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kendro1200

Member Since 28 Aug 2011
Offline Last Active Yesterday, 12:04 AM

Posts I've Made

In Topic: DPS Necromancer Build for Organized Dungeon Groups

10 May 2013 - 02:03 AM

View PostNikephoros, on 09 May 2013 - 02:17 PM, said:

Very true... in pvp.  In PvE unfortunately those things are mostly irrelevant.  The biggest flaw is that necro's have almost zero team buffing.  They are a leech class, like a Lightning Hammer Ele, only the LH ele has superior DPS.

If the traits were such that your whole party gained Fury when you went into death shroud  or your whole party got Might when you did your DS auto-attack; or your whole party gained Protection when went into DS...  in those cases I could the necro bringing something unique to the table.  A way to stack party-wide perma Fury and Might without a warrior would be something very interesting indeed.  Probably still not as good as a warrior but it would be something.

That's true for fractals where there are high levels of play where everything must be min/max, and it's more a question of what players can do to give themselves a little extra push, and survivability is largely thrown out the window because if you get hit you're dead anyways.  In all other explorables boon and condition manipulation can be very important.  TA & HotW are good examples of this, conditions to remove off party members, boons to strip off enemies.
Fractals was a really cool idea, but sadly a couple profession mechanics kinda screwed it into something stupid rather than be something super cool that inspired creativity and build diversity to overcome problems.

In Topic: No Cantha in Guild Wars 2?

07 May 2013 - 04:50 AM

View Postdraxynnic, on 02 May 2013 - 11:55 PM, said:

Huh?

While I'm not a fan of Blizzard's tendency to twist their lore into a pretzel to fit whatever's convenient at the time either, I don't think there was really a lot in the Brewmaster - which was pretty much the only Pandaren presence in WC3 - to say it was heavily skewed over to the side of Japanese influence. They were basically just generically Asian to me - the names may be more skewed towards the Japanese end of the spectrum, but that strikes me as more not having done the research and just grabbing the names most familiar to them than anything.

They were originally more Japanese, a big wandering samurai (samurai and ninjas are Japanese, ninjas being a blanket term for skilled thieves and spies) theme was going on with them, coupled with an isolated island where few were allowed to enter or leave, with a heavy zen outlook on life.  In MoP everything samurai was ditched and the brewmaster was adjusted to be more of a drunken brawler.  Samwise did the original artwork and doodles that generated the Pandaren, but he didn't know that pandas don't naturally exist in Japan, and so he drew samurai pandas.

View PostBloodtau, on 06 May 2013 - 07:30 PM, said:

Have some of you SEEN current Asian based MMo's? Tell me how those are any different from Cantha.

They aren't really, other countries just like to throw fits when Americans (and "Westerners" in general) do any kind of portrayal of their culture.  They'll throw fits because we react to the fits and try to make them stop.  They don't throw fits when others do it because the others don't attempt to fix something that wasn't a problem in the first place.


Like I've said though, Anet should really just push forward with Cantha, it's not like not-doing-it will win them anymore people.  I'm sure there are a good chunk of people who are exclusively interested in just playing a ritualist that didn't transition over because there was no good substitute for ritualist in GW2 as it is currently.  Sure various professions can fill a damage/support role, but the thematics and mechanics of how it's done isn't the same.

In Topic: How's my Tank Necro

07 May 2013 - 04:34 AM

As Dollorian has mentioned, swap lich for plague.  Plague is better when trying to be "tanky"
Swap your weapon sigils from leeching to energy.
Also swap greater marks for staff mastery.  You can drop mark of blood a couple times on yourself per weapon cooldown, and keep perma regen up on yourself.

That's my thoughts at least.  Personally I'd switch the soldier gear for cleric, no real reason to have an insanely high health pool unless someone else is feeding your the hps to make use of it.  If you switch to cleric though and thus increase your own healing, you can then just force feed yourself healing to counteract most incoming damage.  Granted the high health pool with high armor does make your death shroud extremely durable, it's a personal preference kind of thing I guess.

In Topic: Why Minionmancer is never going to get "fixed"

07 May 2013 - 02:09 AM

View Postdraxynnic, on 07 May 2013 - 01:28 AM, said:

This does require that the other players be willing to wait a few moments for respeccing back and forth, but it does seem like it may be something that ArenaNet has deliberately made possible.

It's not that bad, when you now what you're going to swap to you can do it right after combat drops and on the way to the next fight.  Granted I wish I could macro all of the swaps so I could push a button and swap everything at once, but meh, 3 seconds isn't too bad.

In Topic: Why Minionmancer is never going to get "fixed"

06 May 2013 - 03:51 PM

So for funzies I decided to try out this build over the weekend in a handful of dungeons to see if it fixed an issue I wasn't quite fond of in explorable dungeons with a power build, namely the squishy'ness.  The squishy'ness was never a huge problem in your regular form because you could weave in and out of deathshroud to keep yourself up, but when you hopped into lich, if something sneezed as you, you fell over.  This build looked to counter that lich form squishy'ness and also increase lich form burst.  From my experience it worked EXTREMELY well, I could face tank quite a number of things and in lich form I was damn near invincible.  Probably wouldn't work too well in some of the fractals with jumping (because of pathing problems), but meh, most other places it worked extremely well.  You just had to use the basic tricks to make sure minions attacked what you wanted and not open with unholy feast.  On certain boss fights the minions did need to get ditched and traits had to be swapped, but I really had no qualms with that.  I swapped out traits for stuff more team orientated and just had to play with a more cautious mentality because I didn't have minions to heal up my mistakes.
Certain trash packs I wouldn't even let bone minions hang out for their full duration, I just simply used them on cooldown for their explosion damage and blast combos.