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Member Since 16 Aug 2011
Offline Last Active Apr 21 2014 01:04 PM

#2318143 Tera Rising & Guild Wars 2 - new classes

Posted raspberry jam on 18 April 2014 - 03:13 PM

View PostTevesh, on 18 April 2014 - 12:19 PM, said:

Stealth is a forced and contrived gimmick which is illogical, toxic to game's health and the community. Obviously it has many fans, as every easy mode class, build or ability does. Oh, and most people, thankfully not usually present in gw2 community, enjoy stealth just for the ability to gank low level unaware noobs. Must be the kinds of people ganging up on women and elders in the backstreets at night.

But regardless of the stealth players and the community, it's obviously unimportant for gameplay and thus should be removed from the game completely. Visibility advantage full stealth provides is insurmountable by conventional tools without making other classes overpowered to compensate. Stealth offers little to no gameplay in itself and only forces people out of their preferred build to be competitive, while itself adding nothing to balance and diversity.

An example of stealth done right would be Planetside1, where being a stealth class limited your weapon choice to pistols and your inventory to 4 slots, compared to 16-24 slots other classes have. When translated to gw2 terms, it means reducing thief damage by 70-80%, removing utility skills altogether and slicing the health bar in half. Of course all of the stealth fan crybabies will instantly bail, since the only reason they are playing stealth is because it is inherently OP.
Stealthily standing right in front of someone in broad daylight in an open field is of course something that have no place in any good game. That's why it's in GW2.

#2317996 GW2 has a content, not a feature problem.

Posted rukia on 18 April 2014 - 06:02 AM

Breaking the MMO mold in ANets eyes is denying us much needed/wanted features and content in order to be different.

No particle effect slider *this seriously baffles me at this point. Still blind as shit in any group setting.

No proper end game

1 spvp mode

Pure dps game

Man we sure are breaking the mold here~ let's be honest that ship sailed forever ago.

My idea of breaking the mold would be like how Rift gave the ability to play any role on any class, it's been stated many times before but ANet did not have to reinvent the wheel. I see no reason why we can't have end game pve progression aka raids with tons of bosses thrown in like tequatl and 3wurm without it being a massive zerg fest.

IMO proper raids would fix this game in a heart beat, we wouldn't run into the overflow issues, zerging issues, all these complex event bugs and other bullshit I run into when attempting these events. And really.. they are 15 minute events either way. I can spend hours in a WoW or Rift raid just on one boss.

In GW2, you are spending hours not to get into an overflow WAITING for the boss. Lol


#2314385 Cash->Gem<->Gold Conversion

Posted nerfandderf on 05 April 2014 - 07:04 PM

View PostNaevius, on 02 April 2014 - 04:53 PM, said:

P2W is a situation where you NEED to spend real $ to compete/win, not where you CAN spend real $ to save time.
that is your narrow definition.

This is dress up barbie winning in PVE is the most toys.

anet is nerfing champtrains and removing gold sinks ->show they plan to reduce gold income to the players.  why? to increase gem sales. They removed the goldsinks that werent working and nerfed income again.

That alone shows that they have tailored development to the $>Gems>Gold

#2313040 What GW2 does right

Posted raspberry jam on 01 April 2014 - 07:43 AM

View PostMordakai, on 31 March 2014 - 07:52 PM, said:

Seriously, how can any MMO still have "first tags" on kills?  I'm so used to just getting credit for killing stuff that when in other MMOs I don't, I think it must be a bug.
A lot of things in that article are plain false. For example, levels don't all take the same amount of time. Rewarded exploration isn't actual exploration, it's running around filling in the checklist. And so on.

Most MMOs only reward one set (xp & loot) per dead enemy to avoid zerging, and have tagging to avoid kill stealing.

#2308012 Hackers, WvW Season II and Anet's apathy

Posted MazingerZ on 19 March 2014 - 04:48 AM

QOL issues take a back seat to content that keeps a majority of the playerbase playing.  Only if you managed to garner enough community support to get people to stop playing will it get a higher priority.  WvWvW is largely just there to maintain population (hence the addition of another map since people couldn't get onto the realm maps, as well as a theoretical testbed for mechanics).  Between PvE content patches to maintain player login concurrency and their sacred sPvP eSports, WvWvW probably ranks #3.

#2308171 Why don't people like Activities?

Posted MazingerZ on 19 March 2014 - 01:35 PM

Because it gives crap rewards except a loot bag every 30 rounds, a title after completing 7 long, tedious and boring achievements, and is utterly and I mean utterly pointless and boring.  I know the game as a whole is overall very unrewarding, but let's not give any legitimacy to the parts that are the least rewarding.  Man, if only there were, you know, cosmetic rewards and stuff to be obtained from collecting some form of Keg Brawl currency.  But that wouldn't generate any revenue.

#2285061 "We were making [the wurm] specifically for the hard core groups"

Posted assyrian dragon on 25 January 2014 - 02:58 AM

The real problem is it is not an event that you can do it whenever you want.
GW2 will suffer from putting timers on world bosses and making it take 100+ players to do it.
instanced boss is the way to go but Anet is so blind .

