted elmprotector on 06 September 2012 - 03:17 AM
Posted Kufode on 04 September 2012 - 10:24 PM