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Reikou

Member Since 09 Aug 2011
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Posts I've Made

In Topic: Do you wish the current dungeon meta was more varied?

09 May 2013 - 07:57 AM

To be honest, "Max DPS" has always been the "meta" and most efficient way to run content in every game.  Not max solo DPS though, but max group DPS.

The only reason why you bring support/healers in other games is so that they can keep the DPS players up in order to maintain group DPS.

It just so happens that in this game, support/heal is now allocated such that each player can heal on their own, and content is easy enough so that true support-dedicated character isn't really necessary in order to maximize group DPS.

The only way I can see support and other type characters having a resurgence is if Anet significantly ramps up the difficulty of dungeon content with the intent that the average group of players will not be able to complete it.

In Topic: Lowell's unicorn build still viable ?

02 May 2013 - 05:22 PM

It never was ever really "viable."

its a gimmick build.

In Topic: Looking for build to roam in wvw solo

28 April 2013 - 10:12 AM

View PostDrwaddy, on 14 April 2013 - 08:56 PM, said:

Hey everyone, I’m a long time DAOC player and I’m looking for a guardian build that can survive two or three people who are less skilled or geared than me and kill them.

To be honest, there really is no such thing.

The whole downed state mechanic in this game kind of ruins any sort of 1v2 or 1v3.  Assuming of course, you fight them at the same time.

In Topic: Distinct lack of Engineers in sPvP

17 April 2013 - 02:50 PM

You must be playing at a very low level of play.

Engineers are currently one of the most used and overpowered classes at the moment, right next to Elementalists.

Do some research into the HGH build.

In Topic: Depth & The Trinity

17 April 2013 - 10:14 AM

I've found that the REASON GW2 lacks "depth" in terms of PvE, is that there is no competition at all due to the whole "everyone gets a medal" approach.

If we're talking about the gameplay of GW2 itself, there exists depth.  The problem is, due to everyone getting equally rewarded, there is no reason to improve your kill times.  No reason to get better at the game.  No reason to do anything other than take a long range weapon and afk autoattack zerg everything with full MF gear.

Because of this, GW2 gameplay SEEMS to lack depth, just like most games do when played at a low-skill level.