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Helliion

Member Since 19 Aug 2011
Offline Last Active Mar 28 2013 10:55 PM

#2177119 Neverwinter

Posted xarallei on 10 March 2013 - 12:12 AM

I just don't know if I see myself playing this. Even if free. I mean Tera is free now and I still haven't gotten around to going back to play. A game has to have something a bit more and NW just doesn't even feel like an MMO. Plus it has to fit with my work schedule, which can be hectic. GW2 is perfect for me really. I think the next game that will possibly give GW2 a run for its money is ESO. Now that's a game that has me excited.


#2112779 Which MMO will you all be going to now?

Posted XgreatArtist on 09 December 2012 - 11:34 AM

none. GW2 will be my last mmo. Never going to another MMO again.
Gonna stick to my single player/LAN gaming.
Should have learnt my lesson where i vowed not to go back to another MMO after i quit dragon nest(due to pay to win, yea yea NX for repair jellies...)
At least gw2 doesn't have a sub fee, and thats what makes me stay(for now). I think gw2 is much better if it had a better storyline(no more trahearne, burn him, feed him to the coalpit) but most MMOs are just like WoW, even though gw2 does not claim to be.
I still see 'LF fract lv 12 tank only'.....
And not to mention the 'you must have full exotics and show/link me in order to join our PUG'
where has the fun gone in gw2? First 2 months of gw2 was my best experience in an mmo. Now it is my worst.


#2103862 Do MMO players demand too much?

Posted Shizu on 01 December 2012 - 07:07 PM

It's an unavoidable problem for mainstream MMOs. They try to please everyone, wich is impossible.
The community as a whole may seem schizophrenic, whining about something and the complete opposite in the same thread.
But these games are played by a lot of different people with completely different tastes, so you are going to see complants about everything.

This is why the genre needs more developers like CCP. Sure, they had their fair share of blunders, but they built a very loyal fanbase, still going strong after 8 years.
They will never pull off WoW numbers, but they aren't subject to massive swings in subscriptions like any major MMO. It's a very specific genre, targeted to a very specific audience. You know from day 1 what you are getting yourself into and you know from day 1 if you like it or not.

I really wish more developers would follow CCP's example, instead of pulling off 'generic mainstream garbage n. 278201"


#2097813 Which MMO will you all be going to now?

Posted I'm Squirrel on 27 November 2012 - 07:25 AM

I'm done with MMORPGs. I thought GW2 would last more more than 2 weeks, but it lacks any sort of distinctive content and is definitely not worth the $60(I paid $74 for the digital deluxe).

GW1 remains the only MMORPG that was worth playing. But, if I was forced to choose to play any upcoming MMORPG, it would probably be Titan, as Blizzard is the developer and WoW still remains the most successful MMORPG and remains "King" of MMORPGs to this day. Granted that Blizzard isn't the same company they used to be, I still have faith in them bringing some sort of uniqueness to the genre. ArenaNet killed all my faith in them with the release of GW2, sadly.


#2092973 Forget about Ascended gear, Has Anet been honest about anything?

Posted Own Age Myname on 22 November 2012 - 11:47 PM

People are still responding to Lordkrall? The fact that he said I know nothing about GW1 because apparently you need Lightbringer to beat DoA should show everyone his level of intelligence and ability to have a coherent debate with.

Fact is ANet did lie, and they did add new gear, if you want to accept that: FINE, but don't call me a whiner/hater. I only complain about what I care deeply for..


#2092513 Forget about Ascended gear, Has Anet been honest about anything?

Posted Arquenya on 22 November 2012 - 02:46 PM

View PostLordkrall, on 21 November 2012 - 09:32 AM, said:

Again I have yet to see a single thing in the game that goes against what we were PROMISED (promised is the keyword here).
The fact that it is currently EASIER to get dyes seems to avoid being noticed by people shouting about dye changes.
They never said no grind. They said no required grind. Big difference.
Following your argument they may as well have released pacman, because they didn't promise anything.

