Jump to content

  • Curse Sites

Red Sonya

Member Since 10 Sep 2011
Offline Last Active May 10 2013 01:17 AM

#2161447 Nothing Legendary About Invulnerable

Posted Lordkrall on 09 February 2013 - 07:37 PM

View PostProtoss, on 09 February 2013 - 07:36 PM, said:

When was A.Net ever able to create good challenging PvE?
My favourite moments in GW games were always the encounters that were planned to be fairly easy, because that meant that A.Net didn't have to throw a bunch of gimmicks at the player in hopes of creating a sense of difficulty.

Underworld and DoA without gimmick builds and con sets would love to have a word with you :)

#2148946 Why do people want mounts?

Posted Verelia on 23 January 2013 - 11:33 AM

Probably because after a few months of playing, buying a mount will be cheaper and more productive than throwing all your hard earned copper at waypoints :P

#2155551 Ridiculous update content

Posted TGIFrisbie on 31 January 2013 - 09:52 PM

Cause monkeys can use "tools" to create new content.  Real devs are required to break down code and find where bugs lie.  It's a matter of money.  Monkeys work for bananas.

#2155986 Why I hate games built around PvP and not PvE.

Posted Methal11 on 01 February 2013 - 01:57 PM

EDIT: This whole thread is proof enough that the PvPers in MMOs are the loudest crybabies. I mean look at the verbal stomping they are trying to give me LOL.

First of all I've played almost every major mmo released since Ultima.

I would rank them in the following order of favorites:

Vanilla WoW
Final Fantasy XI

But to be honest I'd rank everything under GW2 in the same category.

One thing i've always liked is ranks of difficulty. What I mean about that is having multiple tiers of mobs. Some that are easily killed, some that are unkillable. I think there should always be at least one dragon, or giant, or whatever that can not be killed. Now some may question the point of this. That point would be to remind the children that no mater how much time you throw away, your champ is NEVER going to be as developed as a 5,000 year old monster. Maybe in 5k years you'll be as strong. But not in a few weeks of grinding.

Back to my main point.
One thing that EQ did very well, was diversify that classes. No other MMO has done that as well as they did.

Then along game PVP.

Now all the MMOs being released are all balanced around PvP. Making every class equal in all regards.

Nothing screams BORING! as loud as that.

WoW started this garbage. The crying babies from PvP would slop over onto the forums and infect the game with their stupid, game dumbing, tantrums about how they couldn't kill x class, or that x ability was "op" or "unfair"

So what did ALL mmos do?

Made every class the same. Everyone does everything the same. Everyone is the DPS class, everyone is the tank, everyone is the healer, everyone can solo everything completely fairly and equally.

This kind of watered down boring boring boring dried up boringness is what makes MMOs grind fests of bordom.

Whats the point of leveling different classes if they all do the same crap?

Think about it this way. In EQ there was a class called Necro. A necro could snare a target (make its run speed really really slow) and fear it for close to 20 seconds. sick its pet, and put down some dots. If the fear broke early, the mob usually had the ability to kill both the pet and the necro. Gave you some "edge of the seat" aspect to fear kiting, as it was called.

If you were to put the above ability in PvP the crying would be loud enough to wake the dead.
So what did games do?
Fears got completely destroyed, and removed from the MMO world. (REAL FEARs not this "you dun been spooked just a hair" that guild wars 2 has.

another example.

Mages in WoW used to have an ability to go invisible, whilie invis they could move around and begin casting. As soon as they got a monsters attention invis would break. A PERFECT way to start a fight, and an even better way to explore the world.

Bring pvp babies into it, and the nerf bat started swinging. Infact it hit so hard the ability was completely removed from the game. And despite what the cry baby pvpers say, was never put back into the game.

Bring GW2 into the light.

While I like what they have done with the game not requiring a specific, and "set in stone" holy trinity of grouping, (tank and healer or no group)

in gw2 PvP is what decides who can do what, and which abilities each class gets.

