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Zeff NutMember Since 21 Aug 2009
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Posted XSevSpreeX on 19 October 2012 - 04:08 AM
Posted kKagari on 21 September 2012 - 09:08 AM
But now, apparently, there is a lack of content. Remember, this is different to 'I don't find the content fun'. There is also the exclamations that there is no new content, when the game has neared the end of its first month.
So I ask you this first; what is your /age. How much did you pay for the game? I paid the full 60 USD. The last game I paid 60USD for which lasted me over 30 hours was Dark Souls. It took me 30 hours to complete the game for the first time, and considerably less on subsequent playthrus. I clocked about 90 hours total in the end.
At the time of writing this, I have spent 110 hours in GW2. None of which was in AFK. I considered all 110 hours of that time spent, fun. But fun, is beside the point in this topic, just to reiterate. What I find fun doesn't equate to what others find fun. But I'm completing content in the game, designed by the developers. My map completion is 31% and I've peppered some of that play time in with PvP and dungeon runs.
I paid 60USD for this. Not a cent more. Which other 60USD AAA game have you played recently that offered more than 30 hours of game time on your first play through. I say 30 because a skillful player, unaided by others, only doing PvE content, will probably have hit 80 and slayed the final boss. Why has it suddenly become expected of Arenanet to churn out new content like it is a subscription MMO?
Then there are those who say 'I'm going back to WoW' like it is a threat to Arenanet or the forum community. I don't care as much as the next guy. Why can't you play both games at once? Do you not have OTHER 60USD games installed on your computer? Does playing WoW delete those games from your hard drive?
TL;DR: This is a 60USD game, you can probably count with one hand how many other 60USD games that have constant content updates for free, with content that can last over 50hrs. Regardless of how fun you find this game or not, it is not lacking content.
Posted Krazzar on 14 September 2012 - 03:35 PM
Posted Milennin on 10 September 2012 - 12:10 PM
Posted Proseidon1 on 05 September 2012 - 03:32 PM
I'm your average player. I have a girlfriend and a full-time job, but I still love to play games all day. Even when I can't, I love to read the forums and learn about everything. This isn't what I'm here to talk to you about, however. I'm here to bring you a message. A message that is very important to me, and that I think you need to hear.
Are you ready? "Shut up."
Sorry, I had to get that out of my system. Seriously. Let me address some of the most mind-bogglingly stupid things I've read on this forum.
You don't know what grind is. If you use this phrase to describe Guild Wars 2, you are so very, very wrong. Do you want to know what a grind is? A grind is playing Maple Story, where to progress to the next level (out of 250+ levels), you have to spend one or more entire days only killing one type of monster over and over again. THAT is a grind. Doing quests is not a grind. Playing PVP is not a grind. Daily events are not a grind. Hearts are the closest thing to a grind in this game, and they aren't grinds, either.
Here's one I've been seeing recently.
"Proseidon, I hit level 80 and I don't have max gear! I'm supposed to have max gear now because it's horizontal progression, just like guild wars!"
Okay. Let me lay some logic down on your neurons. Guild Wars 2 is the very definition of Horizontal Progression. Once you get max gear, you never upgrade again. Ever. Across any new dungeons, new pvp, new expansions, etc. Not once. That's horizontal.
And you bring up Guild Wars? Are your rose tinted glasses messing with your eyes? Let me run down the list of what you had to do in Guild Wars after hitting 20.
- Get Droknar's Forge gear (the first gear that had max stats). 5k, not even including mats.
- Get a 9 req max stat weapon. Sorry, did you forget how expensive these were? 5k+.
- Get the appropriate max-stat upgrades for your weapon. The best ones were expensive. I'll be generous and say it was only 5k.
- Get a full set of the best runes for your armor. Depending on your class popularity. Still about 10k.
- Get all of the appropriate skills (and elites) necessary for your build. At least a day or two worth of playing.
So, to wrap this all up. For the Love. Of. God. Stop whining. Stop making up stories. This game is very simple. You play it and enjoy it or you don't. No subscriptions, no worry, no hassles. If you have legit criticisms, by all means, say them, but sometimes this feels like I walked into a kindergarten class and one kid said "There's too many vegetables, we wanna eat cookies for every meal!" And of course all the other kids love cookies too so they're like "YEAH $^@$ HEALTH LETS GET SOME COOKIES!" And logic and reason flies out the window and an angry mob of 5 year olds destroy an entire town.
