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Member Since 23 Aug 2011
Offline Last Active Apr 23 2013 09:00 PM

Posts I've Made

In Topic: Details on Upcoming Custom Arenas & Spectator Mode

23 April 2013 - 04:11 PM

View PostIllein, on 23 April 2013 - 03:55 PM, said:

I don't really want to defend that whole thing, as I don't _like_ the idea of RENTING a server myself - but on the other hand, it has 0 to do with whether or not the game will succeed as an e-sport. As I mentioned earlier, renting a server for a game that falls into that category for a monthly fee is old as dust.

Yea I mean the only reason i bring up the esport thing is that its mentioned in this very article. I would have a hard time seeing it become one at this point but again thats just me. It comes from my perspective of how this mode of pvp is doing in general which seems unhealthy. If you go to the mists you could afk there for 2 hours come back and find that maybe one or two sentences have even been typed. No one talks to each other in the lobbys it feels beyond dead. I have no idea who even does the tournaments they have because no one is even asking for players so it must all be pre-formed groups.

Ive played since the beginning but I've only ever seen anyone looking for members for a pvp dedicated guild one or two times over the course of several months. This mode needs to have perks that intice people to start playing it, not make people think twice about whether its worth it or not. I just feel that if you start charging people it's going to put the nail in the coffin and the thousand or so people that even play it will just grow smaller and smaller. I mean I came on at 1am est one day and granted that's a little late i know but still around 11 pst and there were literally three servers in use on the hot join server list. 22 players playing total. That seems a bit unhealthy, how does this help?

In Topic: Details on Upcoming Custom Arenas & Spectator Mode

23 April 2013 - 03:28 PM

I have a hard time understanding how people are justifiying having to pay money to rent a server on the basis of Anets server costs. Have you guys seen the server lists for hot join. How many servers are listed? Around 100? And how many even have people in them? My guess is that they have plenty of servers many of which hardly get used. Don't get me wrong i'm merely speculating but this should have been in the game in the beginning and completely free if they ever had any real intentions of creating an e-sport. I mean what a turn off to new players, hey come play this great game and dont worry you can play for free but if you ever want to put in your own practice as a team later on when you get serious about it you have to pay extra cash out of your own pocket. That just sounds terrible to me. You have to pay extra to practice. You have to pay extra to play the way you want. You don't gain consumers by making them pay more than they already have.

In Topic: Senseless Boring

21 December 2012 - 11:19 AM

View PostProtoss, on 21 December 2012 - 10:46 AM, said:

The problem with making an MMO is that you can't take the best single-player experience and then upgrade it to a persistent world. To make an MMO, you need to give up or simply change certain things. The most obvious would be the respawn rate - in GW1, the foes you killed stayed dead. In GW2, the foes will sometimes respawn the moment you kill them. Or, take the necessity of gold sinks - if you have a game that is designed to be quit, then it really doesn't matter how much wealth folks amass.
So, once you have a game that isn't designed to be played forever, why not go with a game-type that better suits this idea? If GW2 will not have a living, persistent world (because folks quit it), then I am really struggling to find the answer as to why did we have to give up so much to have it.

If we are talking about a game that is meant to be quit, then GW1 is miles above GW2. If on the other hand, we talk about a game that is brimming with life, then GW2's persistent world has more potential.

Well you have those things like respawning monster so that everyone can have a chance to kill them not just you, its not a case of making the game last forever for only you but for anyone that would happen to come along. I mean I can kind of see what youre trying to say but I think what you're missing in what I'm saying is that, yes, the game itself lasts forever as in the same experience is always going to return but what I'm looking at is the individual player who has killed those monsters and completed the content to the point they no longer feel like doing it and that reaching that point is perfectly fine and probably normal.

In Topic: Senseless Boring

21 December 2012 - 10:32 AM

View PostProtoss, on 21 December 2012 - 10:21 AM, said:

If the game isn't meant to be played for an eternity, why make it an MMO then? Why not make it into an instanced game, with the option of co-operative online play - something in the lines of GW1 or D3?

Because it's still fun to play in large world with people coming and going, the game will always have old players leaving and new players beginning but for the individual gamer the game doesnt have to last forever. As I'm sure you know mmo just means its massively multiplayer and online but doesnt mean that you have to play it forever. Eventually you will run out of things to do like the OP who has done all the content and gotten all the gear he wants. When that happens you are done and should probably find one of the other million of things you can do in this world and do that instead. There's nothing wrong with that.

In Topic: Senseless Boring

21 December 2012 - 10:04 AM

Yea I think you're done man. You beat the game.... its over, move on. I don't understand why people assume mmo's will keep you entertained for eternity because they don't.