And also you're implicitely say we shouldn't trust anything ANet (or any) people say unless they say "I promise".
That's not how the world works. At least not the one I live in, perhaps everything you say is meaningless unless you say "I promise"?


#2091044 Forget about Ascended gear, Has Anet been honest about anything?

Posted MandraxUK on 21 November 2012 - 03:19 PM

View PostLordkrall, on 21 November 2012 - 09:32 AM, said:

Again I have yet to see a single thing in the game that goes against what we were PROMISED (promised is the keyword here).

The fact that it is currently EASIER to get dyes seems to avoid being noticed by people shouting about dye changes.

They never said no grind. They said no required grind. Big difference.

You know, when a developer says something, we shouldn't have to say 'is that a promise' after every single thing they say.  We should be able to take them at their word.

Whether they specifically 'promised' anything or not is immaterial, what they have done, of which there is no denying, is lied.  They told us the game was going to be one thing, but it is actually something different.

In my opinion flat out lying about something is as bad as breaking promises.


#2085785 Forget about Ascended gear, Has Anet been honest about anything?

Posted DuskWolf on 18 November 2012 - 10:10 AM

View PostCorvindi, on 17 November 2012 - 06:51 PM, said:

I told you so!
Yeah, you did.

To be honest, I'm more than a little sorry for not having seen it sooner. Oh, I'm sure I'm a criminal in the minds of many now, but I was sold on Guild Wars 2. See, the way they sold it, it sounded so fun. And that, coupled with my love of the lore of the charr, was just intoxicating. The realisation of both the game and the charr was a massive disappointment. The charr were timid and we barely got to play with any fun technology (just a broken flamethrower and some piddly turrets that are little more than window dressing), and the game?

The game was just slow and monotonous, with a tax on everything. I've since introduced my group to Mass Effect 3, a game with zippy combat and fantastic AI. It's all I wanted Guild Wars 2 to be. To be honest? If Bioware could pull off an MMO with the kind of AI and combat that ME3 MP has? I'd get on that train. The ME3 AI is beautiful, even the little things like how Cerberus knows how to properly use smoke grenades at choke points. So beautiful.

No wonder that AI won awards. See, good AI gives me nerdboners. I won't lie over it. Zippy combat turns that into a massive orgasmic gleefest. But GW2 has such slow combat, I feel like I'm a geriatric paraplegic on relaxants, that's not how a hero should feel. And the AI? It's just a bloody zergfest. Comparing the AI of GW2 with ME3 is like comparing the Mona Lisa with a scrawling by a drunk man of a naked lady on a napkin.

The latter is going to have popular appeal (because people can be horrible), but the former is so amazing that you can't help but admire it. And I admire games with good AI, which are fun to play. I was hoping that ArenaNet would look into this and do something about it, to help the game live up to its potential. I was a hanger-on. But instead, all they did was add a gear treadmill. And it's just not worth it any more.

I want that Mass Effect MMO now. Are you going to do that, Bioware? Give me the combat, the AI, and let me play the geth (wonderful wobbly chicken-legged critters that they are) and I'll be happy. That has the potential to be the best MMO ever. With that combat and that AI. I'd be down with that. I really want to play a game like that.

But GW2... I just feel completely deflated. It's just not worth it any more. It's not even worth the arguing with the people who're too deluded with cognitive dissonance to realise we're right. I bought into the dream at one point, but my eyes have opened. All I can hope is that at some point, ArenaNet will find themselves in such deep shit that GW2 will be considered enough of a failure to be done with. An end to it.

And then maybe they'll move onto GW3. Maybe they'll have learned their lesson. Maybe they'll have gotten it right. But for now, I'll leave GW2 to the dull grind fetishists, have fun with it. I can't even be passionate about the charr any more. There's just no point.

Most people here likely won't feel that because they don't remember that. But that's how this has affected me. I can't do it. The charr... they're just like the game is; a total letdown. I just don't have the energy to like the charr any more, because the game has just ruined them for me. I wish I'd stuck with the books and my imagination, and never touched GW2. I feel kind of rotten.