Posted DrunkenMadKing on 03 September 2012 - 06:28 PM
To everyone that says the waypoints are too harsh I understand your point....however the game has only been out 1 week. You have not figured out that you can make a bunch of money easily in the game. That is coming soon. As you get items up on the Trading post you will make money. There will be crafting materials needing to be sold, there will be weapons and armor to be sold, there are gold weapons you won't need. Gold weapons will be salvaged for globs of ecto's (yeah ecto farming). As you slowly or modestly accumulate gold the issue of the cost of waypoints will become a non issue.
Right now it's painful because people haven't developed enough yet in the game. The economy is brand new. Some people that are at 80 in one week have about 8-10 gold. This means in less than a month or two they will have their cultural armor. Maybe even shorter. I am simply stating that they are trying to create a sense of accomplishment so that you don't see thousands of people walking around in the cultural armors week 1.
People will have to make choices on which armor set they work toward first. Then after that they can then make a decision on the next one.
It will take some time but I again think that while it won't be as easy to "feel rich" in this game... that isn't a bad thing.
It creates some challenge.
Posted Xynth22 on 03 September 2012 - 08:15 AM
You get the best stats and have to work for cosmetics
I know about the Orr karma sets, each piece is 45k karma plus, which if memory serves me right would take roughly 1500 total events in Orr for the set at 300 karma an event (which isn't always the amount you get i know but is a general normalization)
Each event takes roughly 15 to 20 min or so using conservative estimates that's roughly 40 hours of EVENTS for entry-level gear that is not even made for my build. Also, correct if i'm wrong but i'm pretty sure they are yellow. not max stat orange
So 40 hours of playing the game like you normally would anyway is a bad thing? Sounds like you just wanted to be spoon feed everything...
Also, I'm not sure on the whole item ranking yet. I assumed orange was just unique items that looked awesome and had the same stats as yellows, though even if they aren't it still doesn't change that your goal is still that 1 set of gear.
How is it not a horizontal-plateau? There is only 1 set you will ever need when you finally get it. A gear grind is where you need to farm one set of gear to get another set of gear to take out the new boss, so that when the new raid boss comes out you are prepared to grind yet another set of gear to take out that boss and so on and so forth. In gw2 once you have the best set of gear you are done and only need to look for cosmetic items if you choose to.
Posted Lord_Demosthene on 03 September 2012 - 07:59 AM
I do however have a problem with havign to grind to simply be able to properly stat and build my character.
OP clearly never played Guild Wars Prophecies shortly after launch. WTB superior absorbtion 83k! No, you had to grind for your stuff - solo farming or UW/FOW if you were really good. The thing is, back in 2005-2007, at the peak of game's popularity, none of this stuff was considered grind, until titles and GWAMM title track was introduced - yeah, the latter was pretty much grind, regardless of whether you played the economy or just sold directly to the market.
Understand this: game's barely launched. We don't know where end-game runes drop and from which mobs, TP has been barely functional for the last few days hence it's difficult to find rare stuff or it's excessively overpriced. At this time in the game, the single, most valuable thing is information - and since you lack it, you feel like others are ripping you off in TP on "extremely rare" gear components, or that the game itself is a grind, when it clearly isn't.
When I played GW:Prophecies beating the last missions with my droks armour (which I barely afforded), and only a single minor axe mastery rune, it felt like a great achievement! My axe was pretty bad as well. But you know what - it didn't hold my progress. I beat the storyline, started farming and eventually outfitted myself in good-looking 15k gear and end-game runes, including the overpriced superior absorb and superior vigor ones.
So yeah, to an old GW veteran like me, who hasn't been spoiled by late-game Nightfall/EoTN economy (where the basic stuff was extremely cheap), the compulsory grind pretty much doesn't exist at the moment. Every MMO launch is like this, demands are infinite, supply is scarce and information is mostly unconfirmed rumour. Exploration time! Take risks and gain knowledge about the game through first-hand experience, that's what the early days in every MMO are about. Learn to enjoy the moment, because soon there will be no secrets, no wild rumours, no great scandals - instead everything will be bloodily predictable and as a result will likely feel much more of a grind than ever before.
Posted Vayra86 on 31 August 2012 - 11:53 AM
Now that I have gotten used to a different game, I also came to realise that a game is actually way more entertaining, more fun without goals that are set for you - I now set my OWN goals for the playtime I have available. One day I'm hunting down skill points in random zones, the other I try to grab some vista's and get 100% completion elsewhere, and when something gets tedious I switch to some sPVP.
I have never been so relaxed playing an MMO as with GW2. Truly a great change. But you only notice this when you realise that in every other MMO you're actually a slave of the system. GW2 does not have that.
