They're trying to drum interest in the game by showing a dragon without having to put in the work to show the dragon. Remember the Zhaitan fight and the overall letdown it caused? I doubt they have their crap together enough to actually show off anything other than a snarling dragon mouth. Bringing in any of the dragons to actually do something with them requires a long development process, which their model does not support. So you have EZ-quick filler crap with an injection of "remember why you bought the game?" at the end of a season.
It may take a year, but they pretty much have to show a dragon now. So I am not quite sure what you mean with this.
Funny you say that. One day me and 4 guildies were running around in EBG. We were running standard pve builds for the lulz. A group of 10-15 Tarnished Coast guys started chasing us. I said on Mumble, "run behind this cliff." And we stacked exactly like a pve dungeon. When the TC Invaders came around the corner (just like dumb AI) we cleaved them down with 5x full berserker hundred blades and wiped them. We laughed so hard we were almost crying. top level pvp indeed. I wish I had recording software going it would have been the greatest video of all time.
Incidentally, my guildmates have video of LOSing people in spvp and using fiery greatsword rush against a wall to one shot them. It works well enough to be a complete embarrassment.
I think I understand, you're saying they are equal, which is what I said, same skillset.
But now that I think about it, it's not even fair to say its equal. You can basically 1200 range pew pew kite pretty much every boss in the game and never have to worry about avoiding the 1hk melee attacks, or managing 100% reflect uptime or stability for key moves. You can sleep through almost every boss fight like that, though it will be super slow. I don't see any skill needed for headless chicken no dodge gameplay actually.
Once again. You still didn't read. Specific examples and over the top hyperbolic statements cannot be used to refute a statement about a tactic being evaluated across an entire game.
You seem to think you are making an explicit argument, but if you are I cannot find it. The most I can decipher is that "not stacking requires more skill than stacking." I disagree with that and I explained why. So what am I missing?
Feathermoore, on 06 March 2014 - 04:24 PM, said:
My earlier statement should read "More coordination yes, more skill no." I assumed this would be inferred from my earlier arguments. But the post is poorly written. Sorry about that.
You can write a computer program that does the coordination required of stacking. Developing the plan is a skill, executing it in this circumstance does not require more skill than playing without stacking and arguably requires less. You can be better at executing the plan through practice and experience, but we aren't talking about speed running just the minimum level required to complete content by stacking. You must remember that I am stating that stacking doesn't require more skill than not stacking, not that it doesn't require any skill. You are picking and choosing statements I am making and as a result misinterpreting and even misrepresenting my argument.
Stacking completely removes the need for a skill that playing without stacking requires. Stacking does not add a skill that playing without stacking benefits from. Coordination is used in non-stacking groups as well. The fact that PUGs complete content by stacking proves that random people are perfectly capable of the tactic.
Your entire argument that stacking requires more skill revolves around taking a specific situation that requires stacking to change tactics from the norm and using a speed run as an example of how skill is required to stack. PUGs can stack. They do it all the time. Stacking, on average (as I have been saying from the beginning) does not require more skill than playing content as intended.
I have repeated my central argument several times and even wrote it explicitly. I will write it again. Stacking in general does not require more skill to execute than completing a fight as intended in general. You don't even have to identify my central argument. I have told you it. Your points have done nothing to refute that argument as you continuously fail to address it. You have identified a specific instance you believe stacking requires more skill and I have argued why that is false. Even if it were true it would not refute my argument as one example does not a pattern make.
Sorry. I am unable to comprehend your inability to find my explicit argument. You have just proven that you literally do not actually read anything that you are arguing against says.
A theory that has no basis in current lore is trumped by a theory that has a basis by ingame lore yes.
Brandon the Don, on 06 March 2014 - 06:56 PM, said:
And here I thought that the elder dragons did not wake up one at the time as well... Hell, it even took a while for the Tyrians to finally get their shit together to make the pact, dedicated to slaying dragons, only after Zaithan attacked LA...