Guardian is a tank right? lolz no. In PvP tanks are useless. No tanks in this game.

Necro's fear right? LOLZ no fear is OP in PvP so its limited to like 1/4th of a second. Not even enough time for you to even realize you've been feared.

I would love to see some amazing, and unique abilities introduced to each class, that ARE NOT BALANCED FOR PVP! (just nerf them when they are  used in pvp)

whats wrong with an elementalist getting a long cooldown nuke that does 20k dmg?

OH thats RIGHT Pfuking V stupidP The manipulative crybaby bastard child of MMOs.


If you say that it would make the game "unbalanced" in PvE you'd be wrong. Why? because if the monster catches the Ele he gets SQUISHED. Think cloth armor is going to stop a steel sword? Not a bit, so it BALANCES the game to have low defense toons do high dmg.

but is it like that? Nope. why? P crybaby V boring P.

Now a plate wearing warrior does the same amount of dmg as a cloth wearing elementalist.

The only difference between the classes in GW2 is the pretty armors, and the spell effects. But under the hood, everything is the same.

Thanks PvPers, you've ruined MMOs. Hope youre happy with yourselves.

#2147187 Cosmetic Reward is not the best carrot for an MMO

Posted Daenerys on 21 January 2013 - 08:17 AM

One of ANet's biggest spiels for GW2 was how they were trying to make it accessible and enjoyable for all sorts of different players. Instead of doing this, I think they toned it down and made it accessible for really, really casual players who wouldn't ever think of farming to earn income ingame. The past two months or so, I just haven't had the time to spend an extensive period of time in-game, yet the time I spent, I sort of waned the traditional grindfest so I could feel productive - i.e. being able to farm karka shells or risen without hitting DR's, etc. GW2 got hit by so much hype that people of all play styles flocked to it expecting to find their play style, when really they're only offered a handful of sometimes-cool armor sets.

Overall, I think that ANet can make some awesome choices or some really bad ones. They're decently strong when it comes to the cosmetics system (I really do like the dye system), but the people who are most interested in it (and even those who aren't) get hit by unoriginal outfits. Traditional MMO players who are coming from any other game are going to be expecting the grind and obvious feeling of progression and "structure." It'd be cool to see more support for non-cosmetic/aesthetic rewards.

#1988971 Is GW2 dead?

Posted Nex on 03 October 2012 - 02:23 PM

When someone says that in their opinion the Earth is flat, you don't nod along and tell them that they are entitled to their opinion. You call them an idiot. Coincidentally, that's also what you do with the posts about how GW2 is dead.

#1988949 I want to run something by ya'll

Posted Verranicus on 03 October 2012 - 02:13 PM

You're being unreasonable.

#1987549 The DR Controversy

Posted Kattar on 02 October 2012 - 09:25 PM

If you guys could relax and quit attempting to sound smarter than each other, we can continue on with the discussion here.


(P.S. If you have no idea what I'm talking about, I didn't have to delete your posts and shouldn't have any idea what I'm talking about.)

#1987857 The DR Controversy

Posted Kichwas on 02 October 2012 - 11:37 PM

View PostZebes, on 02 October 2012 - 11:24 PM, said:

Botters will find a way around whatever they do. In the end, stuff like this mostly hurts legit players. Golden rule is you never punish your good players in pursuit of catching your bad players.

Hackers can hack anything given time - this doesn't mean we throw out the idea of needing a password.

This DR system doesn't hurt any good players.

The DR system only hurts two kinds of players:

Botters farming for RMT companies - you drive up their costs.
People obsessed with some endgoal / top spot that actually does not exist. Ie: grinders.

The game is intentionally not designed to benefit the grinding style of play - this was a stated design goal from early on. So no one should be surprised that people who desire grind style play now get saddled with getting less out of it, and thus needing more of it to get the kind of goal they want. Doing that benefits the vast majority of us who came here to escape ALL OF THE OTHER MMOs that do cater to that crowd.

