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Member Since 19 Aug 2009
Offline Last Active Jan 03 2014 10:03 PM

Posts I've Made

In Topic: Necromancer vs fractals?

23 August 2013 - 05:10 PM

This is just a matter of ability really; the Necro has a ton of health and that makes it easier to survive initially.
In the long run, the Guardian is better and more useful to teams, especially in the higher fractal levels.

In Topic: Combat mode not working

20 August 2013 - 08:07 PM

No, it works fine for me.

In Topic: [Build] Necromancer Hybrid with Double Bleed Duration

08 April 2013 - 06:20 PM

My suggestion in a nutshell is to go 10 Spite and 30 SR; I don't see how that's "muddled". The rest was just ramblings.
But the point on 100% Bleed duration is taken.

So you get an extra pip from the Bleed on crit by going 15 Spite, which you lose dropping it to 10.
You'll also lose a pip from other sources of bleeding; the Scepter auto-attacks (including Poison, you drop one pip every attack) and Grasping Dead.
Crude approximation; you lose 100 damage (more if you're fully decked out) on each of these attacks and with a Sigil of Earth and the Curses trait, you lose another 100 damage on approximately every other crit.

So I guess the question I should ask myself is: how much do I gain from 100% fury uptime vs 50% fury uptime and how much easier is it to survive with the shorter DS cooldown?
I don't have an answer right now.

In Topic: [Build] Necromancer Hybrid with Double Bleed Duration

07 April 2013 - 07:39 PM

Why do you want +100% bleed duration?
Is there some extra benefit that I'm missing, or is that the goal in itself?

I ask because the obvious change I'd make to this trait setup is to knock back Spite to 10 and put 30 into Soul Reaping for the 'Near to Death' trait (-50% DS recharge) for potentially 100% Fury uptime.
Hell, I might even suggest cutting the Spite spec completely (I am uninterested in the Might from the slow-as-hell Life Blast) and going 10 into Blood (or Death, but the traits are less useful). Of course, if you don't have any survivability issues, then you might as well keep the Spite spec.

In Topic: Combat Mod

01 March 2013 - 11:18 AM

View PostLittle Blovis, on 25 February 2013 - 02:50 PM, said:

Wasnt to sure where to put this post but....

I have been using CM for a while and for the most part it is very good but i have run into some trouble when using it with 100nade.

While CM is active i have no way to target my feet for the pbaoe which is a little bit of a issue with this build. ( simply put you cant put the crosshair at your own feet)

I was wondering if anyone has a way round this.

You have two options:
1. Bind an easily reached key to turn the mod on and off.
2. Alter the mod to lower the position of the cursor.

2 will come with a cost; by default the mod sets the position off-centre; it's higher up the screen to make targeting easier at anything but melee-range. I've personally set it even higher up to make long range targeting easier.
Option 1 is fine if you pick a suitable key.

If it's too much of an issue, you'll have to settle without the mod, which is unfortunate because the game leaves a lot to be desired in terms of controls.