#2285019 "We were making [the wurm] specifically for the hard core groups"

Posted Featherman on 25 January 2014 - 01:07 AM

View PostMazingerZ, on 25 January 2014 - 12:21 AM, said:

Additional amusements abound.  Emphasis mine.
I'd take the quote more seriously if it wasn't laced so painfully with buzzwords. They're not pioneering game design, nor should they given the quality of their work. If they want to create content with proper tutorials and learning curves they should look at every game that came before theirs because there are some that do it seamlessly with restrictions that are far worse than the ones seen in GW2.

If players are learning they're doing it distruptively by detracting from the experience of higher skilled players. If you want to pit players against challenging content like wurms (really just bosses with gimmick mechanics) then these players need to have leanred all the concepts necessary to beat the content. Challenge should come from how they execute what they've learned.

And this is ignoring the fact that, logistically, challenging open world content doesn't work that well in GW2.

#2285016 "We were making [the wurm] specifically for the hard core groups"

Posted Gyre on 25 January 2014 - 01:04 AM

Please for the love of god do something about overflows and guesting.  It is utterly impossible to justify why people who are physically on a world are losing slots to entire guilds guesting over and then autorunning into walls to bypass the idle disconnect.  This has reached epidemic proportions on Desolation, it needs to be addressed.

#2285010 "We were making [the wurm] specifically for the hard core groups"

Posted Atticus on 25 January 2014 - 12:51 AM

Ugh it just goes back the fundamental disconnect AreaNet has with practical reality and what their playerbase want's when they great "hardcore" content in an open world setting. It should take any random MMO denizen about 2 seconds to think of a myriad of reasons why that's a bad idea but somehow a team of Developers can't figure this out? What is wrong with their development process, are people just terrified to speak up and call others out on dumb ideas or something?

#2284641 Nothing is sacred, everything can be destroyed

Posted Alex Dimitri on 24 January 2014 - 04:53 PM

Honestly LS was a huge waste of time and not fun at all, and this comes from bottom of my heart as a die hard fan of GW frenchise.
But then again no company in a world would say "yeah we made crap that people didn`t like and wasted year in creating it" some nice shinny paper, wrap all up and there you go.....after all it`s FREE gift !

Hell no Anet, you made crap LS and you were suffocating players for almost year now, for all this time we could get new maps, weapons, some story that makes sense, your "no grind" gimmick is total BS, simply enough GW2 is one and only game where you can grind your ass of and still be emptyhanded !

But i guess when your PR department has most imagination (from entire team) things end like this !!!

#2284566 Nothing is sacred, everything can be destroyed

Posted Kymeric on 24 January 2014 - 02:56 PM

One of the big things they're missing is "I was there way back when" only works for things that stick out.  That means they have to be exceptional, which not only means momentous, but rare.  "I was there way back when" isn't going to apply to a couple dozen two week events across a year.  It might apply to the big finale....

It's even more likely to happen from non-scripted, emergent events.  "I was there way back when..." the players gathered together in a massive protest... someone infiltrated our guild and stole everything....  the complete unerdog server rose up and defeated both competitors in WvW...

But GW2 isn't being designed with much room for that kind of thing to occur.

#2284167 Nothing is sacred, everything can be destroyed

Posted Desild on 23 January 2014 - 08:46 PM

Denial. This is sheer denial. They are in denial.

The living story is paying off? Oh really? In what way? How you can seemingly waste minimal development time to produce bite-sized content used to fuel your cash store driven game? Or how you use psychological conscription to force players to consume that content at the risk of missing it out forever? I can only wonder...

The only reason they are dodging an expansion now is no doubt because players can dodge expansions themselves when the game gets crooked. As we are now, playing for "free", we don't see the wrong in some of the money grabbing schemes they are pulling. The anguish of the lack of loot, the draining of quality rewards to cox boxes and cosmetics and the laziness that goes to the actual few rewards we get.

#2284155 Nothing is sacred, everything can be destroyed

Posted Konzacelt on 23 January 2014 - 08:33 PM

"You know, like you would in the real-world when something momentous happens!"

I can't tell which is worse: that ANet likens a game to real-life, or that they think the LS is momentous.

#2254235 ArenaNet clamps down on open speech

Posted El Duderino on 04 November 2013 - 12:17 AM

View Postharniq, on 31 October 2013 - 11:44 AM, said:

That post by Martin Kerstein is totally justified. Those people are trying to do their jobs the best they can. Demanding someone gets fired, saying he's an asshole or whatever is not a good thing. I don't accept that from my customers, and neither should Arena.net.

Customers usually get to say whatever they want. And, guess what, most companies are usually pretty happy when an irate or upset customer decides to do business with them again.

I'm not sure what company takes the stance that "they don't accept that kind of attitude from their customers" but I'm pretty sure that company won't be around for long.

Like I have mentioned before, my company pays an absurd amount of money to research everyone that considered our services and then bought elsewhere - especially the people that were considered "assassins" which were the people that were so upset with us that they intentionally talk trash and try to bad mouth our business. And yes, we have the highest customer satisfaction index in our industry for our territory. So, I'm pretty sure that the negative jerks that bad mouth companies are pretty dang important for companies to understand how they are screwing up and how to fix their problems.

No company just says goodbye to customers for being jerks. At least none that plan on staying in business for long, because it is customers that pay companies. They can't live without customers.