To be honest, "Max DPS" has always been the "meta" and most efficient way to run content in every game. Not max solo DPS though, but max group DPS.
The only reason why you bring support/healers in other games is so that they can keep the DPS players up in order to maintain group DPS.
It just so happens that in this game, support/heal is now allocated such that each player can heal on their own, and content is easy enough so that true support-dedicated character isn't really necessary in order to maximize group DPS.
The only way I can see support and other type characters having a resurgence is if Anet significantly ramps up the difficulty of dungeon content with the intent that the average group of players will not be able to complete it.
ReikouMember Since 09 Aug 2011
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