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BasharicMember Since 04 Oct 2011
Offline Last Active Apr 29 2013 04:23 PM
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- Age 42 years old
- Birthday June 16, 1973
Right behind you!
Posted turbo234 on 03 January 2013 - 10:33 AM
Posted CalmLittleBuddy on 27 December 2012 - 08:55 PM
The game is great. You can say you don't like it, or it's not what you expected, or it's not your things... but get real people. The game itself if damn near perfect by MMO standards.
And no I will not be responding to any trolling or flaming for saying this. You have a right to your opinion, but saying GW2 is NOT well done is just unfair.
Posted Gilles VI on 27 December 2012 - 07:34 PM
People think the game is very bad, but in reality it's just a couple of people whining about a small part of the game.
Result is everybody forgets the good parts of the game.
But people that can remain objective and keep a distance from forums like this can give their opinion, and apparently some of these people think GW2 is GOTY.
Posted Omedon on 25 November 2012 - 11:31 PM
Posted Sieghildr on 13 November 2012 - 05:40 PM
That's easy. Make Ascended items really cool cosmetically, but no better than Exotics statistically. Which is what the philosophy behind character progression was supposed to be about in this game.
Posted Shayne Hawke on 13 November 2012 - 06:24 AM
Linsey Murdock said:
As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.
You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.
The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).
Was this not the original idea? Didn't you always intend for players to reach a power plateau on their gear? Sure, all you've done here is raised the bar a little so that people need to spend more time getting the new and powerful stuff, but what happens then? You introduce even more gear that's stronger than the norm? What happens when you release a full set of ascended gear? Are you going to make the same assessment and come out with yet another tier of gear? Do you see releasing higher performance gear as the way forward for expansion content in your game?
What about these infusions and Agony? Should I be ready to face a different kind of pushing mechanic in every single new dungeon you release? Will I now need to acquire several sets of armor just so that I can try each dungeon and not feel closed off?
If ascended weapons have upgrades built into them and have infusion slots instead of upgrade slots, how am I supposed to duplicate the effects of certain sigils on ascended weapons? Are there also going to be weapon infusions that are all more powerful variants of all of the weapon upgrades currently in the game? If not and I can't get the sigil I want, do I now have to sacrifice stats and transmute an exotic's stats and upgrades onto a legendary in order to get the combination I want?
Have you made adjustments to structured PvP and WvW according to these changes? With ascended gear now being the new best-in-slot, are you raising the stats on all of the PvP gear as well?
The introduction of this gear serves only as a slight delay to some players before they hit this "legendary wall" again. I'm sure some players don't even bother with reaching best-in-slot gear before they start looking ahead to what they need for their legendary, in which case these new items have done nothing at all about the wall. Meanwhile, you've thrown a curveball at everyone who has just been pining to get exotic gear for it being best-in-slot, and some who've gotten it already might not look forward to having to go for this new gear once it's released. Personally, having not yet chosen to acquire a full exotic set of armor yet, I may not even bother anymore and instead just wait until the new ascended gear arrives. After all, what's the point of getting the best gear when I know it's going to be trumped some time down the line?
You're trying to create progression without gear grind and you're doing it by adding combat mechanics that are mitigated by new gear...
I don't remember a single instance in which the fundamental plateau on gear stats in GW was ever raised. The system is not like infusion in Guild Wars, because that simply involved performing a task for an NPC to upgrade existing armor. This is the introduction of an entirely new line of gear to accomplish that purpose. Was there a good reason why this mechanic had to be exclusive to this near gear and not also tacked onto existing gear?
Perhaps you're actually trying to draw a similarity between GW2 infusion and GW title bonuses? It sounds like with this new content, players will be challenged with new monsters that are hard because they've been given new skills and a new dangerous condition to use, which players can counter by getting better gear and improving their defense against it. With the Eye of the North expansion, you created progression by designing harder enemies with higher levels and new abilities and allowed players to counter that by buffing themselves with different bonuses depending on where they were and how much title progression they had. They could also use new skills tied to these titles that got stronger when the titles had more progression. Original Guild Wars designers may recognize that players weren't particularly thrilled with grinding out these titles on every character they wanted to take through this content for the sake of performing at their best. What made you think that it would have been a good idea to repeat the same system here?
Excited about taking a turn down a path that I hoped to specifically avoid by purchasing this game? No, I think you've pulled the wrong type of excitement out of me.
Posted Rukioish on 15 September 2012 - 04:18 AM
Posted Sheepski on 07 October 2012 - 02:41 PM
Karma farming is boring as hell. Sitting in orr, farming the same 3 events because the other two are broken? How is that fun. Oh right, it is fun because I need 200k Karma for a set, or else I won't be able to play in the top tier. Dungeons, you say? Well why would I even bother to do dungeons when it is just for tokens. You don't get exotics from boss drops, etc. so what is the point? The Dungeons are boring, there is no incentive to go further other than "I've got nothing else to do."
