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Member Since 30 Aug 2011
Offline Last Active Dec 29 2012 12:57 PM

#1947307 Is Magic find making other options silly in PvE?

Posted JONO51 on 19 September 2012 - 11:33 AM

Just have a full set of green MF gear for general pve and a full exotic proper statted set for WvW/hard dungeon stuff.

#1948929 I guess that's why it doesn't have a subscription.

Posted Zhaitan on 19 September 2012 - 06:50 PM

View PostShiftedgw2, on 19 September 2012 - 06:24 PM, said:

It was a good run. It was definitely worth $60.00 just like I'd say Diablo III also was. It was definitely worth the 300+ hours or so that I got from it.

The game was officially released on August 28th. That's 542 hours 23 mins before the time of your post. You have played 300+ hours. That means you have spent more than 55% of the total available time in your life playing this game since launch. Hoping you had at least 6 hours of daily sleep, you ended up playing nearly 75% of the every waking hour of your life in last 3 weeks or so.

I think the game got bored of you and decided not to offer you any more fun till you take some rest and help yourself in the process.

I say that jokingly. But, in all honesty, the impact of sitting on your butt 75% of the day will take heavy toll on your body. It does not matter how old you are. You will have serious issues with your health if you don't take a break now.

#1845470 Endgame Waypoint costs, among with other complaints

Posted DarkWalker on 30 August 2012 - 05:31 AM

Quite a few people seem to be missing one thing:

The trading post does not make gold. It merely redistributes gold that the players, as a whole, have already earned.

So, if gold is currently hard to come by, don't expect the trading post to help. Most players will be stuck with little gold for the time being.

#1816604 How are Oceanic players doing?

Posted Gregws on 25 August 2012 - 12:25 PM

Posted Image

#1743642 How gritty is this game going to be?

Posted Gramgaxwarfang on 16 August 2012 - 09:20 AM

View PostLordkrall, on 16 August 2012 - 09:10 AM, said:

Of course.

And I have experience from some Charr in GW1 so I know all Charr are murderous swine that just kills everything that moves ;)
*Chuckle* Didn't say it'd be completely relevant, but possible they'll use similar/same NPC's there; and they should be from the same army at least.

Though, on the whole, not really a huge difference to me personally. They're undead thralls, not total zombies, therefore them biting you isn't going to turn you into them or anything, and normal zombie lore probably wont apply in general.

#1587699 Why GW2 feels strange, unearthly and even just a little unreal…

Posted Gen1tor on 10 July 2012 - 08:53 AM

From my point of view GW is more a virtual world than a typical "farm-for-power" MMO. So if u see it like this then little "details" like power lvling, farming etc are a bit obsolete. Would u rush your life, if u could, to see how it feels to be old and wise? It would be a waste :P

#1581662 Why GW2 feels strange, unearthly and even just a little unreal…

Posted Flashman on 08 July 2012 - 07:21 AM

I’m not telling the world anything new when I say, a lot of MMOs fail.

Either they fail outright with next to no subscribers and close within a year, or they start off ‘OK’ but never quite get the numbers and become an ‘also-ran’ in the market. A very few might even get the numbers — initially — then start bleeding subscriptions after the first month or two as people get to the end-game, realise there is no end-game, and look for something new.

As someone who has sat out here, in the MMO community, since Ultima Online was the hot new game in town, I’ve constantly marveled at how many times the same mistakes are seemingly made again and again and again.

End-game, that I mentioned a moment ago, is one of the big ones. “The end-game has to be there… it has to be solid!” says the MMO community, “Yes, yes, we hear you! We agree!” say the developers of countless MMOs that have come and gone over the last 15 years. And yet, when it came down to it… when the rubber hit the road… the end-game wasn’t there.

Its not always the end-game, of course, that’s just one example. But it highlights that “everyone” seems to know what would make a great MMO, yet so far, few companies have been able to put the right ideas in motion.

Enter Guild Wars 2.

It’s perhaps telling that the original Guild Wars is a game I have gone back to, again and again, over the years since it first came out. Partly because of it’s free-to-play nature, yes, but also partly due to the fact that it was different to other MMOs. Indeed, it was so different, many people still have a hard time even calling it an MMO at all. The debate still rages on about that.

So as we sit here, on the verge of Guild Wars 2 coming out; a game that is better than the original Guild Wars in every single way by a factor of 1000, are we about to see the release of a game that not only gets these 15 year old questions right, but which also doesn’t charge a fee, to boot? I really don’t want to be cast in the ‘fanboi’ role, but I think we might be. Seriously.

From what I have played of Guild Wars 2 so far, via beta weekends and ‘stress tests’, I have found a game that is visually gorgeous, deep in lore and fun to play. It’s WvWvW also evokes (and surpasses) the legendary Dark Age of Camelot, which was a game released in 2001 that was still the benchmark for ‘Realm versus Realm’ combat, all these years later, until Guild Wars 2.

Even though I have played Guild Wars 2 and can report to anyone reading this blog that, yes, the game is real and, yes, it’s as good as all the reviewers say it is, it still feels strange, unearthly and even just a little unreal, to think that this game exists. This game goes beyond what any $15/month MMO is offering… and yet is doing it without ANY monthly fee. Incredible.

#1407360 What Music will you use in Guild Wars 2?

Posted Gods Thumb on 04 May 2012 - 02:16 AM

I'll be listening to this the entire game.