Time is definitely the bigger issue once you get older. When your younger you can come home from school and play games. When you are older it doesn't quite work that way.
Time and just having played so many games. I have been finding that I am just not finishing games these days. My steam list is populated by a dozen or so games that I started then stopped. I just get bored. They don't hold my attention anymore. I guess I have just played so many games that I always feel like I have played this before just with different graphics. Every once in a while I stumble on one that feels fresh (Transistor), but even then I stop before I complete it for some reason.
I have actually been playing some of the old games again. Consoles. Legends of Dragoon, Shadows of the Empire, FFX, FFIX, Chrono Trigger, Silent Hill 2, Resident Evil, System Shock. Amusingly, I am actually finishing them. I may have played the games before, but I am so much better at them now than when I was a kid (holy crap playing LoD and the FF games now is so much different).
Then, when it comes to multiplayer games, it the same without a social aspect. A lot of these new MMOs just don't have systems that help or encourage friendships. I play TSW and Arcage a bit, but I just get bored after a bit since I don't really have people to play with. People in the games are generally "meh" and finding groups that don't just suck is harder and harder. Then, if you do, people hop to another game and you have to look again. I love TSW. I haven't played an MMO that had lore that intrigued me as much or was filled with side quests that I actually wanted to play since GW1 or DAoC. But I don't have any friends there to actually play with.
I have considered going back to playing EVE. I know my corp mates still play (or the important ones), but I don't have the time for EVE (I don't think) and I haven't played in 2 years so I would be relearning a ton of stuff.
raspberry jam, on 13 November 2014 - 11:13 AM, said:
I think that GW1 had great PvP (the GvG), to me it resembled a mix between what Americans call "football" and a MOBA (hmm, that's not a very good description). Of course, not everyone have 7 friends. But it still worked and GW1 had thousands of guilds playing GvG. GW1, even the PvE part, was built entirely around it, and IMO it was a very big mistake to not build GW2 around a similar game mode.
On the note of "everyone not having 7 friends;" I was never able to pin 100% the reason why, but making friends was easier in GW1 than in GW2. The "never party or talk needed" design of GW2 definitely contributes to this, and is likely the largest reason, but it doesn't really explain why it actually requires work to meet new people in GW2. I played GvG in GW1 for years in multiple different guilds. Groups would collapse and I would move on. Sometimes I would get pulled along with a teammate who had a network that had a guild looking for players. Sometimes I ended up being invited into guilds while I was PUGing in HoH. Twice I even met my GvG group in PvE areas. Heck, my first guild only had 4 people that actually played GvG and we filled in with henchmen.
GW2 just isn't a social game at the core. Just like how LoL or Starcraft aren't social games. The design doesn't require/push players together. This actually can increase any feeling that the game is losing players. Since you don't really interact with others, it already feels less alive than an MMO that actually encourages socializing.