I'm happy about this. Also hopeful that it means we might eventually see progression on the 'no we can't do anything to disincentivize stacking on a few servers' mantra that was prevalent during the WvW CDI.
And I think the perception of 'they said they wouldn't do this and now they're doing it!!' is a side product of so many of the devs making themselves available on the forum. Their first job is not communication with the public, it's developing the game. They're not going to be as careful with verbiage as a person dedicated to PR would be (ie they will be less likely to qualify statements with 'at this time'). Given the choice between less communication which is more controlled and what we have now, I'll take the current system and mentally append 'at this time' to any dev comments.
From my perspective, it's less that 'it's not fair' and more that there's not a thing you can do about a griefer on your server. Someone's been running around building extra flame rams on top of supply depots? Not only can't I stop them, I can't tell who's doing it and I can't remove the ram to prevent other players from accidentally building it. You can't go hostile on players on your own server, you can't kick people out of WvW. I understand why this is. But at least in 'real world' spying you are risking something. In WvW spying there is no downside because there is nothing anyone on the opposing team can do, besides retaliate in kind, which does nothing to solve the issue (and sounds boring).
I do wish they would list who placed the siege on it while it's being built at least. Account name, as well as character name. Then we could at least report the griefers who are doing that.
Fair enough. The trouble with 2 is if you're caught 1v1ing a ranger in WvW and you have a lot of skills affected by AoE resistance/immunity (staff ele, for example), you'll be at a distinct disadvantage.
I'm just glad they recognize the issue and are doing something to ameliorate it. Will it be enough, or the right thing? I can't say just yet.
I wonder if there would be a way to give pets/summons protection from AOE only if x number of player characters were in range. or maybe a cap on how much damage they can take a second or something.
"All meditation utility skills are now instant, and monks focus now grants fury on meditation use."
Like the first part of this, though I pray the second part is just a typo & that they meant the trait focued mind now gives fury on meditation use. (having monks focus do it would be an overall nerf & since they are all going to be instant focued mind needs a rework or it will be completely useless)