I won't dwell on the fact that the endgame of GW2 goes completely against Arenanet's philosphy and the entire time from 1-79.
It's not the game's fault that you only do 3 events out of the thousands available. It's not the game's fault that you need an imaginary carrot to motivate you to have fun. It's not the game's fault you can't mix your activities to stop from getting bored, and that you invent grind and then moan about it.
Posted ak1287 on 03 October 2012 - 08:44 PM
Posted Omedon on 29 September 2012 - 01:08 PM
The social aspect. In short, it's a joke in Guild Wars 2.
Every map I enter I always try to start a chat in map chat or with anyone close to me which usually has no response whatsoever as a result. So then I try to join a guild, been in 12 so far, nobody talks even though I try to get any conversation going (sadly most of these guilds advertise themselves as social guilds on this forum too).
I love to do Jumping Puzzles in WvW as it gives free treb/golem blueprints which can contribute quite good towards our war against the other servers, been shouting in map chat on every borderland for 8 days now, never did anyone even want to respond except a few annoying trolls who feel it's neccesary to point out it's a warzone and not a PvE enviroment.
Same story for any other activity I try to do in the game.
I can deal with flawed mechanics which can be tuned but as far as I can tell, this is a flaw in the core of the entire design around Guild Wars 2. Since there is no difference between grouping and non-grouping, people avoid the social aspect entirely appareantly.
I never felt so lonely in a MMORPG. If this is the next generation of MMO's, I will be done with this genre.
Edit, I should note I have been on 4 servers now, all give me the same result.
Guild wars 2 is not responsible for taking gamers at large in their community and making them something they not all are: overtly social creatures. This doesn't mean we're basement dwelling manchildren, but it does mean that it takes all kinds to populate an MMO community. There are overtly sociable people playing this game, but you're going to have to go find them, specifically, because logging into the same area as a bunch of people doesn't entitle you to social inclusion.
Straight up, my guild is pretty sociable, but the vibes you're putting out would tell me that you, respectfully, wouldn't fit among us, because you're radiating high maintenance "pay attention to me" with this thread. We aren't here to pay attention to you. We're here to play a game that DOES provide some of the greatest opportunities and tools to seek the gameplay and group experience we want. Put your name out, tell folks what you want out of the game. If you happen to line your seemingly high social maintenance needs up with a big hearted guild that will tolerate that, I wish you all the happiness you can handle, seriously, I'm not being sarcastic.
The only experience you can consider yourself guaranteed and entitled to is the mechanical world, because with so many self-motivated, personally empowered ways to enjoy GW2, the ONLY people that are going to be overtly social are those that WANT to, since, unlike other games, and thank goodness for this, there is no NEED to do so.
I don't need you, you don't need me, because of this, the only communication you will receive from me is that which I WANT to provide. From person to person, this will vary, and unlike other games, that won't cripple anyone. Thank goodness for that.
Look for the support group you seemingly desire. If it's that important to you, you'll be up front, proactive, and maybe you'll find it. It sounds to me like you need to look in the mirror before you look outward, though.
If you want forced, false smiling co-dependence ("be nice to the healer or we won't down the boss!"), there are many other games for that. I'll enjoy my freedom here, and those that appear worthy of my interaction will receive it.
Posted Domynic on 24 September 2012 - 07:38 AM
Posted Obsituus on 19 September 2012 - 06:29 PM
I play because at no time do I feel like I am held back from "cool content".
I play because I can WvW from level 1-80 if I choose.
I play because it is relatively easy to get max stat gear and the rest of the time is for purely cosmetic items.
I play because the esport style sPvP is pretty much a seperate game that requires 0 PvE/Raid/WvW playtime to do.
I play because I am tired of the endless gear grind for better (NOT cosmetic) items that make me more powerful while getting facerolled by those with more time that already have these items.
Why does the game at "endgame" need to be different? Why can't it all just be "the game"? If it isn't for you, that is absolutely fine, there are plenty of games already out that give you exactly what you are looking for.
Regarding your comments on sPvP, it is new. More maps will come, more game types, and yes, they have talked about adding GvG and stuff in the future.
Posted Fleshgrinder on 13 September 2012 - 11:41 AM
I have noticed that I almost never see a stupid name in /map or in the world, and conversations in /map are abnormally civil for an MMO.
Looks like Anet's tactic worked pretty well.
Posted Lordkrall on 12 September 2012 - 01:20 PM
Posted Eternal Arcadia on 09 September 2012 - 04:37 PM
I think people just need to get smarter, and start forming better teams. Melee does fine, it doesnt need a change, people are actually just learning how to play still.