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brokerib

Member Since 07 Sep 2011
Offline Last Active Dec 15 2013 08:35 AM

Topics I've Started

S/D skill synergy

21 April 2013 - 10:22 AM

Hi y'all,

Current build info below for context, but this is really a question about skills selection for a s/d build.  Though of course any and all build recommendations are appreciated :)

http://gw2buildcraft...57.5b.5d.5h.0|e

I'm changing over from S/P (10/30/0/15/15) as I've found that I'm not really using the pistol skills in normal play any more.

With the change, I get the feeling I need to reconsider my skill selection to get the most out of the build.

Soooo, long story short, I'd like the benefit of your experience!

I'm planning on changing over to withdraw to take better advantage of vigorous recovery, but that only leaves me with infiltrator's strike for condition removal.  Is it worth picking up shadowstep to fill that gap?  Does anyone know what the interactions between infiltrator's and shadowstep are like?  Does one overwrite the other, or can they be chained?

And for the second utility, are there any opinions on roll for initiative vs blinding powder?  I know alot is based on playstyle and situation, but I can't decide between extra mobility + initiative or an extra avenue to stealth + blind.

Or am I missing something else entirely that is a must to make s/d shine?

Oh, and signet of shadows stays regardless.  The standard movement speed drives me mad ;)

Armor slots

09 April 2013 - 12:53 AM

Hi all,

Just looking for some advice on filling my armor slots.  Is 6/6 scholars runes worth it, or are exquisite ruby's close enough?  Or is there something else I could be running?

The main difference seems to be the 10% additional damage above 90%.  But at 6g a pop the runes seem a bit over the top, particularly as I can throw together the rubies from what I have in the bank.

I'm running a s/d + sb build (10/30/0/30/0), mainly for WvW.

Cheers.