Posted Rynhardt on 23 August 2012 - 02:39 AM
Posted kendro1200 on 20 August 2012 - 08:02 PM
in wow u can level to max and then do bgs, and pvp or do epic raids with progression and good rewards. So raiding is optional ( i dont consider raiding grind since u dont have to repeat a raid lot of times to get the gear needed) in fact in gw2 u need repeat a dungeon more times to get full gear.
in gw2 u can do pvp at any level, when u level to max (in pve or pvp) u can grind for optional cosmetic rewards.
In wow u can pick if u want raid(gear progression) or grind for cosmetics(get easy gear through professions and rep and collect mounts, old raids skins, pets, tittles) like gw2, u need max level to pvp.
in gw2 u can pvp at any level and u cant pick if u want cosmetic grind or stats grind (only cosmetic grind)
bassically in wow u can pick if u want play gw2 style or hardcore raider style, which is the perfect system, but the problem with wow is that its too old and thats why gw2 can win in some aspects.
That bolded statement is false in every form and fashion. Raiding was a grind, pure and simple. You went into a single raid multiple times in order to finish off a tier set, and then you did it again, to get a slightly better tier set, and then (in MoP) you'll do a third series of grinds to get a slightly better tier set. Raiding in WoW is a grind, it will never be anything but and in fact the dungeons in GW2 are far more kind in the giving of gear than the WoW raids.
(switching back to frost2k's topic now)
If the GW2 end game doesn't fit your taste at the moment but WoW does, then go away, we don't need or want you to play with, because you'll just want GW2 to be more like WoW and you are a minority, the rest of us don't want that. GW2 is different, we play it because it is different.
I like the concept of optional grind, grinding for cosmetic combat unrelated choices.
GW2 does have far more content available to players than any other MMORPG to date, because all content will always be relevant. Other MMORPG's have a level grind that you have to complete before you can start playing the game, with GW2 you are always playing the game. If you enjoyed playing the game, then you will still enjoy playing the game after you hit 80, because nothing has changed really, only that you can now go anywhere in the world.
The pvp in GW2 is the most balanced pvp in an MMORPG to date, WoW can't even throw a stone as close to the game balance GW2 has. The closest Blizzard can attempt is to create artificial realms called tournament realms and try to limit the access of items people have on those servers to an insanely small number, in order to only support a handful of builds, and even then there are huge imbalances between classes and specs. The fact that MRP has remained king of 3v3 combat should be a heralding testament to the real imbalance of the game, it's not the same MRP team, always a different team, but MRP when played well, will always beat a better team of a different comp.
GW2 has an optional grind that you aren't forced to participate in to succeed, because your personal skill is a much larger contribution to your success than the gear you wear. If you don't like that, then go away.
Posted Shamadamun on 10 August 2012 - 08:00 PM
The sky is falling! The sky is falling! GW2 is clearly WoW!!
Now we have to grind gear to stay competetive with other pla- oh... wait... It's aesthetic.
Any reason this forum feels the need to beat this topic to death?
Posted The Comfy Chair on 05 August 2012 - 08:50 PM
My Sylvari is called FiftyShadesOfGreen as well.
I guess i'm not invited to the role players Christmas party.
Posted Fatalis on 06 August 2012 - 01:59 AM
You never left to go adventure without a full party.
However with that no longer being the case, they are no longer needed.
Anet originally had a system in place where each player had a partner NPC follow them around, but just think about that. If they used that system, then the amount of people that appear in the game would essentially double, add anymore and who knows how many people you would be seeing on the screen.
Posted dd790 on 05 August 2012 - 06:54 PM
Another reason for flops is games being broken or buggy on release and then lacking patches/fixes. Anet have demonstrated with last patching GW1 on the 26th July that they won't just take our money then vanish, if there are problems, they will patch them, even nearly a decade later Anet are still updating GW1 even without subscription fees.
The final problem with many games these days is DLC or post release costs. Anet has show with Guild Wars 1: Beyond and Game Events they are not against giving us new content for free, that coupled with the lack of subscription fees and the acceptable Price:Content ratio we got in expansion packs for GW1 is a big boost to me. I think GW1 expansion packs were between £20 (if very lucky on a deal) to £30-35 direct from Anet, and you got a whole new game with Factions/Nightfall with new skills, professions and mechanics and we got even more new mechanics with EotN. Compared to some games (paying £7.99 for 1 new Spec Ops map and a couple new MP maps in CoD:MW3 for example) this is an amazing deal!
I got thousands of hours out of Guild Wars 1, pretty sure it's the one game I have played longest even counting games you had to complete in one try before the invention of saving your progress, and games you had to enter the code for before playing!