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Member Since 02 Oct 2011
Online Last Active Today, 06:58 AM

Posts I've Made

In Topic: Updated DPS rankings, April 2014

13 April 2014 - 09:39 PM

View Postmaster21, on 13 April 2014 - 08:52 PM, said:

No point in this list really.
I can take 5 best dps classes with their builds, so elem , mesmer (in virtual world of happines) thief necro and guardian.
This party, what is just funny as hell does not have pretty much anything. No might because elem runs staff, i doubt in high vuln stack and party has no other buff like banners, spotter etc.

Mesmer damage makes me laugh here really. Phantasmal haste is only better after around 1 minute for swordsman, so taking it as "better" is beyond me. So dps for mesmer is pretty much full buff, fight longer than 1 minute, 3 phantasm up. I can imagine only dummy could work that way.

It would be better to instead of some useless dps rankings which favors in this setup selfish classes and builds make some general guide on party composition and how to change traits/weapon based on other classes we have in party.
no might? do you know what a fire field is and how to use it?

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

19 December 2013 - 02:13 AM

View Postjejaj, on 18 December 2013 - 11:58 PM, said:

Is any Pure Greatsword version of this build? Im looking for Pure Greatsword build with LB on offhand which i will use only when i must :) For me GS is the most comfortable weapon from all. I want to focus mainly to Greatsword.
It wont be perfectly ideal, but 30/25/0/0/15 works just fine for gs / lb

In Topic: Defeating the Holy Trinity - Success or Failure?

12 December 2013 - 06:44 AM

View PostMazingerZ, on 11 December 2013 - 09:42 PM, said:

This can be greatly diminished with, instead of stacking Defiant and chewing through it, you stack Defiant when CC occurs and up to a certain number of stacks, Defiance triggers and renders the creature immune for a certain period.

This way, overusing or not using effects wisely occurs, the monster can fight back, but a smaller group can effectively use CC.  It would require communication between party members to actively control the monster and not blow through CCs.
This makes too much sense, so we wont ever see it.

In Topic: S/P||SB : Perma Vigor || Heal Stacking || Initiative Regen || High Survivability

11 December 2013 - 05:56 AM

Assassin's reward was bad before, and its even worse now as a grandmaster trait. The initiative stuff doesnt seem too bad, change to sword 2 is terrible and the change to vigor uptime was expected. I find it amusing that guardians have better uptime on vigor then thieves with a 5 point minor trait.

In Topic: I miss the GW1 armors

22 November 2013 - 09:36 AM

In a game with aesthetics as the main motivator, its beyond me why they wouldnt draw from the gw1 catalog of armor far more then they have, in both looks and number of options.