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Shinimas
Member Since 05 Aug 2011Offline Last Active Dec 20 2012 04:06 PM
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- Active Posts 783
- Profile Views 1012
- Member Title Sylvari Specialist
- Age 22 years old
- Birthday January 11, 1991
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#2103522 A wee bit confused by PvP gear.
Posted
Lachanche
on 01 December 2012 - 02:15 PM
#2092426 How is GW2 doing?
Posted
raspberry jam
on 22 November 2012 - 01:20 PM
#2092141 Moar PR bullkitten by Anet
Posted
Galandil
on 22 November 2012 - 07:43 AM
General Typhus, on 22 November 2012 - 07:36 AM, said:
No, we demonstrated that it's not just our opinion, it's simply a fact that the game took a direction opposite to the one they have been advertising before and for 2 months after release.
#2086379 FOTM rerollers Gone?
Posted
Shroomhead Fred
on 18 November 2012 - 09:50 PM
If anything there's going to be more than ever...
I don't know who's balancing over at ANet, but they've got no idea how to balance a class. Maining a thief myself, I was hoping the BS build would get toned down and other builds buffed slightly. Instead ANet decided they want everyone to run D/D...
I've shelved my thief and honestly I've lost a lot of interest in PvP after this patch. Another patch like the last one and I'll probably just uninstall.
#2075896 Save ANet and yourself time when requesting refund:
Posted
Darkobra
on 13 November 2012 - 07:35 AM
#2074809 11/15 PATCH GET HYPE
Posted
Typhoris
on 12 November 2012 - 08:06 PM
#2075606 Linsey Murdock Unveils New High End Ascended Gear
Posted
Var
on 13 November 2012 - 04:56 AM
Azure Skye, on 13 November 2012 - 04:43 AM, said:
Did I have fun spending hours in WvW to get my gear with tokens for WvW? Yes.
Am I going to enjoy being forced to keep up with a power curve by grinding a PvE dungeon with gated content to keep an even playing field in WvW when my time is already limited? No.
Do I care all to particularly about the dungeon token gear? No.
Do I care that they are slipping down the slope of a power creep which murdered every aspect of GW1 from its PvP to its PvE? Yes.
Do I care that they gated their content with a nonsensical mechanic that I will have to keep updating to do more content? Yes. (So much for skill > gear. So much for everything GW1 stood for...)
Next up, they add gear progression to PvP because "thats what everyone wants".
I'd have seriously taken a dungeon full of Kohler as trash, boss, and mega boss mobs rather than some gated garbage. What is the point of gating? To add an artificial delay on the progression of your content. This has been WoW dance for as long as I can remember, locking people out of raids for a whole week after a single run. Why? To pad out the progression. And in there case it made sense, you were paying them monthly. In this case it makes *-all sense.
And there isn't a single reason provided for why the gear couldn't be exotic stats + best in slot gem + infusion slot. None.
#1997436 Mentality of pvp players nowadays
Posted
FBRin
on 06 October 2012 - 11:17 AM
Screek, on 05 October 2012 - 09:25 AM, said:
What happend over the years?
I remember playing mmo's for like 10 years ago, some games where imballanced beyond imagenation however people found creative ways of dealing with X situations and X classes or the alternative witch was to reroll a toon and spend a shit of time grinding your way back up.
To me it seems like that people stopped thinking about what they could do about X situation, players just seems to whine or blame ANYTHING else but them self.
Whine/trashtalk/blame, is never gonna fix anything.
The only thing you can really do something about is you own ability, but its SO rare to see people admitting that. If its the players ability to infact see its there own fault or they just dont wanna admit it, i dont know - its just strange to me how most gamers turned over the years.
Your thoughts?
Most games were never anything 'competitive'. People understand that world pvp, the type that existed early on for the most part, was inherently unfair and thus didn't worry about balance too much. A good example is Vanilla WoW to TBC. Vanilla was largely imbalanced but because the pvp was focused on world pvp and large battlegrounds the issue didn't come up much. In TBC they focused on significantly smaller battles and made a ranking system so suddenly balance was very important. It helps that high damage or larger group numbers tend to water down balance issues by making correct decisions mean more also.
People complain about balance more when games or pvp modes are marketed as being 'competitive'. Things like Arena or tpvp make you want as fair a competition as possible because there is a ranking you are getting (or should be in the case of tpvp).
#1994676 Mentality of pvp players nowadays
Posted
Ritualist
on 05 October 2012 - 10:04 AM
If your castle is made out of shit, you might be the king of your castle, but you are still living in shit.
I pushed myself in SC2 and DOTA2 and I improved.
I don't see a reason for doing that in GW2.
#1844566 Zhaitan is down (by [love]) ! SPOILER ALERT !
Posted
Eon Lilu
on 30 August 2012 - 12:20 AM
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