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MjölnerMember Since 29 Jul 2011
Offline Last Active Mar 22 2014 12:23 AM
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Posted Cube on 01 January 2014 - 01:02 AM
Posted Illein on 17 December 2013 - 08:28 PM
Guild Wars 2 isn't designed to easily win 1vX a lot of the times, but skilled players still pull it off every now and then and if they happened to have the recording program of their choice running, why not share it with others?
The better the fights (opponents in that case really) the more recognition and kudos it usually earns them.
I absolutely soaked up PvP Vids of that sort when I still played WoW actively, I watched a few of GW2 but for some reason, they never really gripped me as much. Though I just watched one yesterday that actually had me quite entertained.
I'll share, since it's probably the best Small Scale demolition of bigger (guild) groups vid I've seen so far. Not exactly the 1vX you mentioned, but it hits the same vein:
I guess at the core of things, people enjoy watching other people overcome the odds. No matter what venue of entertainment, that's almost as old and true as 'man vs nature' movies
But if your gripe is that they are doing this in WvW and not in SPvP then I guess that's a fair point to be made, but then again, this kind of scenarios are a lot more likely to be found in WvW, because in SPvP you simply have other objectives while in WvW you can just go off-grid for a while and do your own thing and see what you end up with on-record when you're done.
And to be honest, I rather see those things done in WvW, because people can focus on the fight and don't have to worry that X is decapped, that the other team goes for V or that the team is 200 points behind.
There are occasions when serious TPvP players pulled off 1v3s or 1v2s and it's just as fun to look at, but it's usually not what happens, because a big part of TPvP strategies revolves around the whole system of stacking numbers in your favour through quickly shifting across maps.
Posted Miragee on 04 February 2014 - 06:19 PM
Yeah but it seems that they implemented yet another unrelated fluff piece that doesn't line up the "story" in the dirction of the final. I have the feeling that the fourth update will also have a sudden unrelated climax. Would be fitting since the LS was a bunch of random story points that are rather unrelated to each other rather than a storyline. It went like la gh io ugh ba tschi du lo brr. The next update will be fts and the fourth will be RADABABUMM. End of season.
Posted Konzacelt on 29 January 2014 - 06:12 AM
ANet, what in god's name are you doing?? Is Scarlet attached to your balls or something? Is she a parasite stuck in your brain telling you what to do like Chekov in the Wrath of Khan? You guys need to pull your collective heads out of your asses and give it up on Scarlet already! She sucks. She really sucks, and not in the good way. And now you're going to force her crapstory into WvW...are you all insane? The only part of the game with a dedicated, competitive following and you're going to dump this shit on them? Good grief, someone, anyone, in the vicinity of ANet headquarters in Washington State please cut their power. Break in, take all the Scarlet materials you can find, pile them in the parking lot, and burn it all in a giant bonfire. Cleanse ANet of this soup sandwich sideshow circus and start something new already. Write something about the Skritt, or the Kodan, or those dopey Quaggans, who cares. Hell you got a Tengu city just rotting away at Sanctum Cay. But do something for Christ's sake. Something other than she-who-shall-not-be-named! Seriously...it's starting to get embarrassing. I know it's legal now in Washington, but seriously, you need to put down the joint and start creating good shit again. Arrrgghh, my head hurts just thinking about it. I need a drink.
Posted Desild on 28 January 2014 - 04:06 PM
Posted Feathermoore on 24 January 2014 - 02:19 PM
Yes there are times that a comparison really doesn't make sense, but it really isn't common for people to do this. Comparing the games as whole entities is difficult other than to show that they are very different games, but comparing mechanics, the goals themselves, and successes of various decisions or using systems as an example to make a point does make sense.
Early on I used to compare the social tools in EVE to the social tools in GW2 to show how lacking the GW2 system was. I expanded on the comparison to include the impact that these social tools have on a community as a whole and how these communities are what drives MMOs to survive. I have compared the combat in GW2 to that in Gauntlet Legends, mostly in hyperbole, but I used the similarities to make my point that GW2 is closer to a hack and slash than what I would consider active/visceral combat game. Are the two games really that similar? Heck no, but I can still make the comparison effectively to make a point.
GW1 and GW2 are often compared for a similar reason that GW2 and WoW get compared. WoW is the game most similar to GW2 that the majority of people know (TSW is way closer) and GW1 is the game that GW2 came from. You are going to compare a sequel to the original. If Anet didn't want them compared then they shouldn't have kept the brand name.
In short, yes. But only if doing so serves a purpose.
Posted Illein on 21 January 2014 - 05:59 PM
Shows at least the medium helmet of the "new" armor. As expected it's (just like with Tequatl Weapons) a lazy re-skin of the ascended armors we've all got already with a bit of a flashy green glow.
