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Member Since 21 Aug 2009
Offline Last Active Jun 27 2013 01:47 PM

#2161137 Anyone else a Hoarder?

Posted Havaan on 09 February 2013 - 03:24 AM

I used to be a hoarder then I joined the alliance.

#2155746 Mandatory Password Change is Coming

Posted Beale on 01 February 2013 - 02:56 AM

View PostBohya, on 01 February 2013 - 12:26 AM, said:

Are you implying that I am careless with my password? Having used my particular password for over a decade, I have not once been hacked. I have always been overly cautious. Also, who ever said that I use my password for those programmes? I have many of my accounts set up to never require a password anyway, as there are far more security options which work even better than just a simple catchphrase. The people who are being hacked in Guild Wars 2 are those who have never heard of authentication. This is an authentication issue, not nessisarily the fact that people are careless with their passwords. ArenaNet should force authentication, not a password change which just becomes inconvenient to everyone else.
You are very trusting.

There was at least one security incident in the last year where the password file was stored in plaintext on the server, and a hacker was able to obtain a copy.  That would be bad, because they would then have your userid and password combination.

Further, the normal way of storing password files on Unix servers for the longest time was a file with the userid and then a one way hash of the password.  I suspect there is a lot of this still out in the world.  In this case a hacker who gets this file can attempt a dictionary crack of every ID-password pair in the file, and then for the passwords which are cracked use that same id-password pair on all the high value sites they can find (PayPal and Amazon come to mind).  This is actually the attack which ArenaNet is trying to defend against by enforcing password strength (minimize the chances of the dictionary attack getting anywhere).

So it's fine if you have an authenticator on your GW2 account.  But if you've used the same userid password pair anywhere else, which doesn't use an authenticator type device, you're quite exposed.  Good luck.

#2148788 What do GW1 players think of GW2?

Posted Di-Dorval on 23 January 2013 - 05:15 AM

View PostFlaming_Foxx, on 22 January 2013 - 02:56 AM, said:

I love both GW1 and GW2.
I played GW1 since launch and I think it's just a truly amazing game. I loved the storyline and I feel like it was just a really epic game all round. The world felt massive and sprawling.

But the way it's presented to the user you actually felt like this epic and integral part of the storyline. GW2's storyline, if I'm being honest feels like it revolves around Trahaerne and not my character. Which is extremely problematic in a game which advertised itself heavily with the tag "What is your story?!" xD

I completely agree. I really felt invested in GW1 stories while I just didn't cared about GW2 one. GW1 was this epic journey while GW2 was all those randoms tasks with some dragon at the end.

GW1 just felt so much bigger and mysterious then GW2 imo. Maybe because I didn't had to worry about leveling.

#2106775 Seems like we'll get a big content patch on January/February

Posted Jason Seven on 04 December 2012 - 10:03 AM

Let me guess. It's going to be two(!) new level 80 maps void of any meaningful content and filled to the brim with the most obnoxious enemies to date. Along with another snoozefest, bug oozing one time event and some more useless items added to this Black Lions Chest.

#2103491 How much does this resonate with you?

Posted Robsy128 on 01 December 2012 - 01:40 PM

View PostProtoss, on 01 December 2012 - 12:54 PM, said:

The reason why some of us are calling GW2 a WoW-clone is because it feels closer to WoW than to GW1.

Please, it's so far from WoW. It's actually closer to Aion than it is to WoW. And whoever said that GW2 was going to be like GW1? No-one. Not even Arenanet. It's a brand new game and more like a spiritual successor rather than a sequel. The only thing that transfers over is the lore. I guess you guys missed that with all of the videos, demos and blog posts telling us what would be in the game whilst it was being developed.

#2103339 How much does this resonate with you?

Posted Shizu on 01 December 2012 - 08:50 AM

If skill is so completely absolutely 100% irrelevant, why does the same dungeon, with the same equipment tier (full exotic), take 20 minutes and zero repairs with my guild and 90 minutes + 10 silver repair fee with a pug?
Because most random players are *ing awful, that's why, despite having exactly the same numbers as my guild party.

