Don' t you dare to infect spvp with gear progression. You farmers already did that to world versus world and we now have ascended gear, if you don' t like playing spvp for the sake of it and need a prize to motivate your lazy bum than spvp isn' t suited for you. Turn spvp into gear based skirmishing and gw2 will just be another wannabe wow.
General Typhus, on 22 November 2012 - 07:36 AM, said:
But you just demonstrated your logic is exactly the same. You are trying to pass your opinion of this game as fact and implying that if it doesn't take the direction that you want it to it will be sub-par.
No, we demonstrated that it's not just our opinion, it's simply a fact that the game took a direction opposite to the one they have been advertising before and for 2 months after release.
I don't know who's balancing over at ANet, but they've got no idea how to balance a class. Maining a thief myself, I was hoping the BS build would get toned down and other builds buffed slightly. Instead ANet decided they want everyone to run D/D...
I've shelved my thief and honestly I've lost a lot of interest in PvP after this patch. Another patch like the last one and I'll probably just uninstall.
Did you have fun getting them? Isn't Agnoy like Spectral Agony in GW1?
Did I have fun spending hours in WvW to get my gear with tokens for WvW? Yes.
Am I going to enjoy being forced to keep up with a power curve by grinding a PvE dungeon with gated content to keep an even playing field in WvW when my time is already limited? No.
Do I care all to particularly about the dungeon token gear? No.
Do I care that they are slipping down the slope of a power creep which murdered every aspect of GW1 from its PvP to its PvE? Yes.
Do I care that they gated their content with a nonsensical mechanic that I will have to keep updating to do more content? Yes. (So much for skill > gear. So much for everything GW1 stood for...)
Next up, they add gear progression to PvP because "thats what everyone wants".
I'd have seriously taken a dungeon full of Kohler as trash, boss, and mega boss mobs rather than some gated garbage. What is the point of gating? To add an artificial delay on the progression of your content. This has been WoW dance for as long as I can remember, locking people out of raids for a whole week after a single run. Why? To pad out the progression. And in there case it made sense, you were paying them monthly. In this case it makes *-all sense.
And there isn't a single reason provided for why the gear couldn't be exotic stats + best in slot gem + infusion slot. None.
What happend over the years?
I remember playing mmo's for like 10 years ago, some games where imballanced beyond imagenation however people found creative ways of dealing with X situations and X classes or the alternative witch was to reroll a toon and spend a shit of time grinding your way back up.
To me it seems like that people stopped thinking about what they could do about X situation, players just seems to whine or blame ANYTHING else but them self.
Whine/trashtalk/blame, is never gonna fix anything.
The only thing you can really do something about is you own ability, but its SO rare to see people admitting that. If its the players ability to infact see its there own fault or they just dont wanna admit it, i dont know - its just strange to me how most gamers turned over the years.
Most games were never anything 'competitive'. People understand that world pvp, the type that existed early on for the most part, was inherently unfair and thus didn't worry about balance too much. A good example is Vanilla WoW to TBC. Vanilla was largely imbalanced but because the pvp was focused on world pvp and large battlegrounds the issue didn't come up much. In TBC they focused on significantly smaller battles and made a ranking system so suddenly balance was very important. It helps that high damage or larger group numbers tend to water down balance issues by making correct decisions mean more also.
People complain about balance more when games or pvp modes are marketed as being 'competitive'. Things like Arena or tpvp make you want as fair a competition as possible because there is a ranking you are getting (or should be in the case of tpvp).
But why would a person want to improve oneself if the game is poorly designed? I mean, even if I'll be as amazing as I can be - that won't change the fact that 8v8 and Capricorn make GW2's hot-join into a complete joke. Or the fact that asura are the default PvP race. Or the fact that FoV is beyond shit and you can barely see anything that's going on. Or the fact that mesmers and thieves really aren't that enjoyable to play against. Or ...
If your castle is made out of shit, you might be the king of your castle, but you are still living in shit.
I pushed myself in SC2 and DOTA2 and I improved.
I don't see a reason for doing that in GW2.