The rifle on the other side looks nice, but yeah...not too nice and the chances to get it will be beyond good and evil.
So Minis, Sprocket Node and a Title. It's hilarious how I already keep my expectations SO in check and they still manage to undermine them.
Will do the new bosses and then it's back to hibernation for another 2 weeks.
Posted Wonsavage on 14 January 2014 - 07:12 PM
Posted Xephyr on 23 December 2013 - 04:58 PM
Posted draxynnic on 23 December 2013 - 03:29 AM
Not to mention that thing about the Sunwell having somehow reincarnated itself in the form of a human girl... that was about the point I went from continuing to follow the lore despite not playing the game, to wiping my hands of the whole matter.
On shades of grey, I think there are a few: Adelbern in GW1, for instance, was a paranoid bigot, but at that stage at least he was still a staunch defender of his people (and even the Foefire could be interpreted as sacrificing people who were going to die anyway in order to give Ebonhawke a chance). Khilbron was definitely a villain after the Cataclysm, but before then... he was making questionable alliances, yes, but we still don't know if the Cataclysm was deliberate or truly a last-ditch attempt to save his people that backfired. Many of the White Mantle, at least in Prophecies, believe they're honestly doing the best to provide security for the people of their nation... and similar can be said for the Ministry of Purity in Winds of Change, not to mention the mursaat sacrificing Chosen on the Bloodstone to keep the titans sealed away. Shiro is a bit of a tragic character - he does horrible things, but he was manipulated into doing so - while General Morgahn is on the opposite side of things, going along with Varesh's insanities out of misplaced loyalty until she finally crosses a line that he cannot abide. And then there's the whole deal with Joko, who was known as the Scourge of Vabbi even before GW1 and only took things further afterwards. Go deeper into the lore, and you'll find other flaws such as how Balthazar, generally portrayed as honourable, is unsporting, a poor loser, and has a propensity for destroying settlements over insults.
GW2 also has a few: an honourable Nightmare Courtier who genuinely thinks it's about bringing freedom of choice for the sylvari, Kellach dabbling in dangerous magics hoping to give his queen an edge and being twisted, asura experimentation on skritt, and hylek sacrificing their best and brightest to the Risen in the mistaken hope that they can appease the Risen into not attacking are just the examples that come immediately to mind. Problem is, though, that these are all relatively minor plot elements in the game - the focus in GW2 is on the black-and-white stuff, and Scarlet is too batguano crazy for her fig leaf of justification to really register.
Posted Epixors on 26 December 2013 - 03:35 PM
Its a better support, with unparalled uptime of stability, protection, healing, reflection, condition removal and blind (except for offhand pistol thiefs ofc)
Its. Its not the best damagebuild, i never said it was.
The more damage the players in the team has the faster you will clear things, its common sense. You can use zerk warrior,thief, ele ,mesmer, ranger and in a perfect world clear everything record fast. You dont need a guardian even, i have done 49 with grawl in a team without guard on my mesmer.
You take a guardian to make things smoother. You dont need a thief for harpy or dredge either, but its smoother. You didnt need a mesmer for the mimic trick or portal either, but it made things smoother. Clearing things faster is not everything that matters. Having a much smoother 5min longer run is a trade many players would do.
If i wanted to use another build i would. Its not like its a secret build.
This build is meant to maximize support without gimping your damage too much.
Im not even gonna answer the last question.
And why is it so hard to make a video of those things i asked for? Or at least find one on internet, since its soo easy? Nolifer guilds on Ts excluded.
Even if you don't want to answer the last question atleast clearly answer the 2nd and 3rd please. You aren't using the hammer as your main weapon nor using Writ of Persistence so I really doubt the "unparalleled uptime of protection".
The reason it'd be hard to find a video of an organized group (NOTE: They do have a life, that's just some false assumption you make) using voice communication is because they are the groups uploading the videos to show other people how it should be done. Obal has a good collection of videos here: http://www.guildwars...st-shown-at-48/
A guardian can make things smooth by bringing reflects, condition removal and damage. We bring enough condition removal and reflects by going 20 into Virtues leaving us to spend the rest on DPS. To do this with a Hammer we go 15 into Zeal to get a damage modifier, power and maintained vulnerability through the symbol auto-attack. We need 15 in Radiance to spam VoJ and if there's another source of viable condition removal we can drop 10 in Virtues to go 25 into this to get another damage modifier.
20 in Honor is required for the Hammer as it grants 100% protection up-time on the auto-attack and increases the damage output. 10 in Honor is mandatory for the Consecration cooldown/duration as it's one of the main reasons to bring a Guardian. Going 20 into it depends on the group composition but I pretty much always do it as it feels comfortable for me.
With 15/15/0/20/20 you have maximized the necessary support that a Guardian needs to bring while maintaining good damage. With 15/25/0/20/10 the support is somewhat lower (still strong condition removal with Purging Flames though) and damage is increased.