Not going to bother with the rest of your copy/pasted ego-trip.

Also, basing a review on the first twelve levels is absolutely laughable. But hey, it's Forbes. They must be right.

#2103343 How much does this resonate with you?

Posted Larsen on 01 December 2012 - 08:53 AM

My personal review of the game is a lot more negative. I'd say Forbes touches on some correct points, but they're holding back out of politeness. GW2 is much more than a WoW clone, it's also a horribly low-quality product, a discount game that tried to cut corners at every turn and gambled on the blind, uncritical loyalty of their fanbase and anyone tired of WoW. Once people saw the elephant in the room and shouted that the emperor was really naked, the illusion collapsed completely and that's that. Everything in GW2 reeks of low quality, from the content and fights (awful zones, awful mobs, awful dungeons, awful personal storyline) to the basic features (who launches a 2012 MMORPG with no /who command or inspect option?! These things were in freaking Everquest FFS). Even sPvP, supposedly the most important aspect of the game, is so laughably under-developed, and inexcusably lacking features from GW1, that it never got off the ground and is now completely dead.

#2103398 Guild Wars 2 and Fading

Posted Senatic on 01 December 2012 - 10:52 AM

Well I'll give you the basic MMO advises as they help me keep interested in the game on a day to day basis.


Make sure you are playing with people whose company you enjoy. Seriously, having a guild where you have real friends will get you involved in many aspects of the game you would not else care for. I can not stress enough how important this point is. Being in a very social and friendly environment means you will do things like (and enjoy doing them much more):
  • Go play lower level zones just to accompany your friends, or vice versa.
  • Check out Jumping puzzles/mini dungeons when your friends stumbles upon a new one, or vice versa.
  • Do dungeons you've already went though just to play with your friends.
  • Have the opportunity to try playing Dungeons in a coordinated and strategic effort instead of the randomness and amateur pugg style.
So much much more I could add to this list, but simply put MMO's are social and should be played in a social way. The game provides you with the platform to have fun and friends enrich that environment.

Set attainable goals for yourself

Setting goals for yourself that you can achieve on a regular basis is a very important part of maintaining interest in a game like this for longer durations. You have to realize that there is a lot of things to do within the game world that is not directly encouraged by the game itself. The game itself artificially encourages you towards some of these goals. For example completing the game, outfitting yourself in level 80 exotics, completing the map exploration and so on. But there are other goals that you can set for yourself when you have done these things. Examples:
  • Working towards a Legendary (the most obvious one so I'm getting it out of the way)
  • Getting a dungeon armor for the skin (if there's any you like)
  • Completing specific achievements - may they be boss kills, mini dungeons or jumping puzzles. (these achievements in particular are good because there are many of them and they are relatively easily attainable, granting you a feeling of steady accomplishment.)
  • If the Legendary grind is too much for you there are other cool looking weapons you can make in the mystic forge that are not as unattainable but yet require a little more effort then your normal weapons, I recommend you check these out.
  • Maxing out crafting professions can be a fun little side show to the real game.
  • Going after each of the world bosses is also a good and relatively easily attainable goal.
Only your imagination sets the bar for what your goals may be, they could be as mundane as amassing tons of gold, or as practical as leveling a specific alt to level 80. Be creative and make sure you always have direction for what you are doing in game. If you don't have fun doing a specific thing, stop doing it and make a different goal for yourself.

It's okay to divert from direction once you have it, but playing without it will result in boredom and the feeling of *There's nothing to aim for* which simply isn't true. The game just doesn't spoon feed you tons of objectives. Try to combine long term goals with short term goals and mix it up, don't overwork yourself on one thing or you will lose interest.

Mix up your type of game play

A LOT of people limit themselves to being only one kind of a player. Either you're a World VS World player, a PvE player or a sPvP player. This kind of thinking will guarantee in the long run that you will bore of the game. Mixing it up between all of them means it will take more time for you to divulge content. Which means it's more likely by the time you're starting to get bored ArenaNet will have had sufficient time to pump out some new content for you to enjoy. And who knows, maybe you find something new you like. And if you don't, no harm done.

