- Viewing Profile: Reputation: caballo_oscuro
caballo_oscuroMember Since 21 Aug 2009
Offline Last Active Jun 27 2013 01:47 PM
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Posted Havaan on 09 February 2013 - 03:24 AM
Posted Beale on 01 February 2013 - 02:56 AM
There was at least one security incident in the last year where the password file was stored in plaintext on the server, and a hacker was able to obtain a copy. That would be bad, because they would then have your userid and password combination.
Further, the normal way of storing password files on Unix servers for the longest time was a file with the userid and then a one way hash of the password. I suspect there is a lot of this still out in the world. In this case a hacker who gets this file can attempt a dictionary crack of every ID-password pair in the file, and then for the passwords which are cracked use that same id-password pair on all the high value sites they can find (PayPal and Amazon come to mind). This is actually the attack which ArenaNet is trying to defend against by enforcing password strength (minimize the chances of the dictionary attack getting anywhere).
So it's fine if you have an authenticator on your GW2 account. But if you've used the same userid password pair anywhere else, which doesn't use an authenticator type device, you're quite exposed. Good luck.
Posted Di-Dorval on 23 January 2013 - 05:15 AM
I played GW1 since launch and I think it's just a truly amazing game. I loved the storyline and I feel like it was just a really epic game all round. The world felt massive and sprawling.
But the way it's presented to the user you actually felt like this epic and integral part of the storyline. GW2's storyline, if I'm being honest feels like it revolves around Trahaerne and not my character. Which is extremely problematic in a game which advertised itself heavily with the tag "What is your story?!" xD
I completely agree. I really felt invested in GW1 stories while I just didn't cared about GW2 one. GW1 was this epic journey while GW2 was all those randoms tasks with some dragon at the end.
GW1 just felt so much bigger and mysterious then GW2 imo. Maybe because I didn't had to worry about leveling.
Posted Jason Seven on 04 December 2012 - 10:03 AM
Posted Robsy128 on 01 December 2012 - 01:40 PM
Please, it's so far from WoW. It's actually closer to Aion than it is to WoW. And whoever said that GW2 was going to be like GW1? No-one. Not even Arenanet. It's a brand new game and more like a spiritual successor rather than a sequel. The only thing that transfers over is the lore. I guess you guys missed that with all of the videos, demos and blog posts telling us what would be in the game whilst it was being developed.
Posted Shizu on 01 December 2012 - 08:50 AM
Because most random players are *ing awful, that's why, despite having exactly the same numbers as my guild party.
Not going to bother with the rest of your copy/pasted ego-trip.
Also, basing a review on the first twelve levels is absolutely laughable. But hey, it's Forbes. They must be right.
Posted Larsen on 01 December 2012 - 08:53 AM
Posted Senatic on 01 December 2012 - 10:52 AM
Make sure you are playing with people whose company you enjoy. Seriously, having a guild where you have real friends will get you involved in many aspects of the game you would not else care for. I can not stress enough how important this point is. Being in a very social and friendly environment means you will do things like (and enjoy doing them much more):
- Go play lower level zones just to accompany your friends, or vice versa.
- Check out Jumping puzzles/mini dungeons when your friends stumbles upon a new one, or vice versa.
- Do dungeons you've already went though just to play with your friends.
- Have the opportunity to try playing Dungeons in a coordinated and strategic effort instead of the randomness and amateur pugg style.
Set attainable goals for yourself
Setting goals for yourself that you can achieve on a regular basis is a very important part of maintaining interest in a game like this for longer durations. You have to realize that there is a lot of things to do within the game world that is not directly encouraged by the game itself. The game itself artificially encourages you towards some of these goals. For example completing the game, outfitting yourself in level 80 exotics, completing the map exploration and so on. But there are other goals that you can set for yourself when you have done these things. Examples:
- Working towards a Legendary (the most obvious one so I'm getting it out of the way)
- Getting a dungeon armor for the skin (if there's any you like)
- Completing specific achievements - may they be boss kills, mini dungeons or jumping puzzles. (these achievements in particular are good because there are many of them and they are relatively easily attainable, granting you a feeling of steady accomplishment.)
