Loperdos’ Short Bow/Dual Pistol Build
Loperdos’ preface: I am by no means an expert on thieves, this is a build that I’ve been kicking around for the last couple weeks because I was curious if it could be done. In the 350+ hours I’ve played on a thief, I wanted to see if I could run with a build that was a bit different, albeit not unique (given the immutable law of the internet).
I am fully cognizant of the fact that ranged DPS is quite a bit lower than melee DPS. Pure DPS is not the purpose of this particular build, if that’s what you are looking for, look for a D/X backstab build, which will net you the most and highest damage. That being said, the purpose of this build and the variant below (created by Phenn) is to provide an outline for a different weapon-set than most thieves are accustomed to using. Some of the things that are different about this build as compared to other PvE builds is that you do not have to enter melee range, you have high mobility and survivability through that mobility, decent single target damage, great AoE and group utility.
Special thanks to Phenn for helping me work through this build and being there for the theorycrafting and testing phases.
THE BUILD
WEAPONS
HEAL/UTILITY SLOTS
Slot skills are a bit more open for two reasons. First is that slot skills are largely situational, generally swapping between them depending on where and what is being fought. In general running with at least 2 utilities that benefit from SA-I (20% CD reduction on Deception skills) makes it the most worthwhile.
ARMOR & TRINKETS
TRAITS
CONSUMABLES (optional)
PLAYSTYLE TIPS AND TRICKS
Just like most thief builds, there are some basics that will help increase your survivability by loads(and yes, I realize that some of these are "duh" statements, skip if you prefer, I won't be offended, I promise
Phenn’s Short Bow/Dual Pistol Acrobat
THE BUILD (Click Here)
Like Loperdos’ build above, the following build depends on positioning and evasion for survivability, and maintains range at all times. Similarly, the primary damage-dealer is P/P’s Unload with SB for AoE and general support. The build utilizes the Short Bow and Dual Pistols, Berserker equipment and weapons, and depends on Crit Damage for DPS. Our choice in traits, utilities, food, and sigils however, will maximize our dodging potential:
- Feline Graces gives an extra dodge.
- Healing gives Vigor with is a dodge every 5 seconds.
- Signet of Agility gives two extra dodges.
- Food increases endurance recharge with a flat increase of one dodge every 7.15 seconds.
- Sigil on offhand pistol gives two extra dodges after every kill.
WEAPONS AND SIGILS
TRAITS 15/30/0/25/0
The build actually follows the most balanced trait distribution available to thieves. It offers flexibility in traits across all weapon sets, making it suited for our purposes, and allowing a shift to other weapon sets if necessary.
UTILITY/HEAL SLOTS
Much like Loperdos, we’ll be taking utilities that complement our primary defense mechanic, but in our case we’ll emphasize dodging.
ARMOR & TRINKETS
CONSUMABLES (critical for this build)
PLAYSTYLE TIPS AND TRICKS
The following are a few tips on playing this build in order to gain maximum effectiveness:

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