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Khaidu
Member Since 02 Aug 2011Offline Last Active Dec 21 2012 06:59 AM
Community Stats
- Group Members
- Active Posts 400
- Profile Views 1251
- Member Title Vanguard Scout
- Age 28 years old
- Birthday June 27, 1984
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Gender
Female
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Location
Brisbane Australia
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Interests
Art, Drawing, Gaming, Animals
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Contact Information
#1943306 >< stop running CoF and CoF only
Posted
sfxblade
on 18 September 2012 - 10:32 AM
#1911462 Anyone else disappointed with Orr?
Posted
Distaste
on 10 September 2012 - 02:29 PM
What makes it worse for me is that ArenaNet overplayed the risen. I mean if you go the Bloodtide route you start really dealing with the risen there, so for 5 zones you deal with risen. Half of my leveling was around the risen and they got very old very fast, ESPECIALLY in the water. The same goes for personal story, I loved my personal story up until the risen got involved. The asuran order of whispers quest with the sleeping gas was awesome and just what I expected from that order. Same goes for the whole pirate thing. That quickly gets tossed aside for the same old thing every single mission; fight tons of risen, fight more risen, fight veteran risen, fight champion risen, and repeat. My next character will certainly be going the charr route for 50+, hopefully it's better and I'll only be taking personal story up to choosing an order.
#1881622 Post Your Official Character! (Post-Release Images Only)
Posted
Treble
on 05 September 2012 - 01:56 AM
#1884102 Post Your Official Character! (Post-Release Images Only)
Posted
Traveller
on 05 September 2012 - 01:16 PM

This is my mesmer Aurys of Dusk, currently level 53. The NPC is wondering how he can be as cool as me
#1883509 Post Your Official Character! (Post-Release Images Only)
Posted
Katreyn
on 05 September 2012 - 11:14 AM
Looking kinda human here. Sadly this was one of those places that gives you character that plastic look.

And another that turned out interesting.
#1882573 Post Your Official Character! (Post-Release Images Only)
Posted
lolabunnie
on 05 September 2012 - 07:17 AM

#1889390 Post Your Official Character! (Post-Release Images Only)
Posted
Cutthroat
on 06 September 2012 - 07:32 AM
#1887957 Post Your Official Character! (Post-Release Images Only)
Posted
pumpkin pie
on 06 September 2012 - 01:03 AM
#1888010 Post Your Official Character! (Post-Release Images Only)
Posted
Ysabeth
on 06 September 2012 - 01:15 AM
#1458523 King of the Hill (WIP)
Posted
chiclet
on 19 May 2012 - 03:14 PM
In that position, shouldn't the centaur have that hand on the charr's shoulder or neck in retaliation, trying to push away from the choke-grip? It would also have the advantage of strengthening the line between of action (hand to neck, hand to shoulder) between the two and give a better (more interesting) silhouette in that area since right now the head/hand/head combination is a flat line.
#1458435 King of the Hill (WIP)
Posted
Arghore
on 19 May 2012 - 02:08 PM
What i can say is that i like what you did with the centaurs on the left, if you look into the picture now (at the back), the 'motion' of these centaur automatically lead you back to the center. I realy like 'lines' or 'motions' like that, as it guides the focus of your eyes through the picture and in this case ultimately back to the most important center piece.
The centaur at the front, also due to being colored, take way less attention, I personally still think they are to big for the distance they seem to have to the center piece, and the size of the charr and centaur in that center. It's less noticable now though, because they take less space and draw less attention due to color, while still framing the center and 'showing' that forces are comming from all sides. I do somewhat feel 'sad' you didn't use any of the limbs to add 'direction' from the 'front' to the 'center', that may be due to my own feedback of them taking to much space, i dunno... but maybe you will change them or find something else to bring back that motion ... I for one have some time to photoshop what i mean, so i'll brb...
A bit of legenda to the feedback, the yellow lines are the 'general direction' lines, the dotted yellow lines show how other elements in the drawing follow the same general direction. The orange lines indicate the movement gesture the two front centaur should make, the right one pretty much already has this gesture motion, the one on the left is fairly static still. These 'gestures directions' don't have to be huge, but a slight curve introduces even more motion towards that center...
Ok, so my drawing skills with this new mouse leave a lot to be desired, but i do think the idea of 'pointing' to the center is clear. And to some extend the 'scaling' in regards to distance too. The objects close to the point of view need to be 'big' and the further you get they get smaller, while you got this nailed for the background, the foreground felt to large in relation to the perceived distance to the center. I can honestly say that my effort is merely a slight improvement. The 'thing' here is that i do think these side centaur need to be big enough to 'cover' almost the whole side of the picture, as with this enclosement they 'cause' a bit of a claustrofobic effect, which increases the 'tension' of the whole. So yeah, it's way easier to write this down than to accomplish it with drawing ... anyways, i hope the 'idea/concept' of what i am trying to convey comes across, and i hope you take that 'concept' to heart, to then apply it as you see fit and in your own way
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