- If the Legendary grind is too much for you there are other cool looking weapons you can make in the mystic forge that are not as unattainable but yet require a little more effort then your normal weapons, I recommend you check these out.
- Maxing out crafting professions can be a fun little side show to the real game.
- Going after each of the world bosses is also a good and relatively easily attainable goal.
It's okay to divert from direction once you have it, but playing without it will result in boredom and the feeling of *There's nothing to aim for* which simply isn't true. The game just doesn't spoon feed you tons of objectives. Try to combine long term goals with short term goals and mix it up, don't overwork yourself on one thing or you will lose interest.
Mix up your type of game play
A LOT of people limit themselves to being only one kind of a player. Either you're a World VS World player, a PvE player or a sPvP player. This kind of thinking will guarantee in the long run that you will bore of the game. Mixing it up between all of them means it will take more time for you to divulge content. Which means it's more likely by the time you're starting to get bored ArenaNet will have had sufficient time to pump out some new content for you to enjoy. And who knows, maybe you find something new you like. And if you don't, no harm done.
Take a break from the game
Remember that Guild Wars 2 does not have a sub fee. There are other games out there and lots of real life activities to enjoy. As with anything, doing the same thing over and over again for hundreds of hours without variation is gonna bore you of it. It doesn't matter what it is, when you grind the same thing for thousands of hours it will get boring to the point where you want to rip your hair out. If you are a hardcore gamer I might suggest picking up one of the very good recent releases such as Hitman Absolution, Assassins Creed 3 or Far Cry 3.
So every now and then, play something different. Or do something different, go out with friends, watch a movie, go to a bar and get wasted. Don't obsess over the same game each and every night, you are doing both yourself and the game you want to enjoy a disservice.
I hope you can garner some wisdom from this wall of text and that it may help you enjoy the game more, I wish you good luck.
Posted LIVESTRONGG on 27 November 2012 - 06:38 AM
Posted raspberry jam on 27 November 2012 - 05:18 PM
Posted Goldenrice on 26 November 2012 - 06:08 PM
If I may throw my own two cents worth in, I'm rather pleased with the game. My only real gripe about the game is that I have to get the WvW maps fully explored for 100% completion (I disagree with PvP maps being part of the equation because my ability to complete that isn't tied to my time or skill, but that of a number of uncontrollable factors). Dynamic events are fun and optional, I find the dungeons interesting and challenging, and I enjoy running around experiencing all the game has to offer. If you don't like the game, don't play. And really, if you have over 1000 hours of playtime, you can't really compare your experience to that of anyone else, because you are in the very high numbers in hours played, whereas most of us would be termed 'casual' in comparison to your hardcore. You can't compare apples and oranges.
im not comparing my experience to anyone elses. That is the state of the game for me. I want know where the game is at for other players. Thats nice that you care about my 1k+ hours, but feel free to post your own experience and current feelings about the game.
It's not that there isn't enough content after 80, it's that there isn't enough quality content. This is why there are a lot of players running fractals and not filling up PvE zones like cursed shore or malchors, etc.
Fractals is the most beneficial place to farm in terms of endgame, whether it be for mats, drops, etc.
I hit this wall about 2 months ago where it really came down to finding the most beneficial way to farm karma and gold. Although there aren't many players with 1k+ hours, you can go around and see this is the mindset of a large chunk of "life after 80" players.
As for the ascended rings in fractals.....
You don't need to farm endlessly to get them. You can just get to lvl 10+ and 20+ and do those 2 daily chests once a day until they drop for you. Getting to 30+ with 5 agony resistance isn't too difficult as the only agony boss you can't avoid is jade maw
Some of my biggest problems with GW2 is how they're dealing with the grind for ectos, t6 mats, and having gold-oriented grinds altogether.
