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yarddog

Member Since 19 Aug 2009
Offline Last Active Today, 02:10 PM

#2198481 Anyone else have trouble with their guild?

Posted MisterB on 04 May 2013 - 06:39 PM

The concept of holding any guild member accountable for mandatory attendance in a video game is absurd.


#2190297 Hammers and Maces

Posted ThiaTheMuse on 11 April 2013 - 06:11 AM

lol, if we had hammer-wielding Rangers it would be the return of bunny thumpers! Linnea would lead the charge.


#2188831 Do any of you miss heroes/henchies?

Posted Daesu on 08 April 2013 - 07:07 AM

View PostBohya, on 08 April 2013 - 06:42 AM, said:

. I miss them, but Guild Wars 2 wouldn't make sense to have them.

Which is why I hardly play GW2 nowadays.  I simply refuse to ping my gear to any dungeon group requesting that I do, even though my characters are in full exotic.  If people are not interested to help others out, other than helping themselves, then there is no point being a part of their party.

GW1 went through the same phase before heroes, when my mesmer was kicked out of a PUG party to provide space for an elementalist, back when elementalists rule.  That wasn't a good experience for me and I told myself I would never want to be a part of it.


#2188769 Do any of you miss heroes/henchies?

Posted Daesu on 08 April 2013 - 01:18 AM

View PostImpmon, on 08 April 2013 - 12:46 AM, said:

I played guildwars vanilla style & the henchman were cannon fodder.  Dead most of the time if you tried to explore any maps.  Most of the time they'd aggro stuff you didn't want them to and get you killed.  I noticed they made Guildwars alot easier then it was at vanilla though.

Harder doesn't imply better and easier doesn't imply worse.  The GW1 henchmen are a lot better now after their skill bar revamped.

In both games, you are by yourself most of the time, except that in GW1, you can do almost all content by yourself.  In GW2, you can only do some content by yourself.


#2188754 Do any of you miss heroes/henchies?

Posted Daesu on 08 April 2013 - 12:17 AM

I miss my heroes very much.  There are many Group events in GW2 that I wish there were more people around to help me complete them,  but because these events don't scale, I can never dish out enough damage to kill a champion on my own.  Comparatively, my GW1 heroes team can even clear the foundry without consumables.

Unfortunately, this means that my GW1 characters would forever be more awesome, powerful and capable than any of my GW2 characters because they are stronger and more self-sufficient.  Even deadpan Trahearne owns any of the GW2 playable characters because he is a first-born and has that awesome skill which he can conjure 5 Flesh Golems.  Any GW2 playable necro is a newbie in necromancy, compared to him.  Don't get me started on the mesmer NPC with Logan who can cast Tajuu Kage Bunshin.

As for co-operative playing in GW2, that is pretty much dead in the open world anyway since it is mostly every man for himself.  Many GW2 guilds have died off.  If GW2 has such great co-operative playing, I wouldn't be reading so many threads complaining about playing alone.

Unlike GW1, my characters do not feel like an awesome hero in GW2.  Maybe my GW2 characters are a little bit stronger than the average NPC but certainly weaker than some NPCs.  My GW1 characters, however, are god-like.


#2188672 Do any of you miss heroes/henchies?

Posted Gerroh on 07 April 2013 - 07:38 PM

Heroes and henchmen would not work in GW2. Possibly in dungeons, but I don't think Anet would implement something so big for only one part of the game. Even then, we all know Anet's AI programming is terrible and that wasn't much of a problem in GW1, but in GW2 it would be nothing short of a disaster each dungeon run.

I don't miss heroes or hench, I like that I have a guild full of people I can play with at any time. I like that because of the way the game is designed, you don't have to be a certain build or profession to join a dungeon party; you can play whatever you want.

What I do miss about GW1 is how much more "necromancer" necromancer was. In GW1 I could spread horrible misery and make my opponents weak as babies, or as fragile as wet paper. I could also put on a creepy outfit that would be useable by only my profession. I could wear spikes, and tentacles, and bones, and tongues. In GW2 I have to share my armor with the two ninny-frilly-pants professions; mesmers and elementalists.

So now nec is something mostly different, and while I still enjoy it, I liked it more in GW1.


#2185379 Map Completion and WvW

Posted Fizzypop on 29 March 2013 - 01:29 AM

View Postheatrr, on 28 March 2013 - 12:48 PM, said:

Umm, no, disagree. How about define "a lot of players."

