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The Prestige

Member Since 12 Jul 2011
Offline Last Active Feb 28 2015 10:38 PM

Topics I've Started

Damage in PvE - Dungeons

25 February 2015 - 07:30 PM

I remember before GW2 came out, I had a HUGE argument with MANY of the members on Guru about the importance of damage in PvE explorable dungeons.

Everyone told me that wanting to go all out damage was stupid.

I was mocked and called a moron for wanting to foster a discussion about achieving optimal damage.

I was told to go back to WoW and that this was not the game for me.

It has been three years since release.

Are those players  who disagreed with me still here? Also, do you now understand what I meant about damage being ideal in a game which de-emphasizes the trinity and promotes "bring the player not the class"?

Which does more damage in a PVE Phantasm build?

19 December 2012 - 02:43 AM

Greatsword with iZerker or Staff with iWarlock?

Which does more damage in a Phantasm build?

19 December 2012 - 12:46 AM

iZerker or iWarlock?

Is a confusion build effective in PvE dungeons?

05 November 2012 - 05:20 AM

ArenaNet said that they changed how confusion damage now works in PvE. They didn't go into any detail whatsoever. Is anyone clear on the differences between confusion in PvP and PvE? Is it effective now? Is it worth running a condition/confusion damage build with condition damage runes and gear? I was thinking about running a sceptre/torch confusion dungeon build with nightmare runes.

Also, I know they said they were going to take a look at how condition damage handles inanimate objects in dungeons. Let's hope this will be soon.

Sigil or Rage or Sigil of Air for Greatsword?

03 November 2012 - 02:16 AM

For a Power/Precision Greatsword build, which renders better damage? Sigil of Rage or Sigil of Air?