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The Condor

Member Since 15 Aug 2011
Offline Last Active Dec 17 2013 01:18 AM

Posts I've Made

In Topic: Update Notes for December 10th

17 December 2013 - 01:20 AM

View PostEl Duderino, on 13 December 2013 - 02:49 AM, said:

You do realize he said, and I quote, "Ain't nobody got time for [ascended armor stats]," right? It was specifically in response to my argument that ascended armor is part of a huge increase in effective power and he said that nobody find the stats useful. So, if the gear is useless, what's the point in trying to get it? How does something that is entirely useless and nobody would want to get (since that was the argument if you go back and read it) also proves entertainment for players? I don't know about you, but I generally don't play games to acquire useless gear. Especially gear that is that ugly. You simply can't argue two opposite points just because they both defend the game you love. It doesn't work out logically. And, no, I wasn't attacking him, I was defending my position that ascended armor, like the rest of ascended gear, is highly desirable for it's stat increases which amount to about 20% over exotic as a whole. If you retead the thread you might realize X-ray was attacking me since I never singled out his post - he singled out mine.

I didn't take "ain't nobody got time for that" seriously, and I'm fairly certain it's just a joke.  That quote is a reference to a popular youtube video.  What I took as his actual argument was further along in the post where he said he didn't see a reason to get it personally.  Ultimately, x-ray would have to clear this up, but I think my conclusion is the most logical, unless x-ray makes a habit of randomly switching vernacular.

Yes, he did respond to you first, but that was clearly not an attack.  You, on the other hand, picked apart his posts and made accusations on them, and then he defended himself.  I think most unbiased people would read those posts as you going after him.  And you did single his posts out, several times, just not the first time.  Doesn't seem very "dude-like."

I'm not sure if "You simply can't argue two opposite points just because they both defend the game you love" was directed at me, but that's certainly not my point of view.  I don't like the ascended tier, but I was relieved to see that at least the ascended armor was such a low increase that I didn't feel compelled to get it.  That's what x-rays posts sounded like too.

The thing is, I agree with a lot of what you say.  I almost quit when ascended trinkets were introduced and did quit for a while due to the living story.  But your attitude is exhausting.  Really, the vitriol and knee-jerk negativity of all these black knights is bordering on pathetic.

The black knights don't seem to realize that they're just as bad as the white knights.  Black knights attack them for blindly defending the game while blindly opposing it.  Like the gem store fireworks during Halloween, remember how bad that got over a nothing issue?  For example:

View PostMazingerZ, on 11 December 2013 - 06:54 PM, said:

Never mind how manipulable it is.  It could require you to get 2000 of something that drops like candy (see, it's not a grind!).  You still need 2000 to hold onto, so that makes slots even more valuable.  All because of the implementation.  Removing an arbitrary limitation that costs them nothing to change at 10 bucks a pop isn't my idea of value.

It and the bank slots are artificial limitations designed to pull money.

I explained this issue in a previous post that you probably didn't read.  But basically, yes it is an artificial limit, but it's not necessary to have so many mats.  Unless there's 2000 of a mat you need that I don't know about.  Candy corn maybe?  But seriously, who gave a shit about that mini or the 20 slot box?  Either way, that would be a personal issue.

In Topic: Update Notes for December 10th

13 December 2013 - 02:30 AM

View PostEl Duderino, on 12 December 2013 - 04:01 PM, said:

But, weren't you just arguing that there is no reason for the playerbase to want to get these things??? I don't understand. The two things you are arguing are clearly at odds with each other. Either, they are worth while and therefore add to the list of things to do in the game - or they aren't worthwhile and won't add to the list of "fun" things to do in the game.

Holy shit, you're attacking someone for expressing his opinion and it seems as though you're misinterpreting him.  He said he doesn't see the need for it and personally won't work towards it except maybe in a casual manner, at least that's my take away.  He's also saying it's there for the people who need something to grind for.

I don't think this is an uncommon opinion and many, including myself, probably share this sentiment.  Most people agree the ascended tier totally sucks, but at least are happy that the stat increase, while substantial, isn't necessary to do everything in the game (except high level fractals).

I also want to go back to a conversation earlier in this thread about the 800 gem cost for 250 crafting slot expansion and the incredible lack of insight shown there.  That expansion actually does a lot, it's just that it's either too little or too much.  What I mean is some mats need more than 250 in it's slot, while most don't.  Most people probably don't need 500 cooking materials, ascended crafting crap, most rare mats or fine mats.  People need more common mats slots, and sometimes fine and rare mat slots.  What if you could buy a specific expansion for a section of crafting materials for 200 gems?  That seems more in line with needs.

I want to break this down even further though, how necessary is it to have more than 250 in crafting slots?  I know i used to have tons of hard leather and mithril until i could get craft it to other stuff with the addition of ascended crafting.  So now, as long as you have 450 in two or so crafting professions, you can convert your common mats and casually work towards ascended items, or sell them.

