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Feathermoore

Member Since 21 Aug 2009
Offline Last Active Jul 19 2014 10:58 AM

Posts I've Made

In Topic: Don't you dare, ANet! [slight patch spoiler]

19 July 2014 - 10:59 AM

Lettuce head was an empty character, which is really what makes people not like him. It isn't that he takes the spotlight, that happens all the time in MMOs and should be expected. I don't remember hearing people complain about the Mhenlo, Cynn, Eve, and friends.

The issue is that your character worked with them in GW1. The game was all about being part of a team. Since the missions had multiple people, the story was written for a group, not a single person. You couldn't be the main hero, just one of a group. We effectively were the DE of GW1. On top of that, Mhenlo and friends had character. I still remember when you first hop over to Cantha and Cynn finds out about Mhelno's old friends and she gets all upset because someone might be taking her man. Eve was always talking to Adam. She was creepy. And I will never forget Devona's "Idiot, meet hammer. Hammer, idiot."

Playing with fleshed out characters is fine. Even if you play second fiddle to them (you don't play second fiddle to any of the NPCs in GW1 excluding Kormir at the very end and we all know how that was received) you play a duet with them. Playing with a walking stick that never does anything and just seems to have everything go his way (usually due to your actions) just sucks. He has no flaws other than not believing in himself, but that flaw doesn't have any impact on his accomplishments at all and he never grows. He starts as a stick in the mud, and ends as a stick in the mud. Trahearne's character writing suffers from bathos. Anet overshot the attempt to describe who he is and how things worked out in the PS and ended up creating a character that people find ridiculous.



Frankly, if he turns out to be the lynchpin in destroying all the dragons that will be utterly ridiculous. Will he be involved? Yes, how could he not be? Does it make sense for the same group/method used to defeat the first dragon would beat the second? No. That makes for a boring story. Nothing interesting comes of it.

I read that as Kasmeer's belief in Trahearne's accomplishments and a naive trust that the same methods will work again. It makes sense for her to feel that way in the story, but I wouldn't read it as a prediction of how it will progress. I think it is more likely that he develops a sense of pride and falls due to hubris than he is the solution to this new threat. Hubris being a common literary tool that Anet have liked to use over and over again in the past. It also would be a good way to create tension or "second hook" in the story.

In Topic: FIFA World Cup 2014 Brazil

11 July 2014 - 07:00 PM

View PostBuddhaKeks, on 11 July 2014 - 06:28 PM, said:

You bought an England jersey and did not expect to retire it prematurely? :P

He bought an England jersey?

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

11 July 2014 - 05:35 PM

View PostNikephoros, on 11 July 2014 - 04:00 PM, said:

The former isn't going to happen even if it were desirable.  The latter isn't desirable even if it were possible.  For each skill clicker who wants to wear tanky gear for the heck of it, there is a person who understands that dodging effectively is a measure of skill and experience.  You're talking about solutions to a problem that not everyone universally agrees to be a problem, in fact, the concept that you can wear glassier gear the better you get at the game is a selling point.

This does nothing to rebut my statements. My previous post already addresses these points. I already showed why this is unaffected by the change or acknowledged that something was impossible. I think you read what you expected/wanted me to be saying, not what I actually said.  TSW's dodge system and gear customization system is the same as GW2's in regard to rewarding skill and allowing you to slowly get glassier as you get better. Except that it is even better at that than GW2's system due to base design and flexibility. GW1 and EVE show how you can "tank" without a threat mechanic in a way that requires more skill than an invulnerability button does and is just as active.


Here is my main statement. Nothing you stated has any relevance to proving that statement wrong. My statements aren't even limited to "tanky" stats. It is true across the board with everything, even in making pure glass DPS gear builds more variable.

Quote

You don't have to have a threat system to make tanky gear viable, or even necessary.

In Topic: FIFA World Cup 2014 Brazil

11 July 2014 - 02:22 PM

I personally hope Brazil loses with the Netherlands going in third. I just think it would be amusing if Brazil didn't place. Yes that is a silly reason but I also have always pulled for the Netherlands anyways. But if Argentina wins and Brazil doesn't even place in a cup hosted in Brazil… the tears. (inner EVE player coming out)


On a different note. Has FIFA just stopped enforcing PK rules? The goalie is required to stay on the goal line. He is not allowed to step off the line and cut the angle down. Goalies did this several times with the most notable ones being Brazil and Argentina taking almost a foot hop forward before going for the block (and every time they did it they blocked the shot as expected). Yet not once was this called.

In Topic: The Gates of Maguuma

11 July 2014 - 02:11 PM

We just dove fully off topic. This is a news thread about the LS. We have threads to discus writing in general in TA.