Take a break from the game

Remember that Guild Wars 2 does not have a sub fee. There are other games out there and lots of real life activities to enjoy. As with anything, doing the same thing over and over again for hundreds of hours without variation is gonna bore you of it. It doesn't matter what it is, when you grind the same thing for thousands of hours it will get boring to the point where you want to rip your hair out. If you are a hardcore gamer I might suggest picking up one of the very good recent releases such as Hitman Absolution, Assassins Creed 3 or Far Cry 3.

So every now and then, play something different. Or do something different, go out with friends, watch a movie, go to a bar and get wasted. Don't obsess over the same game each and every night, you are doing both yourself and the game you want to enjoy a disservice.

I hope you can garner some wisdom from this wall of text and that it may help you enjoy the game more, I wish you good luck.

#2097783 How many player will make a Legendary

Posted LIVESTRONGG on 27 November 2012 - 06:38 AM

I have one. So chalk one up for the good guys!


#2098397 So, what's the next best thing?

Posted raspberry jam on 27 November 2012 - 05:18 PM

Dark Souls has been released for PC.

#2097042 The Current State of GW2 and its Future

Posted Goldenrice on 26 November 2012 - 06:08 PM

View PostZheo, on 26 November 2012 - 04:33 PM, said:

There's an old adage that says please 1 person and they tell 3 people they are happy, piss off one person and they go on the internet.  

If I may throw my own two cents worth in, I'm rather pleased with the game.  My only real gripe about the game is that I have to get the WvW maps fully explored for 100% completion (I disagree with PvP maps being part of the equation because my ability to complete that isn't tied to my time or skill, but that of a number of uncontrollable factors).  Dynamic events are fun and optional, I find the dungeons interesting and challenging, and I enjoy running around experiencing all the game has to offer.  If you don't like the game, don't play. And really, if you have over 1000 hours of playtime, you can't really compare your experience to that of anyone else, because you are in the very high numbers in hours played, whereas most of us would be termed 'casual' in comparison to your hardcore. You can't compare apples and oranges.

im not comparing my experience to anyone elses.  That is the state of the game for me.  I want know where the game is at for other players.  Thats nice that you care about my 1k+ hours, but feel free to post your own experience and current feelings about the game. :)

It's not that there isn't enough content after 80, it's that there isn't enough quality content.  This is why there are a lot of players running fractals and not filling up PvE zones like cursed shore or malchors, etc.

Fractals is the most beneficial place to farm in terms of endgame, whether it be for mats, drops, etc.

I hit this wall about 2 months ago where it really came down to finding the most beneficial way to farm karma and gold.  Although there aren't many players with 1k+ hours, you can go around and see this is the mindset of a large chunk of "life after 80" players.

As for the ascended rings in fractals.....

You don't need to farm endlessly to get them.  You can just get to lvl 10+ and 20+ and do those 2 daily chests once a day until they drop for you. Getting to 30+ with 5 agony resistance isn't too difficult as the only agony boss you can't avoid is jade maw

Some of my biggest problems with GW2 is how they're dealing with the grind for ectos, t6 mats, and having gold-oriented grinds altogether.

Obviously they don't want you to achieve the best infusion and ascended upgrades 1-2 weeks after the release of ascended gear, but 500e, and hundreds of t6 mats just for some minor upgrades is a lot for what its worth.  Especially since thats the only way to upgrade.  Thats a lot of gold and farm, even for me. I don't expect to see many fully upgraded pink backpieces from many others for a while.  I just feel like it was unnecessary for them to add this additional layer of grind and gold sink just to keep people playing, especially when the time investment doesn't come anywhere close to the rewards worth.

tl;dr: am surprised more people aren't QQing about the extra grind needed to upgrade ascended pieces and how anet is adjusting the grind in this game

#2096874 The Current State of GW2 and its Future

Posted raspberry jam on 26 November 2012 - 03:48 PM

View PostStellarthief, on 26 November 2012 - 03:12 PM, said:

Of course they lied. When has a game actually come through on their BS?
Plenty of games come through on their BS, except that of course if that's true then it isn't BS lol. The original Guild Wars for example. It touted that it was a game where "skill, not time played, decide your success". That's true. Or take Dark Souls, which claims to be completely ruthless in demanding player skill: "prepare to die" it said, and it was true too. Hell even WoW came through on most its claims.

