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Dintra

Member Since 20 Aug 2011
Offline Last Active Feb 20 2013 10:27 AM

#2105545 Where has everyone gone?

Posted Mouse1981 on 03 December 2012 - 08:39 AM

To me, personally, vertical or no vertical progression is NOT the deal breaker. Not at all. I can find pros and cons to both models, and I can work with both equally.

What IS a deal breaker to me, however, is that the game is too shallow and too God damned boring.


#1977395 Current State of the Game. Fun? Population? Will you continue to play?

Posted Rukioish on 28 September 2012 - 06:45 PM

It's nice, but its no realistic MMO replacement. More of a game you get on every now and again.


#1977388 Current State of the Game. Fun? Population? Will you continue to play?

Posted Leto on 28 September 2012 - 06:43 PM

I've totally stopped playing. I've already forced myself to do something I really didn't care about, completing maps at 100% (including the Orr ones and I hate that place), just to make the game last a little bit longer. Towards the end when I was trying to reach some vista, for no real reason, I was saying to myself "what the **** am I doing here?? I'm stupid or what??". The problem is with other MMORPGs (including a really lame chinese one) it took me months, years to get to that point, here only 4 weeks... I might come back some day to level an alt. Right now it's way too soon, all maps are too fresh in my memory. Plus besides warrior there's not another class that I really like. I'm going to keep an eye on this game, in case they release something new, but for now it's over.


#1948837 I guess that's why it doesn't have a subscription.

Posted Shiftedgw2 on 19 September 2012 - 06:24 PM

It was a good run. It was definitely worth $60.00 just like I'd say Diablo III also was. It was definitely worth the 300+ hours or so that I got from it. I think Anet knows they lack endgame content, and I think they don't really care much about it. It was their plan, to make a no subscription game. Honestly there is nothing in PvE that drives my attention at 80, dynamic events in Orr got old fast, dungeons get repetitive and their rewards are so far away, they don't entice you to put up with the grind; exploring is somewhat fun but with no real incentive to do it, it's really not a good enough motivator to keep me outside Lion's Arch.

Right now, the only thing that still drives me back to the game is WvW. However, my matchup is heavily one sided, and the only thing I end up doing when I get in EB at night is spawn camp. It gets old, fast. I guess I'll log in again when WvW resets. I think it makes sense, GW2 is more akin to LoL or Diablo III in the sense that you play it now and then, and since there's no subscription you don't feel it a waste.

Still, it was a good 300+ hour experience, in par with other RPGs like old Final Fantasies or Dragon Age. But I definitely don't see this game being an "old style MMO" where you stuck to it for months, even years.


#1843314 Dungeons ridiculous difficulty.

Posted Rukioish on 29 August 2012 - 08:12 PM

I'm going to start with this: I miss the holy trinity.

Ok, so for those of you who didn't immediately start typing "lol wow sucks", read on.

I am a level 56 Engineer, and I was putting together a Twilight Arbor group. We had 2 warriors, a guardian and a ranger. (and me) We did.... "ok" ran into some trouble along the way, the second boss was absolutely ridiculous, he would spam summon 5 spiders that would poison you, the only way we beat is was by having me kite everything around in circles while the rest of the group kept rezzing and zerging the boss. (who also had a 5 second aoe fear at melee range)

Then we ran into worse trouble on the final boss. It starts with Faolin summoning ghost versions of Destinies Edge. She would stand on a balcony with a shield around her.

We still have no idea how to beat the boss. We would kite logan away from the group and kill him, but after 20 seconds, Faolin would rez him back. I assumed we had to kill them all at the same time, but we couldn't see that being possible. Between Logan and Rytlocks constant knock backs and Eir's absolutly broken aoe (she would use multi shot that hits for 3k with each arrow) It seemed impossible.

This is no isolated case either. AC was pretty hard too, with the ridiculous damage output. WIthout a tank to hold aggro or a healer to heal, it seems a futile task. 20 second cooldown heals that give you 1/4 your hp, 2 dodges every 20 seconds and regen being absolutely useless makes these fights ridiculous.

Obviously not much thought went into these dungeons. There are no clever tactics involved in the fights, its either brokenly difficult, or a zerg fest.

Also, this game was not designed for 5 group mob fights. Even us all being friends, we don't have the elite coordination required to take down more than 4-5 silver mobs at once. Focusing one doesn't work, because the other three or four absolutely trash us. None of the cc we have last long enough to make a difference. Not to mention dungeons are garbage for melee. Our warriors spent 90% of their time with longbows, because melee range usually meant death.


Look, the game is great. The world is great, and the personal story is great.

Dungeons? Poorly tuned death traps. I wasted 3 hours today trying to clear Twilight Arbor. You know how much exp you get from the monsters in there? almost none. I could have leveled 3-4 times in the time it took me to not clear the dungeon.


Fair warning my fellow Tyrians, dungeons are pretty broken right now.


#1692731 I think WvWvW is poorly designed.

Posted Craywulf on 07 August 2012 - 09:59 PM

fr0st2k,

So by reducing the importance of nodes (keeps) and increasing the importance of Orb control, you've basically shrunk the map and created a focal point for massive zergs and lag.

Furthermore you've created even less of a chance for a comeback because everything would be dependent on the location of the Orb. Once the location is found, everyone and their pet gets funneled to that spot. Again it becomes a zerg pond of lag.

Spreading things out helps give teams a chance to splinter a powerful server up, because there's only so many nodes the can protect, There's a much greater chance to rally when the leading server is forced to go in multiple directions to defend it's keeps.


#1691983 "Play your way"...

Posted Potato Cat on 07 August 2012 - 07:28 PM

I'm not sure you understand. This is a game and by the sounds of it, you hate fun. :huh:


#1691996 "Play your way"...

Posted Ravers on 07 August 2012 - 07:29 PM

View PostMagnetaire, on 07 August 2012 - 07:20 PM, said:

Seriously, if I don't want to explore, then I'm not going to be able to level. If I don't want to do personal story, I'm going to have a very hard time to level. If I don't gather AT ALL, I'll have a hard time to level.

If you don't want to explore, you can do personal story or gather stuff or do PvP. If you do not want to do Personal story, you can explore or gather stuff. If you do not want to gather stuff, you can... Well, some of the other things.

If you do not want to do any of those things... Why play the game if you do not want to play the game?


#1701609 What will you do during Aug 9th Stress Test

Posted Graywolf4409 on 09 August 2012 - 07:15 PM

Keep trying to log on! They are trying to trick you into not bursting the server, keep up DPS!