If you're not going for a specific item, you generally don't need more than 250 of any mat.  Exceptions include ectos, obby shards, mystic coins, I'm sure I'm missing a few.  Otherwise sell the rest, I've sold a bunch of t5 fine mats because I have no need for them.  If you have more than a stack of lodestones or t6 fine mats, chances are you're working towards a legendary or a really cool exotic.  In which case you'll save them up but get rid of them at some point in time and go back to not needing more than a stack of them.  So this crafting expansion will save most people several slots in their bank or on their mule.  My point is this isn't as big of a deal as people want to make it out to be.

In Topic: Need a good Ele WvW build

20 November 2013 - 11:01 AM

View PostIviviana, on 20 November 2013 - 02:02 AM, said:

What kind of power build are you running?
I want a nice build that wouldn't be all about just support seeing as im not in a a big group, i roam around with just one other person.
I'm interested in a good power build that isn't for 1v1 because when more than 3 players come into a fight its just running around hoping not to die...

This is the build I use most of the time:

http://gw2skills.net...63gohhVxo DMA-w

The skills can change, signet of air could be swapped for another cantrip, but I generally like the constant speed buff.  You can also change cleansing wave to vital striking, but I find having a way to quickly ditch a condition like cripple is better.  Attune to water when you need help surviving.  Mostly stick to fire attunement for constantly stacking might, which works with a conjured weapon as well.

Me and my brother can duo cap supply camps with this.  He runs his defensive guardian and pulls everyone and I aoe bomb them.  It's better against large groups of enemies than in small fights, but it works.  What I like is earth staff and water 4 help us make a quick get away if need be.

If you want more survivability, run sentinel's gear instead of soldiers, and switch trinkets to more defense based as well.  Just try to keep a power stat boost on everything.

If your partner fights in melee range, then you can use lightning hammer instead of ice bow and take down individuals faster.

In Topic: Fractured

20 November 2013 - 04:35 AM

View PostEl Duderino, on 20 November 2013 - 04:11 AM, said:

I hate to tell you, buddy, but *gasp* ANet said they never planned to NOT have vertical progression. Everything is, as they like to say, on the table.

View PostFeathermoore, on 20 November 2013 - 03:42 AM, said:

Where did they promise this? All I remember was them answering the questions about the possibility with "We have no plans to add another tier at this time." I don't remember them ever promising they wouldn't.

Not that I think they would at this point. But I don't remember such a statement ever being made. It was a big deal that caused a lot of players to leave when they refused to put their foot down on whether they would or would not add more tiers.

Agreed, they're not likely to add a new tier, but not just because it would piss the players off and make them leave.  Also, they ran out of colors, and yes, I think about these things.  Without a new color for a new tier, logic dictates they can't add a new tier.

look at the colors used (from the rainbow):
white:  common
gray:  unusable common
yellow:  rare
orange:  exotic
red:  commonly used with broken items, or ascended if you don't count pink
green:  masterwork
blue:  uncommon
purple:  legendary
pink:  ascended

What's left?  I don't see them using black.  Turquoise maybe?  The rainbow of colors is used, they should stick with that.

In Topic: Need a good Ele WvW build

20 November 2013 - 12:15 AM

I play an ele in wvw a lot, and they have a lot of versatility.  The bunker build linked here is a great support build if you like that.  I run a power ele build with 30 in fire, 20 in arcane power for blasting staff.  Many builds work so I'll give a few overall notes:

-arcane power is very helpful, maybe less so after the next patch, but right now a reduction in attunement recharge is crucial.

-staff is the premier weapon in wvw for group play.  It keeps your squishyness at range, water has good support, fire has excellent damage and good aoe spam, earth and water 4 helps for control when needed, air 4 is good for running, and air 1 is great at tagging enemies.

-Eles are great at laying down powerful aoes and it works well with group play.  The aoes act as a deterrent for enemies to run through so it supports your armies and creates a nebulous wall that keeps squishier enemies at bay.  Scepter/dagger is great for 1v1, but going melee range in zerg vs. zerg is good way to die quickly.

-cantrips and survival utility skills like arcane shield are crucial for making it out of a tight spot, have at least one.  If a zerg is sieging your keep, mistform will get you into the keep to help defend.

-summoned weapons are pretty awesome, especially the ice bow.  Ice bow keeps you at range, offers control, and has a kick ass aoe.  Lightning hammer is great damage and can blind, but use cautiously.  Fiery greatsword pumps out aoe like nobody's business, but it puts you at closer range so there is a risk.  Summoned weapons also help the group, such as a warrior had to retreat from the front lines can pick up the spare ice bow and contribute while he heals up.

-survivability.  Eles always provide good something, be it support, damage, or control.  But they're intrinsically the squishiest class, so you got to survive.  Celestial gear works well, I personally run soldiers gear for a lot of power.  Settlers and clerics is okay, but too much is overkill.