Anyhow, you, as with others seeking to actually get 100% map completion, need to complete the map completion as it is just like some of us had to do and that means trudging through WvW and all the hassle that comes with it. Not only have some of us done 100% map completion once through WvW, we have done it twice or more. Looking for an easy way out is simply a by-product of this generation and the last.....frakin' sad in my opinion. Work for it, like others have; deal with it, like others have.

will people stop saying this? The current generation is like 12 or turning 13 this year. It has nothing to do with them as the majority of GW2 players aren't 13. The generation you are referring to is from 1980 to 2000 which I'd say most of this forum fits into. No, it isn't true of that generation either. Every generation has it's annoying members example hippies. They weren't born out of the 80s my friend.

View PostDarkobra, on 28 March 2013 - 01:04 PM, said:

Just because some of us had to do it doesn't mean it was right the first time. Why should WvW be a part of world exploration when it isn't part of the world?

Also, it's 8% total of the entire map completion. Are you saying that the other 92% was redundant and only that 8% matters? Since the rest is the "easy way out."

I have to wonder if they even realize that WvW takes place in the mists which isn't on the actual world of Tyria...it makes no sense.


#2185293 Map Completion and WvW

Posted Daesu on 28 March 2013 - 07:17 PM

View Postpumpkin pie, on 28 March 2013 - 07:12 PM, said:

Just fine as it is, I am at 99% too. you get it when you get it. those player who do not want to help with WvW don't deserve to get map completion because they did not defend it (not talking about you OP.) I am saying it in general. I got the vistas and poi inside the keep that is 99% of the time control by another server.

As long as everyone has a choice to pvp or not.  I just can't stand it when people are being forced to play a certain way.  Everyone should be able to play the game the way he wants to, not THE WAY that is forced upon him.

That said, granted that many have argued that map completion is optional, but I only wish that there is a clearer separation between pvp and pve titles, in this case, so that people can better choose how they want to play the game.  I wouldn't have gone for this title if I knew beforehand that it requires pvp.


#2185136 Map Completion and WvW

Posted Darkobra on 28 March 2013 - 01:04 PM

View Postheatrr, on 28 March 2013 - 12:48 PM, said:

Umm, no, disagree. How about define "a lot of players."

Anyhow, you, as with others seeking to actually get 100% map completion, need to complete the map completion as it is just like some of us had to do and that means trudging through WvW and all the hassle that comes with it. Not only have some of us done 100% map completion once through WvW, we have done it twice or more. Looking for an easy way out is simply a by-product of this generation and the last.....frakin' sad in my opinion. Work for it, like others have; deal with it, like others have.

Just because some of us had to do it doesn't mean it was right the first time. Why should WvW be a part of world exploration when it isn't part of the world?

Also, it's 8% total of the entire map completion. Are you saying that the other 92% was redundant and only that 8% matters? Since the rest is the "easy way out."


#2183886 When people say Berserker

Posted d_fens on 26 March 2013 - 05:57 AM

Full exotics or nothing. Those people will bash you for wasting every milisecond of their valuable time not spent on CoF1 farming. So you better come prepared, do not talk and just speedrun till your eyes bleed.


#2181484 One sentence that defines GW2

Posted shanaeri rynale on 20 March 2013 - 10:38 AM

It's not GW1


#2181390 One sentence that defines GW2

Posted Takato on 20 March 2013 - 02:16 AM

"April Fools ! The actual game is releasing in 2015."


#2149206 The Power of Nonsense

Posted dawdler on 23 January 2013 - 05:23 PM

You can stack toughness now?! That would be awesome!

Either way, I disagree with you. I can even state how *I* deal with them - I have an 80 Mesmer. That's how.


#2130160 Looking For Groups is Seriously Lacking

Posted Sesua on 28 December 2012 - 07:10 PM

View PostZero Fox, on 28 December 2012 - 11:09 AM, said:

This website has a nice alternative, the trick is to make the website famous so more people will use it.
http://www.gw2lfg.com/

No. The trick is for ArenaNet to realise that people want a better way to organise grouping and provide that means to them in-game.


#1835989 Looking For Groups is Seriously Lacking

Posted Fizzypop on 28 August 2012 - 05:42 PM

View PostItharius, on 28 August 2012 - 05:37 PM, said:

Read my edited post.

Your edited post proves nothing except that you cannot read. OP IS NOT ASKING FOR A DUNGEON FINDER. The current lfg system is in place for pugs...it just sucks and isn't world wide which is what the OP is asking for...world wide way to find people to run an instance. If Anet only wanted guilds to run instances they wouldn't have created the LFG in the first place. They themselves wouldn't have used LFG and pugged instances in beta. They encouraged people to PUG these instances. Your assumption is wrong. Instances aren't for guilds only.