El Duderino, on 04 November 2013 - 12:17 AM, said:
Customers usually get to say whatever they want. And, guess what, most companies are usually pretty happy when an irate or upset customer decides to do business with them again.
I'm not sure what company takes the stance that "they don't accept that kind of attitude from their customers" but I'm pretty sure that company won't be around for long.
No company just says goodbye to customers for being jerks. At least none that plan on staying in business for long, because it is customers that pay companies. They can't live without customers.
These and similar problems just stem from both the market's immaturity and the fact that digital goods and services generally slip through consumer laws in many countries. I'm russian and live in Russia (not the best example I know) and guess what, while technically all and any of my digital purchases are 'protected' I can spend five years trying to sue anet and achieve absolutely nothing, since law enforcement is pretty much nonexistent in these markets.Be it physical goods I would not have to do much to get my money back at least. Should anet be selling spoiled meat they would be out of business the next day after I file a complaint and it's found out. Should they spread inaccurate advertisements about the cars they sell they will get ruined on the fines they will be collecting left and right. But online gaming? Nothing remotely close. They can say all they want, put terms that directly contradict state rules into their eula, ban you for no obvious and factual reason and/or without letting you know each and every detail in the prescribed manner and get away with it. Yes, it is directly against our consumer laws, but who cares? (In fact there was a similar case in recent years against a local mmorpg distributor. The person spent 3 years at court to get ~20$ (seriously) out of the company. You get the idea.)
When the laws are not there, strange things happen. In fact, I'm quite sure the current crisis on the mmorpg market is largely caused by the lack of regulations which lead to the market being flooded with crap instead of actual product. At least more conventional entertainment production is subject to standards and regulations, and you can't just get away with 'done when it's done' in business software development.
4. and 5. with 4 you ask to remove strategic depth and with 5. you want to reimplement it. How about a proper rework of combis, making all of them viable one way or another.
What I am proposing is exactly what you say. Rework the 'combinations' away from combo fields open up to anyone and thus open to abuse to skill-intensive and strategic combinations within each character's skillsets. And not on the level of 'press 1 than 2 and you gain a lil might' like it is now. Look at moba games, they have so much more depth in just four skills than gw2 has across all of the weapons, utilities and traits.
Your options will not only remove zerging, but also all the fun of the Guild Wars 2 combat system.
The fun in what? Spamming all of your skills on cooldown without an afterthought or any type of strategy? Also FYI:
1. 85% of above of all skills in game are cleave or aoe, thus hit multiple targets
2. Ones that do not generally have higher single target damage
3. You will keep spamming aoe and killing your allies, because that's what you always do, and also AOE IS BETTUH ULWAYS
5. We have that, strategic effects like combo fields.
No we do not. First off, 95% or more of all combo effects in the system are useless filler. 1s burn on arrows? REALLY, ANET? Miniscule life steal? Really? Only like 4 or 5 effects total out of the whole combo system are worthwhile and they are the ones that get abused.
3. The downed state is what makes this game unique and interesting.
Sorry I should have read this one first, now I concede; no argument can be held with the likes of you. If all of the flaws of the downed state and the damage it does to the combay system is not obvious for you, I'm honestly at a loss of words.
Anti-zerg condition? You must be kidding. Contagious aoe poison is not going to stop any zergs anytime soon especially with the abundance of mass condition cleanses zergs run.
Three easy steps to remove zerging from the game:
1. Remove aoe target cap. You get into range = you get hit. Enough with this casual stuff.
2. Make all attacks hit friendlies if they are in range.
3. Remove downed state from the game. If you die, you die.
4. Remove the combo fields from the game, they do nothing to incenitive a skilled and strategic combat pace but rather lead to mass abuse and degenerate uses.
5. Make some weapon skills that are not just 'DUUUUU DOMOGEZ' but have actually complicated and strategic effects. Combat system as it is now is complete and utter failure.
In other news:
None of these will ever be implemented because of their shitty netcode and server architecture and total pandering to casuals, which renders anything but encouraging blob zergs near impossible.