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xarallei

Member Since 24 Aug 2011
Offline Last Active Apr 14 2014 01:27 PM

Posts I've Made

In Topic: Black Desert (Seamless Action MMORPG)

13 April 2014 - 01:41 PM

Ugh, that camera is awful. You can't pull it back farther and get rid of the camera shake? I'm someone very sensitive to these things, so I can't imagine playing this if they don't fix these issues. Pretty game, but not worth it if it makes me sick.

In Topic: The Elder Scrolls: Online

06 April 2014 - 04:06 PM

I'm playing. And yes there are still bugs. You can sometimes fix them by logging out and logging back in and praying you get a different megaserver instance that isn't buggy, but that doesn't always work. And yes, the public dungeons are kind of a mess right now with people just standing around spawns and insta-killing them for loot. I've been leveling slow so I don't know how the end game is going.

In Topic: The Elder Scrolls: Online

15 March 2014 - 07:05 PM

That's what I mean....people praise ESO for Cyrodiil being so large, yet I wonder if they've even really played in it. To me, it was rather miserable. I would take EB and Edge of the Mists over Cyrodiil any day. It's a shame because the actual fights are kind of fun in ESO. The map is just way too large and there is just so much nothing as you run from one point to another. Plus overall, I still prefer GW2's combat to ESO.

edit: One thing I do admit about ESO...it runs REALLY well. Very smoothly, even when there are a ton of people on the screen. That said, the world is not nearly as pretty as GW2's world. The color palette is a bit too muted for my taste.

In Topic: GTX 770

15 March 2014 - 04:28 PM

Thanks guys. I went ahead and bought the EVGA card. Should be here soon. :)

In Topic: The Elder Scrolls: Online

15 March 2014 - 03:48 PM

View PostStargate, on 15 March 2014 - 04:44 AM, said:

I can understand you. What you described to me sound like most Elder Scrolls to me a big sandbox game that I do not like.

There is a fine line and of course subjective taste. For example I must admit that in Neverwinter MMO many areas seem to small so there you go we want sometimes smaller or bigger areas. I also don't like huge timesinks anymore and I think quality is more important then quantity(how much).

Well, the normal pve world is fine. It's just the right size.....not too small, but not ridiculous like Cyrodiil. There's just too much open space with NOTHING in Cyrodiil and it's too far to travel to things. It's very boring to me. Now once you get to a fight, it's fun and all but there is just too much travel time wasted. In the pve world it's large, but there is a reasonable distance between things. Quest objective are near by. Going to the next town is not that long of a run and if you have wayshrines open you can jump around the map that way.

I can understand you don't want wayshrines all over the map in Cyrodiil. That's fine. But I am baffled as to why I am not allowed to just directly jump to a wayshrine outside of Cyrodiil so I can just get the hell out of the map. Instead I have to do all this BS just to get out. You'd think they'd be keen on getting people who no longer want to be on the map out, so that new people can get in. Right now the fastest way to get to the starter area wayshrine (if you aren't near a keep linked to the wayshrine starter area) in order to leave the map is to just go and kill yourself so that you can choose the wayshrine area to rez at. That's idiotic.