#2096501 The Current State of GW2 and its Future

Posted Larsen on 26 November 2012 - 10:42 AM

View PostJason Seven, on 26 November 2012 - 10:16 AM, said:

If they don't add a proper gear treadmill and introduce gear progression to PVP this game will fail harder than any other ever released.

People will load their anti-WoW guns in response to your comment, but there's truth to it. Partial truth, anyway. GW2 needed to either follow the pattern of what has always worked for MMORPGs, or they needed to go fully in the opposite direction and stick with what they had in early GW1. Either make it an MMORPG with raid content and long-term goals, the things that made Everquest and World of Warcraft the biggest names of the genre, or continue the mission-based gameplay that they had experience with. GW2 is a half-assed compromise, substituting the high-quality missions for low-quality open-world content, yet they never went all the way and actually provided the things to satisfy the MMORPG players. They're teasing both camps and satisfying nobody, whether you're looking for a game that never asks you to grind or one that has things for you to delve into for months and months. Both have their merits, but they work separately, not together.

Traditional MMORPGs have a lot of content, it wasn't always super polished and top tuned, but there was material to work with so far into the future that players felt a worthwhile return for their time invested. There's an expansive endgame, a long gearing-up process, a smorgesbord of Skinner's Box activities and tangible progress to bite into. MMORPGs are known for their substance, their immense mass and their ability to keep people hooked for ages. There's stuff for whole guilds to do as guilds, working together in large numbers and gradually progressing towards a collective goal. GW2 tries to be an MMORPG without utilizing any of this.

Mission-based gameplay has the capacity for incredibly well-tuned gameplay premises and a more focused experience. As with campaign maps in RTS classics like Starcraft or FPS flagships like Half-Life, a mission can be perfectly calibrated for a crystal clear gameplay experience. The volume of content is much smaller, but this gives developers the freedom to ramp up the quality and the balance. You can focus development resources into a much smaller place, making the gameplay extremely streamlined and solid. This is what GW1 had, giving the game longevity despite the frankly small amount of content. GW2 tries to live with the same minimal content but without actually ensuring high quality.

It's no wonder players of both opposing camps are equally unhappy. GW2 is too scared to be anything, so it satisfies almost nobody. It doesn't help that they also completely failed to make the PvP good, but the main problem remains that it's not a good MMORPG, not a good campaign game, and not a good guild game.

#2091299 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted MazingerZ on 21 November 2012 - 06:40 PM

At the risk of driving this into a discussion on business vs. ethics, the reason people are tying this to Nexon/NCSoft is largely due to the sudden shift in philosophy governing the game implementation.  Very few things force a change in values, and keeping your job is one of them, especially with the rationalization that even if you resist, the only difference is you being unemployed and the changes going through anyway.

Furthermore, this that investors and part-owners who buy themselves a stake rarely... rarely... give a crap on how their return is earned, so long as it is earned.  And if their business strategies, as poor as they are for customers, actually yield results in the short time they are invested, then who cares about how the long term affects on the business or the customers.

The point is, if this is what is happening, if Nexon's pushing this... that is a pattern for the future.  If they get results, the lizard-brain is going to think "this is how we make money" and will keep trying it.  Which is why its important to invalidate this process of making money before it does, even if you are a "wait and see."  You can't wait and see.  You need to fight it if you are opposed to it and not give them a pass because of the blunder.

#2084456 Is there a reward for the Investigation "quests"?

Posted Trei on 17 November 2012 - 05:15 AM

Well, I thi...


Yeah I was sayi...




Let me kill Blingg instead of Noll please.
I no longer care about rewards.