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xarallei

Member Since 24 Aug 2011
Offline Last Active Today, 12:33 AM

#2194895 Frost and Flame Finale - Why a Dungeon?

Posted NuclearDonut on 24 April 2013 - 03:07 AM

View PostJetjordan, on 24 April 2013 - 02:58 AM, said:

wow, designing dungeons that worked for 3-7 players?  Sounds like it would have to be doable for 3 and not faceroll for 7.  I'm no game designer but that sounds like the sort of challenge that I've never seen solved in an MMO.  I mean, that would be pretty great and all, I'd be for it.  I just don't think that's even remotely feasible to pull off from a technical standpoint.

This doesn't rub me the wrong way at all tbh.  But then again I've made about 12-13 friends since launch that I run dungeons/fractals regularly with so I'm not worried about finding groups.  As for it being a longer dungeon, I guess some of us want that.  Should we be denied a longer, more demanding, experience that we find rewarding since others don't have the time?  No offense, but should I not get my legendary because some people will never spend enough time to get theirs?  

There will always be plenty of things to do if you only have 30 mins to play.  You can't expect every bit of content in a game this large, that is intended to be played with others, to be doable solo in under 30 minutes.

I think OP is talking about the inconsistency. Up to this point, the "Living Story" has been completely solo-able. Now the finale to the "Living Story" is only possible in a long dungeon that requires group play. ANet did the same thing with the personal story. The whole story was able to be done solo but the last mission required the completion of a group dungeon.


#2074066 Ascended Items

Posted Senatic on 12 November 2012 - 03:06 PM

There's a lot of crap I'll just shrug off, like the Arah event being bugged for weeks, the bots running rampant, the weird crafting economy where selling the item is worth less then selling the materials it took to make it, the slow response in fixing culling, the ridiculous exotic pre cursor prices that are inflated by gold buyers buying them and selling them on their sites.

But if this is turning into a WoW clone where we will have to keep getting the strongest items with every other content patch then I'm sorry but I'm out. That is something I never thought I'd say, but that's where my line is.


#2057880 JQ / SBI / BG The Wagon Warz : 10/26/12 - 11/2/12

Posted zj12345 on 02 November 2012 - 01:57 PM

View PostSayura, on 02 November 2012 - 01:36 PM, said:

I understand what you're saying but in the end SBI isn't the moral police. WvW is designed around war and disliking the side that kills you, wins, or does things a different way is part of it all. It's nice to good-job handshake every once in awhile but in the end, we kill each other and try to win.

Is it too hard to refrain from reputation attacks on other servers and actually leave the attacks to be inside the actual game?

The reason I feel this way is because it is completely unfair to people from all servers. No one can choose their server mates. You can say that you are responsible for the guild you belong to, and guilds do have more control over what members they have. However, servers are different. Every server has members trying their best to build their own server up. Would it be fair to ruin their efforts because of other individuals in which they have no control of?


#1969453 Video Proof of ET&SBI teaming up against HoD.

Posted quenta on 26 September 2012 - 03:11 AM

YOU CAN NOT DENY THE TRUTH ANY LONGER

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