Besides, we don't know what the pact have been doing which is bad story telling but whatevs for they could be still trying to get rid of the constant threat from Orr (which mind you did not solve itself after Zaithan died)...
In the meanwhile we got the rising of another Elder Dragon, which may or may not be the next target for the Pact...
Then again, this is just how I see it, and I don't see it as a far stretch... It is whatever you want to believe or not, but I on the other hand would find it more ridiculous to have killed like 3 elder dragons when then suddenly Mordremoth decides to wake up...
True to a degree. From a story standpoint for the players the current Elder Dragons are all awake. The fact that they woke up over a period of time is not relevant to the impact that they have upon the player. The current dragons are big baddies that are destroying the world. That is all that matters.
These four dragons (bubbles is out of the picture at this time as far as the story goes) are an imminent threat to Tyria. They are the destroyers of good blah blah blah. We defeat one and that completes the first arc of the story. There is some recovery time and some stuff starts happening. The logical, most effective way to continue the story is to have an existing dragon be the next issue. This reaffirms that they are the big enemy and also sets it in the player's mind that there is a set schedule and they will try and predict the order. Then, after this second dragon's story is finished (or even just as it begins to climax) this fifth dragon awakens (Bubbles is still out of the picture). Now you have reaffirmed the dragons as the big baddies and brought a new player to the field increasing the tension just as a major threat has been averted. Having the new player come up only serves to draw attention away from the original big baddies that already got no attention. They seem to not exist. This new player has been wreaking havoc for the past year and these other baddies haven't done jack squat this entire time. They seem irrelevant. Their status as an enemy is lessened and they become less powerful as story elements.
From a gameplay perspective. Anet actually has an amusing quote that, while it isn't really about this, can be used to explain why this is a "meh" story device.
"The DSD (Deep Sea Dragon) is a fave on the boards primarily because we’ve been so quiet about it. Part of the reason for our reticence is that it does not yet have as much direct impact on our five primary races. I mean, you have four impossibly huge and deadly dragons to start with, and you want a fifth? Oooookay."
So adding a sixth is fine then. Well two is always better than one I guess.
A storyteller has a few rules they should follow at all times: Show, don't tell; Every scene should serve to advance the plot; and Timing timing timing. Why wake Mord? What does it add to the story? How does it advance the existing plot? Is this the correct time in the story for it? How does his addition impact the existing story?
The timing is wrong. Mord has been hinted at since day one but what should be a climactic event comes across as dull because it occurs after the current arc's climax occurs and the climax it follows is a minor climax when it comes to the plot of the story as a whole. Mord's awakening inspires a "Yay" from players because we are going back to the dragons after a year of no plot instead of a "Well Tyria is in a heap of trouble now."
It may make sense as far as the world is concerned. But it does not as far as the storytelling is.
I said that Ebonhawke borders the Crystal Desert, not that Kralky necessarily does. We actually have no idea where exactly he is or what he is doing except that he cares a lot about an old decrepit wall in Blazeridge.
The point is: a dragon waking up somewhere in the Magus Falls and Maguuma Wastes, areas in close proximity to several capitals, is equally relevant to what is going on in Elona or Cantha. Especially when his awakening coincides with the destruction of the central power that best contests the dragons. Their focus on Mordremoth over other dragons just feels like a moot point to me. It's what they chose to do. Does it really matter who we kill next or in what order they're killed? As long as we get them all before Guild Wars 3.
As for needing Mordremoth to defeat the sentient races, it's less about needing all six alive so much as their best odds of success without Zhaitan now would obviously have to include Mordremoth. Who enjoys playing short-handed?
Theory still makes no sense. From what we know about the dragons they wouldn't work together. We aren't even sure if they are capable of it if they wanted to. From a story standpoint moving to an existing dragon is more effective than adding another. Why? Because focusing on a new dragon diminishes the already nonexistent feeling of danger from the existing dragons.
Gameplaywise, who cares. Storywise it was an awkward move.