I dont see a problem here. Do not want someone on your group for whatever reason? Kick them, spare your time and breath on something more worth it than arguing with random retards in a video game.
Want to kick someone for an actual reason? Spend like 5 seconds telling the group that you are pretty sure he will slow you down and he has no respect to whatever rules the rest of you chose to abide. Plain and simple.
Fire the incompetent developers from their team and hire someone with a clue on how to design content. Then I will remember this momentous moments. I'll be telling my grandchildren that I was there when reason finally triumphed over shortsighted cash milking policies of an obsolete and sinking monopolist company.
The fact that the people in charge let them release such content is a disaster. It is as if we put five year olds in charge of nuclear warheads. Actually, it's even worse. The utter lack of competence amongst gw2 developers and senior management is, however, not surprising anymore, not after everything the game has been through.
Their server architecture is such a mess that creating ANY group-oriented outdoor content is a spit in the face of everyone who spent at least a cent on thier joke of a game. Dealing with lags, party breaks and overflows? I'd rather go deal with russian tax police, seems less of a waste of time.
Not to mention scaling has been the major issue with their previous failures of world bosses which was teq and they did not snap a finger to fix their horrid and bug-ridden scaling systems. 50x the hp pool for wurm? Nah just a bug. Believe them, they were not even trying to place even more ♥♥♥♥blocks in their temporary time gated joke of a content. They are not just competent enough to get the major issues nailed down even after the previous occurence sparked an outrage from the community.
El Duderino, on 04 November 2013 - 12:17 AM, said:
Customers usually get to say whatever they want. And, guess what, most companies are usually pretty happy when an irate or upset customer decides to do business with them again.
I'm not sure what company takes the stance that "they don't accept that kind of attitude from their customers" but I'm pretty sure that company won't be around for long.
No company just says goodbye to customers for being jerks. At least none that plan on staying in business for long, because it is customers that pay companies. They can't live without customers.
These and similar problems just stem from both the market's immaturity and the fact that digital goods and services generally slip through consumer laws in many countries. I'm russian and live in Russia (not the best example I know) and guess what, while technically all and any of my digital purchases are 'protected' I can spend five years trying to sue anet and achieve absolutely nothing, since law enforcement is pretty much nonexistent in these markets.Be it physical goods I would not have to do much to get my money back at least. Should anet be selling spoiled meat they would be out of business the next day after I file a complaint and it's found out. Should they spread inaccurate advertisements about the cars they sell they will get ruined on the fines they will be collecting left and right. But online gaming? Nothing remotely close. They can say all they want, put terms that directly contradict state rules into their eula, ban you for no obvious and factual reason and/or without letting you know each and every detail in the prescribed manner and get away with it. Yes, it is directly against our consumer laws, but who cares? (In fact there was a similar case in recent years against a local mmorpg distributor. The person spent 3 years at court to get ~20$ (seriously) out of the company. You get the idea.)
When the laws are not there, strange things happen. In fact, I'm quite sure the current crisis on the mmorpg market is largely caused by the lack of regulations which lead to the market being flooded with crap instead of actual product. At least more conventional entertainment production is subject to standards and regulations, and you can't just get away with 'done when it's done' in business software development.