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Member Since 21 Aug 2009
Offline Last Active Yesterday, 07:44 PM

Posts I've Made

In Topic: First Hands-on Experience with Spirit Vale

19 November 2015 - 10:57 PM

I saw nothing that made me think a specific profession was required. You just needed to be able to do certain things, not be certain things. Certain profs are better at certain things than others (support necro anyone?) but I can't think of one that wouldn't work. Certain builds probably wouldn't do so hot, such as I don't see turrets or minions working well with this specific encounter.

All of this should be taken with a grain of salt. I am far from experienced with all professions. Pretty much just the necro and ele.

I don't know enough about the daredevil or thief to say anything specific. I don't see why it couldn't fill the same smash the face in role though.


Yes, the fight was primarily a standard MMO boss. The only thing I haven't seen before is really the gliding.

As to the issue being on the DPS side, I don't think that was the case. I would say we had too little control and too uncoordinated a support. That and I apparently wanted to absolutely suck at the gliders that day. You have 4 updrafts of time to take the boss into the second stage and we did that in the very start of the third stage once and then in the middle/end of the second stage the other times. With the doom mobs, we had just blasted a break bar when they spawned the first time and we had nothing left to slow their advance. The time we beat them, we had our CC up (or at least I know I had mine up) and they advanced much slower.

The times we wiped were mixed in cause. Most of the time, it was because 2-3 people got downed at once. There were several times where it was obvious the only reason we advanced as far as we did was because of the supporters. It still comes down to dodge rolling the massive hits a lot, but the attrition damage is hard to keep up with without other people helping.

This is all from a very short experience without the ability to actually watch what happened. I was too busy dodging, moving, and hitting my combos to really pay close enough attention to other people to comment on causes of failure, other than my gut due to experiences in other games.

I would say that 100% support roles are not needed (or even a good idea) but you at least need a decent support setup spread around the party.

In Topic: First Hands-on Experience with Spirit Vale

19 November 2015 - 01:47 PM

[quote name='Phenn' timestamp='1447876874' post='2361953']
That's awesome! Great to know it served you well in the raid. I'd love to have your feedback/suggestions/additions.

Anyway you could break down the other professions that came along? Which ones seemed to be filling the different roles?

Oof. When I was taking notes at the start everyone was running aorund so I missed some, I know most though. Then during the raid itself I was too busy paying attention to what the leader was telling us to do to really look at the party window.

We had 4 reapers, a druid, a chronomancer, and a dragon hunter that I know of for sure. I am pretty sure we had a berserker and then I don't remember. I am pretty sure that the chronomancer was ensuring that the adds were pulled in. The chronomancer was also a tad annoyed when the Reapers claimed we were doing such ridiculous amounts of damage that everyone else could just stop attacking. "Let's see what happens when I stop Time Warping you then." We apologized.

I have to say I don't know who was smacking the wall though. The positioning for the fight was to put the wall he was smacking behind you and slowly back towards it. Though he did go down the one time, the guardian went and got him back up. That was the time he had been working on the wrong wall and we all fell laughing to our deaths at the same time.

The Reapers all split onto 2 of the doom walkers in that stage (I think this happened the time we got through it). So we burned two down and were able to then focus gravedigging on the last 2 as a group. Almost didn't work.

The last stage where we died I have no clue what the roles were going to be. We pretty much exploded before the leader could finish explaining what was about to happen. Though I know that some part of the group was going to have to be clearing the black spheres in order to prevent them from killing everyone.

Well, the only purposeful tweak was I went with Suffer! instead of Wall. I found that dropping the wall on the boss just wasn't working for me so I wasn't getting chunks on the break bar with it. We had protection up so often from other sources that it just seemed to be lackluster. So I swapped to Suffer! for the aoe dmg/chill for the adds. Probably would have done even better had I been running the conD variant of the build. Especially since the only armor option I had was ConD armor :P.

In Topic: First Hands-on Experience with Spirit Vale

18 November 2015 - 05:22 AM

I was actually using your build Phenn, with a few tweaks specifically for the raid. It worked quite well, especially with the added support from the other players.

In Topic: Specter of Death [Build]

13 November 2015 - 04:32 PM

I went ahead and tried this out the other day, I have always run the necromancer but focused on wells in the past. Glad I gave this one a shot as I think it passed the wells in my mind. Spending more time in Reaper Shroud is always fun.

In Topic: Enter Spirit Vale on 11/17

12 November 2015 - 01:17 PM

View PostMiragee, on 11 November 2015 - 11:20 PM, said:

This is what I can think of from the top of my head.

Good enough for me. I doubt I will be able to truly comment on all of them. I will only be playing a small portion of the raid so it could always be very different than the rest of it. Having things like this in mind make it easier to analyze the experience afterwards though so who knows.