The real problem is it is not an event that you can do it whenever you want.
GW2 will suffer from putting timers on world bosses and making it take 100+ players to do it.
instanced boss is the way to go but Anet is so blind .
I'd take the quote more seriously if it wasn't laced so painfully with buzzwords. They're not pioneering game design, nor should they given the quality of their work. If they want to create content with proper tutorials and learning curves they should look at every game that came before theirs because there are some that do it seamlessly with restrictions that are far worse than the ones seen in GW2.
If players are learning they're doing it distruptively by detracting from the experience of higher skilled players. If you want to pit players against challenging content like wurms (really just bosses with gimmick mechanics) then these players need to have leanred all the concepts necessary to beat the content. Challenge should come from how they execute what they've learned.
And this is ignoring the fact that, logistically, challenging open world content doesn't work that well in GW2.
Please for the love of god do something about overflows and guesting. It is utterly impossible to justify why people who are physically on a world are losing slots to entire guilds guesting over and then autorunning into walls to bypass the idle disconnect. This has reached epidemic proportions on Desolation, it needs to be addressed.
Ugh it just goes back the fundamental disconnect AreaNet has with practical reality and what their playerbase want's when they great "hardcore" content in an open world setting. It should take any random MMO denizen about 2 seconds to think of a myriad of reasons why that's a bad idea but somehow a team of Developers can't figure this out? What is wrong with their development process, are people just terrified to speak up and call others out on dumb ideas or something?
Honestly LS was a huge waste of time and not fun at all, and this comes from bottom of my heart as a die hard fan of GW frenchise.
But then again no company in a world would say "yeah we made crap that people didn`t like and wasted year in creating it" some nice shinny paper, wrap all up and there you go.....after all it`s FREE gift !
Hell no Anet, you made crap LS and you were suffocating players for almost year now, for all this time we could get new maps, weapons, some story that makes sense, your "no grind" gimmick is total BS, simply enough GW2 is one and only game where you can grind your ass of and still be emptyhanded !
But i guess when your PR department has most imagination (from entire team) things end like this !!!
One of the big things they're missing is "I was there way back when" only works for things that stick out. That means they have to be exceptional, which not only means momentous, but rare. "I was there way back when" isn't going to apply to a couple dozen two week events across a year. It might apply to the big finale....
It's even more likely to happen from non-scripted, emergent events. "I was there way back when..." the players gathered together in a massive protest... someone infiltrated our guild and stole everything.... the complete unerdog server rose up and defeated both competitors in WvW...
But GW2 isn't being designed with much room for that kind of thing to occur.
The living story is paying off? Oh really? In what way? How you can seemingly waste minimal development time to produce bite-sized content used to fuel your cash store driven game? Or how you use psychological conscription to force players to consume that content at the risk of missing it out forever? I can only wonder...
The only reason they are dodging an expansion now is no doubt because players can dodge expansions themselves when the game gets crooked. As we are now, playing for "free", we don't see the wrong in some of the money grabbing schemes they are pulling. The anguish of the lack of loot, the draining of quality rewards to cox boxes and cosmetics and the laziness that goes to the actual few rewards we get.
That post by Martin Kerstein is totally justified. Those people are trying to do their jobs the best they can. Demanding someone gets fired, saying he's an asshole or whatever is not a good thing. I don't accept that from my customers, and neither should Arena.net.
Customers usually get to say whatever they want. And, guess what, most companies are usually pretty happy when an irate or upset customer decides to do business with them again.
I'm not sure what company takes the stance that "they don't accept that kind of attitude from their customers" but I'm pretty sure that company won't be around for long.
Like I have mentioned before, my company pays an absurd amount of money to research everyone that considered our services and then bought elsewhere - especially the people that were considered "assassins" which were the people that were so upset with us that they intentionally talk trash and try to bad mouth our business. And yes, we have the highest customer satisfaction index in our industry for our territory. So, I'm pretty sure that the negative jerks that bad mouth companies are pretty dang important for companies to understand how they are screwing up and how to fix their problems.
No company just says goodbye to customers for being jerks. At least none that plan on staying in business for long, because it is customers that pay companies. They can't live without customers.
I would do nothing, because the core issues would not be solved without a complete re-write of the combat mechanics, class designs and the game engine, which obviously is never going to happen. So WvW is always going to be second rate because that skill lag will never go, player caps will not be able to be increased, etc..., teamwork whether it is PvE, tPvP or the laughable "GvG" is always going to be shallow and so on.
I would just count myself lucky that has not been any big AAA MMO released since launch, and that in terms of a more actiony type combat there is little choice and virtually no choice when it comes to a WvW type of play (ancient game like DAoC, or niche full loot games like Darkfall Unholy Wars).
So I guess the best thing to do is concentrate on what is now the core of the GW2 playerbase, very casual players or those who want largely very mindless zergy gameplay attached to "rewards" like particularly thick lab mice, and accept that most of the rest who still play are only doing so due to lack of competition and will be off to Wildstar, TESO and eventually Camelot Unchained when they are released.
shanaeri rynale, on 21 October 2013 - 02:29 PM, said:
The assumption on the official forums seems to be that it's a statement of fact by default, rather than a statement of opinion(vice versa to what you said above). Hence I'm always careful to make sure it's known it's my view not some fact I'm trying to state
That last sentence is actually a pretty damning indictment of those people. If someone cannot determine what is an opinion and what is a fact without having every sentence start with IMO and/or you have to walk on eggshells to make sure not to upset then, that's a problem on their end.
MisterJaguar25, on 19 October 2013 - 01:23 AM, said:
No it's not, if you make an accusation and can't back it up, don't expect to be believed, end of story.
You didn't say anything about it being believable, you said, and I quote, "your inability to provide evidence means your accusations should not be taken seriously."
That is a logical fallacy, whether you want to believe it or not. Not being able to provide evidence of something that may or may not happen has nothing to do with whether it should be taken seriously or not.
MisterJaguar25, on 18 October 2013 - 11:52 PM, said:
The accusation you and others have made that Anet has wrongfully banned people for giving constructive criticism that they deemed as "attacks". You said you can't find any because they've been deleted, I then responded saying that your inability to provide evidence means your accusations should not be taken seriously.
Just because there isn't easily available proof of something doesn't mean it doesn't exist or that it shouldn't be taken seriously. For example, I can find articles written about America's war on terror killing civilians and kids by use of drones. Although, I can't find hard evidence of it because I'm just a guy behind a computer. However, that doesn't mean that those accusations shouldn't be taken seriously.
It is fully possible to post about issues with the game without using attacks or abuse, I have seen quite a few such post that have not been infracted or removed.
Only topics that dont hamper anet are allowed criticism. Everything else is fair game that is 95% of the forum and its topics. Any hot button issue is dealt with promptly.
Also players have been nice,polite,kind all this time just recently is has devolved into the true toxic environment due to anet refusing to communicate and when they do it is to annoy the players. IE adding stuff they dont want. People been ignored for over a year they are cranky I bet. So any criticism inside that 95% isnt allowed now.