#1986731 The DR Controversy

Posted CalmLittleBuddy on 02 October 2012 - 03:35 PM

View PostAlemoot, on 02 October 2012 - 03:27 PM, said:

Only on guru would anti-grind measures be construed as an attempt to force people to grind.

I think any time any game company does anything, there's a knee jerk reaction from forumites to throw it back in the companies face as 'lies' or 'broken promises' or 'forcing me to x'. Even when it makes no sense. It's like, oh they changed something! That's bad! They hate me! Liars! Imagine people reacting like this in real life, like at McDonald's or somewhere... oh wait, they do.

World's full of emotionally unstable people looking to blame their unhappiness on anything but themselves.

#1986688 The DR Controversy

Posted Righteous on 02 October 2012 - 03:22 PM

View PostDraugadan, on 02 October 2012 - 02:59 PM, said:

You know all too well English isn't my first language, by the location written under my avatar, if nothing else. I fail to see what was the point you were trying to make out of it. I have a C2 level in English, if it even matters.
Well, I didn't actually look at that til you mentioned it, but in any case that doesn't mean anything - people move to different countries, don't put their real locations etc etc.

The point I'm making is: what a-net said, was not a promise - and I was amazed that anyone thought so.

View PostDraugadan, on 02 October 2012 - 02:59 PM, said:

It doesn't work that way when you're developing and selling a product to customers. You can't just state something, even a mere desire, in a video as widely marketed as the manifesto without having the certainty that you can fulfill it.

Or perhaps you can?
Yes, you can - companies do it all the time, and it's nothing new. In fact they are very careful to use words like "we want", "we'd like to", "we're hoping to", "we're planning to"... precisely because it avoids making any kind of commitment.

#1986492 The DR Controversy

Posted OnionSoup on 02 October 2012 - 02:09 PM

View PostLordkrall, on 02 October 2012 - 02:06 PM, said:

Do you have any proof of this or are you just making up things to help your argument?

Well I can't really prove it with screen shots or anything but I'm sure there are other people who can back up this statement. The loot cap is not a cap per se where you stop getting loot but the frequency of getting loot drops. For example what happens in my case instead of getting loot from almost every mob I kill, I get loot after every 5-10 and mobs I kill.

The DE cap carrying through zones is something that I have heard from a friend and other people in map chat.

Whether you believe this or not is really up to you though.

#1986486 The DR Controversy

Posted Razip on 02 October 2012 - 02:07 PM

View PostDraugadan, on 02 October 2012 - 01:51 PM, said:

When the time required to reach the eventual gratification is longer than in other MMOs, it takes a lot of cheek to claim your game is better than other MMOs which require you to grind.

I don't think it does take longer, I ran god knows how many runs of molten core to get a piece of epic armour from vanilla WoW, yet I already have two exotic pieces here, one I made, one I earnt through doing a dungeon. GW2 is still trying to balance the speed in which people gain stuff, so it would be nice if people gave them the chance and remember they are still working on it.

#1986470 The DR Controversy

Posted Resolve on 02 October 2012 - 02:02 PM

This isn't to stop bots. It's not effective enough for that. And it's not to stop people "controlling the economy". That's done through the Trading Post.

It's done so people can't get things too fast and therefore keeps them playing the game.

#1986441 The DR Controversy

Posted Lordkrall on 02 October 2012 - 01:53 PM

View Postsmakrat, on 02 October 2012 - 01:52 PM, said:

I think you have this the wrong way round. Bots wont be affected by this as staying in 1 places hitting an evet every 10-15 mins wont actually hit the DR cap! Normal player who follows chain events will be hit by the DR by the end of the chain event....

I follow every single chain I found. I have yet to feel or see the effect of the DR.
A bot standing at the same place doing the same event over and over and over and over and over again however will see the effect.