With the November 15 patch I've never seen such a turn around in design philosophy by a developer. Top gear is no longer cosmetic, the new dungeon is gated and it practically depopulated the rest of the PVE content; there's now an incredible amount of grind with FOTM and, to top it all, it comes with RNG (random number generator). There's no amount of rationalization that can spin around these facts.
I went from expecting to play GW2 for years to not wanting to play at all after this patch. I'm shocked and saddened that this happened. I've played with Anet since 2005. I spent exactly 509.98USD in GW2 from buying two DDEs for me and my wife and gems in support of a company I loved. To see their grand non-grindy no gear treadmill vision to perish in one patch is disheartening. I feel rather stupid and cheated from spending that amount of money on a broken premise.
This can be seen as a small addition to a variety of other things that can be done in the game but it's surely a huge leap in design philosophy that goes against their original vision.
They seem to be ignoring the issue completely. From the manifesto to the latest patch it's like we're dealing with a dysfunctional company. I don't trust them anymore and they lost me as a costumer. I also don't understand how a company expects to survive by changing so radically and in such a short amount of time.
AmonMember Since 21 Aug 2009
Offline Last Active Nov 26 2012 06:57 AM
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