#2086268 Forget about Ascended gear, Has Anet been honest about anything?

Posted ScoutMATH on 18 November 2012 - 07:49 PM

if the gear will cost you zillion gold, you will be forced to buy @ the walmart of illicit gold traders.

coz if you buy @ a.net, you will be put below the poverty line, in real life. no food and no rent.


#2080932 Forget about Ascended gear, Has Anet been honest about anything?

Posted DuskWolf on 15 November 2012 - 03:54 PM

View PostSpecialz, on 15 November 2012 - 03:47 PM, said:

[...] know your final product will be far different than your initial design.
That's intellectual dishonesty. There's a difference between 'slightly different from the original design' and 'the complete antithesis of the product as it was marketed.' Guild Wars 2 is the latter. If they'd matched some of what they'd marketed, more people would be happy. But that they couldn't even come through on a single promise and developed the opposite thing that they said they would? Well...

It's like being advertised a shiny new porsche, and actually being sold a jalopy VW beetle. We're our own worst enemy when we don't stand up and actually say that companies shouldn't be allowed to do that. We just bend over and take it.


#2080770 Forget about Ascended gear, Has Anet been honest about anything?

Posted Desild on 15 November 2012 - 02:16 PM

I was afraid this was going to happen. I warned people about it but they wouldn't listen. ArenaNet turned into Blizzard. And these lies are just the tip of the iceberg of even worse things to come.

We have been outright lied to. And as much as I love this game, all these issues are starting to weight heavy on my loyalty.


#2080681 Forget about Ascended gear, Has Anet been honest about anything?

Posted bcbully1 on 15 November 2012 - 01:15 PM

Repost of a repost - OP was lost in the shuffle. I apologize.


This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

=== Snip ===
*1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):*


• account security measures (these were only implemented after launch, when the damage was already done)

Eric Flannum
security is a big, big priority for us.

Martin Kerstein
We are taking account security very serious and there will definitely be ways to protect your account.

• measures against botting (still being implemented)

Eric Flannum
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.

• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:

Martin Kerstein
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.

• no rollback functionality for accounts (still not available)

And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).

*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.

Eric Flannum
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.

Kristen Perry
Once you unlock the color, it will be available across your entire account, not just the individual character.

3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.

Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.

*4. No need for “LFG” for hours to get into a group.* Yet the cities and the lower level zones are filled with people just looking for a group who wants them so that they can play through a dungeon in explorable mode. This is actually a follow-up to the previous point… if all professions would be equally effective at all roles, then nobody would have a reason to refuse people from their party because they are a ranger and not a guardian.

Also, there isn’t enough motivation to play through story mode dungeons with lower level players. A level 35 player wanting to do Ascalonian Catacombs will have to spend a long time looking for a group, because very few groups actually want a level 35 stranger in their party when they do dungeons. There isn’t any kind of reward for the party for playing with lower level players.

*5. Ever branching story:* with only 1 ending and several knots where branches come together again, these story branches are extremely disappointing.
I would at least have expected different endings if you choose The Vigil, the Durmand Priory or the Order of Whispers.

Colin Johanson
Every race has three branching dynamic stories right off the bat where they can pick from. So, for example, the humans you can pick to be from the city streets, the city nobility, or a commoner, and based on that choice you get a completely different personal story than somebody else. And then within that story, there are more branches that you can make decisions that further branch the story in other directions. So, I can be from the commoner class and you can be from the commoner class and we might experience a different story because of that. And then if you take that and say, all those options are available just for humans, then the other four races all have all these other completely different branching stories you can do as well.

This is just plain misleading. Very few of the branches are only available to one race, most of the branches actually are identical and not race dependent at all.
It’s not a branching story, it’s a ‘merging’ storyline… it starts off with a couple of different branches per race, but it quickly merges into one main storyline, with a few very small branches (paths) along the way that quickly merge back into the main story. After the first few levels, what race you took and what options you chose at character creation quickly become irrelevant, and you are all merged back into the one story thread.

