No Sub fee, thats why.
Many of us predicted this before the game launched. With no monthly sub fee, you get less content and less bug fixes. Those developers have to be paid, and sub fees gets the company FAR more then a cash shop.
I said right from the beginning this was going to happen, so its interesting checking in every now and then to see the game flundering exactly as predicted. GW2 is kind of a failed experiment. It doesnt mean everything they did was bad, but many of their "innovations" will not stick on the MMO genre.
-The removal of the trinity will be ignored by future MMOs, that was a bad addition for gameplay and group dynamics.
-Monthly subs + a good company = more content, and likely less bugs. Just look at the 5.2 patch for WoW coming out this month, thats more content then GW2 has received since launch, and this is just another patch for WoW.
Here is to waiting on Everquest Next, hopefully they can make a real next gen changer MMO, because GW2 did not.
A failed experiment? It's normal for a newly released game to lose people after the first month or so. Guild Wars 2 has sold 3 million units and the number of people logging in daily is rising after the expected drop.
First, a brief lesson in MMO-economics. Every MMO developer lives and breathes their concurrency curve. In the lifecycle of an MMO, you tend to see an early spike, where fresh faced players log in for the first time. That spike inevitably drops following launch: to a concurrency base. What happens next determines the future of the game. “For games that aren’t doing well, that core base over time slowly drops. A lot of them respond by going free-to-play, which causes them to spike back up and hit a new concurrency base.
There are a few games that have managed to grow their concurrency base in the period following launch. World of Warcraft. Eve Online. And now Guild Wars 2.
"We hit our flat concurrency numbers back in November, and we’ve consistently grown every single week for the past five weeks,” says Colin. “Our core concurrency base that we hit back in November was really exciting - but to see that number going up is really, really exciting. especially because a lot of the pieces that will make the game more exciting are coming in January, February and March.”
Alex Dimitri, on 31 January 2013 - 10:17 PM, said:
And what is exactly new content, except that refugee "thingy" i haven`t seen anything else, am i missing something ?
Was i the only one expecting some new maps and actual "new" stuff ?
Are you expecting an entire new zone every few months? Are you expecting Cantha and Elona expansions in the next few years? If so I think you're delusional. No offense. Not meant as an insult seriously; no other adjective fits the observed behavior.
Your expectations are the problem. No one promised anything. You just made expectations and get disappointed when the company doesn't deliver. Who's fault is that?
Stop your freaking complaining. Agh, you remind me of annoying little toddlers! I am thoroughly enjoying this new content. I love the idea of these achievements, it supports the casual players that don't want to run stupid fractals or dungeons all the time to get the best gear. This is why I purchase and play GW2 to begin with, because it is a CASUAL game and was advertised that way. Gosh, you all knew what you were getting into.
GW2 isn't WoW it is just a fact deal with it.
I it a valid to say something is different.(now I agree they likely should expand on it).
The problem not the argument the suggest usually. Most times people will say stuff like that when because people suggest stuff to make the game more familiar with they played for years. This in fact happens to many MMO's now how far is to far can be an issues. I am not going to say yours was one of these. Lucky for GW2 it is harder to make it feel the same without drastic change's. Only A few suggestion I can think of be more WoW like one is Add On's, two is More xp for Renown Heart(this one is the most clear they want WoW questing, three is Duelling. I know 1 and 3 are like why cant you add them well Add On's make people rely on Add On's for like Dungeon's and Duelling could be added it is just ageist there everyone working together lore(it could be added).