Obviously they don't want you to achieve the best infusion and ascended upgrades 1-2 weeks after the release of ascended gear, but 500e, and hundreds of t6 mats just for some minor upgrades is a lot for what its worth. Especially since thats the only way to upgrade. Thats a lot of gold and farm, even for me. I don't expect to see many fully upgraded pink backpieces from many others for a while. I just feel like it was unnecessary for them to add this additional layer of grind and gold sink just to keep people playing, especially when the time investment doesn't come anywhere close to the rewards worth.
tl;dr: am surprised more people aren't QQing about the extra grind needed to upgrade ascended pieces and how anet is adjusting the grind in this game
Posted raspberry jam on 26 November 2012 - 03:48 PM
Posted Larsen on 26 November 2012 - 10:42 AM
People will load their anti-WoW guns in response to your comment, but there's truth to it. Partial truth, anyway. GW2 needed to either follow the pattern of what has always worked for MMORPGs, or they needed to go fully in the opposite direction and stick with what they had in early GW1. Either make it an MMORPG with raid content and long-term goals, the things that made Everquest and World of Warcraft the biggest names of the genre, or continue the mission-based gameplay that they had experience with. GW2 is a half-assed compromise, substituting the high-quality missions for low-quality open-world content, yet they never went all the way and actually provided the things to satisfy the MMORPG players. They're teasing both camps and satisfying nobody, whether you're looking for a game that never asks you to grind or one that has things for you to delve into for months and months. Both have their merits, but they work separately, not together.
Traditional MMORPGs have a lot of content, it wasn't always super polished and top tuned, but there was material to work with so far into the future that players felt a worthwhile return for their time invested. There's an expansive endgame, a long gearing-up process, a smorgesbord of Skinner's Box activities and tangible progress to bite into. MMORPGs are known for their substance, their immense mass and their ability to keep people hooked for ages. There's stuff for whole guilds to do as guilds, working together in large numbers and gradually progressing towards a collective goal. GW2 tries to be an MMORPG without utilizing any of this.
Mission-based gameplay has the capacity for incredibly well-tuned gameplay premises and a more focused experience. As with campaign maps in RTS classics like Starcraft or FPS flagships like Half-Life, a mission can be perfectly calibrated for a crystal clear gameplay experience. The volume of content is much smaller, but this gives developers the freedom to ramp up the quality and the balance. You can focus development resources into a much smaller place, making the gameplay extremely streamlined and solid. This is what GW1 had, giving the game longevity despite the frankly small amount of content. GW2 tries to live with the same minimal content but without actually ensuring high quality.
It's no wonder players of both opposing camps are equally unhappy. GW2 is too scared to be anything, so it satisfies almost nobody. It doesn't help that they also completely failed to make the PvP good, but the main problem remains that it's not a good MMORPG, not a good campaign game, and not a good guild game.
Posted MazingerZ on 21 November 2012 - 06:40 PM
Furthermore, this that investors and part-owners who buy themselves a stake rarely... rarely... give a crap on how their return is earned, so long as it is earned. And if their business strategies, as poor as they are for customers, actually yield results in the short time they are invested, then who cares about how the long term affects on the business or the customers.
The point is, if this is what is happening, if Nexon's pushing this... that is a pattern for the future. If they get results, the lizard-brain is going to think "this is how we make money" and will keep trying it. Which is why its important to invalidate this process of making money before it does, even if you are a "wait and see." You can't wait and see. You need to fight it if you are opposed to it and not give them a pass because of the blunder.
Posted Trei on 17 November 2012 - 05:15 AM
CITIZENS! COMING SOON! THE NE... CITIZENS! COMING SOON! THE NEWEST AND MOST U...
Yeah I was sayi...
CITIZENS! ...CITIZENS! COM...... CITIZENS! COMING SOON! THE NEWEST AND MOST UNIQUE RESORT DESTINATION IN ALL OF TYRIA!
...BROUGHT TO YOU BY THE CONSORRRTIUM!
Let me kill Blingg instead of Noll please.
I no longer care about rewards.