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Member Since 27 Jul 2011
Offline Last Active Jan 02 2015 07:58 AM

Posts I've Made

In Topic: Presuming you made it to level 80 once ...

31 January 2014 - 08:27 PM

I feel like my first level 80 was the only one I grinded to level. With each 80 after that, I just crafted to 80.

In Topic: Zealot's Armor, When, Where, Who, and Why?

28 January 2014 - 12:34 AM

I'm still sticking with berserker. I couldn't see any of my toons needing added healing power.

In Topic: What is one bug / broken mechanic you wish they would fix?

27 January 2014 - 05:57 AM

View PostKonzacelt, on 26 January 2014 - 11:31 PM, said:

A few dev comments have said that pets use the same AI as mobs, so it's not a bug.  And that they'd have to create an entirely new AI for pets if they were to try and "fix" them.  Not sure that will happen.

I don't think that is an unreasonable expectation. It won't be in a little update, but hopefully in an expansion or something.
I've been playing my thief lately and really dislike the pathing of the shortbow shadowstep skill. If standing on a little ledge(basically anything with a different z axis) and I try to shoot to a point that isn't on the same level, I just stay in the same spot, feels very clunky.
I also dislike how you can't activate an ability while in the air. I think that alone would make the gameplay feel much more fluid.

In Topic: What is one bug / broken mechanic you wish they would fix?

26 January 2014 - 10:59 PM

Pet AI. It is so bad that I hope it is a bug.

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

25 January 2014 - 06:32 PM

View Postgw2guruaccount, on 25 January 2014 - 06:30 PM, said:

Staying power. It allows you to be tough as nails without being a fragile bitch. The overall DPS loss from not going CD% is nothing in comparison to being able to take hits since your critical strike rate doesn't suffer anyway meaning you can basically state that all of your power is worth 1.5 instead of 2.12 or whatever ( not including traits of course ) and the same applies to condition damage + power GCs.

Basically it makes you easier to heal and sustain.

With experience you won't need that toughness. I can currently play just about everything in the game as berserker on my warrior and thief without ever dying. We have an invulnerable dodge, you know?