*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*

Eric Flannum
“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.

By now we all know how much grinding is required to get the dungeon pieces.
In fact, there wasn’t supposed to be any need for grinding at all.
On top of that, there is a severe lack of personal goals once your have reached max level and you have explored all the zones. There aren’t any long-term goals worth going for, other than the dungeon gear (or the legendary gear). So if you don’t want to pvp, all that’s left to do at max level, is the repetitive grind.

Colin Johanson
Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.

Eric Flannum
I think MMOs have two primary stigmas attached to them that non-MMO gamers hear and drives them away. The first one is the ‘grind’, the idea that you’re going to have to do a repetitive task over and over again… we wanted to eliminate that.

We don’t want the player to ever have to grind and do something they don’t want to do to progress in the game.

Isaiah Cartwright
We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance.

*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:

Colin Johanson
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

Mike O’Brien
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games – we leave the grind to other MMOs.

*8. Zones remaining “relevant”:* although the level scaling is a great idea, as it is right now, the game encourages grinding in only 1 zone: Orr. If you’re playing in Orr, you can easily make 6+ gold per hour and you can work on gathering resources that can be used to craft legendary gear. If you’re playing in any other zone in the game, then you can count yourself lucky if your “scaled up” rewards net you 2 gold per day, and you can forget about those legendaries.

Which is the main reason why Orr is still full, and most of the other zones are almost empty. There is nothing in those zones to entice players to keep coming back and do the events there again. Meaning that in many zones (even on full servers), a player playing through those zones will never be able to do the group events or take on the champions… because there’s simply no one else around to help out.
So please up the rewards in all other zones in the game and give every single zone something unique and worthwhile, to make it more interesting for max level players to return to every single zone and replay them over and over again.

On top of that, the scaling still doesn’t work too well, making lower level content far too easy if you’re scaled down from level 80 in full gear… even more so if you’re in a group. It doesn’t “remain challenging” as was the intention.

Right now, instead of addressing this problem of replayability, ArenaNet is spending most of its time into making new and higher level content to give players something new to grind for… and if that works, then Orr could soon see a significant drop in population as well.

*9. No crafting of throwaway items.* As it is, the tradingpost is a joke. Some higher level items are in huge This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

Eric Flannum
Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.

And finally, a few more of my concerns:
• The rates on the trading post and the currency exchange (gems) are ridiculous (15%/36%). Have a look at the rates on auction sites like ebay, as they are much more reasonable.

• Inflation on gem prices is ridiculous. On release date you could buy 100 gems for around 25 silver. Right now you’ll need closer to 90 silver for those same 100 gems. And still very few people actually consider it worthwhile to pay real money for gems to transfer them to gold.

so who want to level up their crafting skills are forced to make a fair amount of throwaway items.


#2049842 Darkfall Unholy Wars

Posted Corsair on 29 October 2012 - 07:56 AM

Because Duke Nukem Forever was the greatest example of how fantastic extended development cycles are.


#2037337 Anyone else feel like they fell for the old bait and switch?

Posted Xellial on 23 October 2012 - 02:36 PM

View PostAzure Skye, on 23 October 2012 - 02:32 PM, said:

im expecting more whine threads today. >.>

Is it wrong for people to have opinions? A few are mad about Cash-shop centered events, and I don't care if the fanboys hate them for it, I believe it's a legitiment concern... Following a game blindly doesn't make you a good player, offering criticism and showing concern for the game does.


#2038223 ANet's handling of Halloween has been nothing but disappointment

Posted RivenVII on 23 October 2012 - 08:25 PM

Reposted from the R and D thread on Black Lion Chests since it wasn't 100% on topic so I brought it here.

This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.

So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.

This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.

In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.

If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.

The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.

These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.

If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.

We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.

This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.

*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.

EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.

Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.

EDIT #2: ANet has provided a solution to the issue.

#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)