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Member Since 31 Aug 2011
Offline Last Active Feb 11 2013 12:21 AM

Posts I've Made

In Topic: No One Runs CoE

17 October 2012 - 03:16 PM

View Postilr, on 17 October 2012 - 05:33 AM, said:


...And it's gimmicky to boot.  Can't avoid being crystal'd unless your class has multiple Stability boons.  1 or 2 classes do.  The others are S.O.L.  

I've done CoE enough times to know what to do and what no to do, but would only ever consider doing it on a regular basis after finding a really solid group first, AND after Guesting is allowed. The people who said it could be done cross-server didn't do a good enough job of explaining exactly how you set that up first...

Teleports work as well. He doesn't crystallize all too often any more. But yes, you definitely need a solid group. I've managed to duo CoE teleporter, but its not an experience I would want to repeat.

In Topic: Guild Wars 2 Storyline flowchart

09 October 2012 - 02:38 AM

Well done! Least it gets rid of my mental picture that all quests after 50 start with Trahearne..

In Topic: Soulbound armor/weapons and mules - Please Read

06 October 2012 - 11:15 PM

View PostUaltar, on 06 October 2012 - 11:11 PM, said:

Wait a minute....

You gladly paid 14 euros for a character slot, but won't pay for more bank space?

Does this make sense to anybody?

He can still PLAY the character if its a char slot. A bank slot does none of that. Also bags.

In Topic: Soulbound armor/weapons and mules - Please Read

06 October 2012 - 11:04 PM

Not sure why they never carried forward that system. I liked it. I could choose to (in the case of weapons) keep them bound to myself for a small bonus or freely move them across characters. I thought it was a revolutionary system.

In Topic: confirmed - ori respawn timers is not a bug

06 October 2012 - 10:14 PM

View Postdawdler, on 06 October 2012 - 09:39 PM, said:

So... What are you saying? Instead of a week its going to take three weeks? :huh:

I dont really see what the big deal is. Nodes are instanced - no one can steal them from you. Try gathering ALL the nodes on a map and see how long time that takes... Yeah... I dont really think many people bother with that.

Its common practice for us to share with the rest of the community when we find nodes. This allows everyone the chance to get the materials they need to craft or sell for pocket change with the already dismal return on time investment in Orr.

Also it only takes me 30 minutes to complete and entire cycle for all 10 nodes in Orr. You're clearly not aware of how many people depended on the few of us sharing node locations and how many people frequently ran all nodes and in turn made it a reasonable task to craft exotics. Why raise the barrier to entry for newer players?

I should be happy with the increase in prices for orichalcum since I have 500 ingots in my bank, but I clearly am not because its NOT good for all the up and coming players who want to craft exotics.