You didn't maximize support while not trying to gimp your damage too much, you went overkill on support because of the incapability of your team/yourself and then try to promote that as a better build to something much more efficient. Your gear and rune choices are complete crap and you'd perform much better in full zerker and if you're not capable of that in knights/zerker than you would in celestial gear. Boon duration is not necessary as protection can be kept up 100% of the time and stability is something that has to be timed in general and is already quite long without boon duration. Regen is a pretty weak boon and you shouldn't even be thinking about healing your team mates through anything other than VoR and blasting water fields.
There is still absolutely no reason why this build would be better and it really isn't something you should be suggesting to other players as they will perform below their capabilities with it and slow down the group they play with, effectively wasting someone's time.
Posted BrazilTheHue on 24 December 2013 - 06:52 AM
A-net said themselves in live streams. They don't want people carrying dead berserker gamers. Because it doesn't matter how much dps they did. If you have to keep picking them up they're being carried. Which is why they're trying to break all meta's. And the very last live stream. They said they're making content specifically designed to stop people from being so one track minded. And break people out of thinking they need to pressure everyone into playing that way. That's from the dev team themselves. So yea good luck with that when even the creators don't like it.
People that want to use Berserker's armor and get better will die, they will learn, and then they will improve by taking note of their failures. This happened to me, this happened to people I play with. The amount of time you spend dead on the floor is entirely up to you.
Anet has been trying to make content to "stop" Berserker's and promote bad play, but they have yet to be successful. My prediction (based on their track record) is that they will not be successful in producing this content. Why? They do not understand game mechanics, their test teams do not understand game mechanics, and things that are hard for Anet themselves are very easy for skilled players like the people that I typically play with. Anet delayed the Fractal leaderboards because they didn't expect people to get to level 50 in 2 days? Perhaps if they had someone aside from Pistol / Pistol Thieves test the content they make Anet would be able to produce something that is actually challenging. Employing people that aren't doomed to think linearly and doomed to follow directions would also help to create challenging content. Having skilled players or people that think outside of the box would also save them the hassle of having to fix dungeon exploits (which are almost always fixed by an invisible wall, and a new way to carry out the same exploit is typically found shortly after said "patch"). You can look at CoE as an example, the copious Arah jumping puzzles that have been repeatedly fixed either by invisible wall implementation or by removing consumables, and you can see that the same or similar exploits still exist. I'm sure Anet would love to fix their game, but the simple fact of the matter is that they are unable to do so. They can continue to employ these same people to test their content and they can continue to make empty promises, but that does not equate to a sufficient result. Anet should also be reminded that I am able to play how I want, which is a concept that they seem to love to press, and that I chose to play in a way that is most optimal for dungeon clear times (Berserker's armor, DPS traits, using the Evade button to avoid attacks). If the developers do not like it and try to remove that playstyle from the game, that absolutely contradicts one of their core fundamentals. They are welcome to try to make more difficult content, but looking at the matter from a historical perspective, you are safely able to infer that this will not happen.
I really don't care if you want to use a build like the one you are promoting, I don't care if other people want to use it. I understand (and have always understood) that people think differently, people enjoy different things, and that people do things differently. I do, however, take issue when you say things like this (http://i.imgur.com/WNzMMmX.jpg), whether or not it is a joke (which is why I replied in the manner I did). You are free to debate over viability, how good you think your build is, or whatever else you may desire to challenge: I don't really mind. There are, however, mathematical, factual demonstrations that show the builds Nike and myself promote do more damage than the builds you promote and are optimal for clearing dungeons faster, and I also realize that you don't necessarily claim that your build does more damage. I'm fine with that, and I'm happy that you have your own opinions on things.
Posted BrazilTheHue on 24 December 2013 - 02:21 AM
I just want to go ahead and comment on this. If people cannot keep themselves alive, that is their problem. Things like reflection and condition removal are nice conveniences, but people should still be able to manage without them. The other thing you mention about dead people not doing DPS... Well, yes, if they are defeated, they won't do any while they are currently defeated. But, a Berserker's Warrior in down state (and probably a Berserker's Guardian) would most likely be doing more damage than this Guardian build while it wasn't in down state. You also need to consider that they absolutely did more damage than you for the time they were alive, and depending on when they died in the fight, probably did more damage than you would be able to do in the entire fight. It would be nice if people kept that in mind.
Posted El Duderino on 11 December 2013 - 03:16 PM
I find this statement to be full of hubris, as it is pretty much agreed by white and black knights alike that the Living Story is fairly lame and most people lament how poorly it has been implemented.
Posted Illein on 11 December 2013 - 03:24 PM
You read it wrong! Collaboration in that sentence, has to mean 'funding'. Otherwise you're right, it'd make no sense.