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Member Since 07 Oct 2011
Offline Last Active Jul 09 2013 01:01 PM

#2216573 Thinking of returning.

Posted MonsterFish on 04 July 2013 - 05:47 AM

Why don't you just give it try and find out for yourself, it doesn't cost you anything. That way you also won't have to rely on biased opinions (positive and negative).

#2032694 Anet says Dungeon/open world loot is "abysmal".

Posted Gli on 21 October 2012 - 07:27 AM

Well, their reward system in general needs a little work. Random open world veteran/champion mobs are indeed generally a waste of time. I haven't noticed better drops from them than from regular mobs. Also, dynamic event rewards all seem to have rewards based solely on the area they're in. Getting the exact same karma/money reward for killing a dangerous champion that takes 10 people 10 minutes to take down as for some of the easier events that can be done solo in a minute or less, that always struck me as kind of wrong.

#2158290 PSA: I appreciate the help but......

Posted Afyael on 05 February 2013 - 05:04 AM

Why do you need to spend 5 minutes going out of your way to get this when you can get this achievement just by playing normally?

#2156346 Would you go back to experience the lower level areas with the new Dynamic Le...

Posted Fizzypop on 02 February 2013 - 12:26 AM

I already spend time in lower level zones. A girl can only kill so much undead before you just need a change of scenery.

#2105197 Seems like we'll get a big content patch on January/February

Posted MesmersFromHouseElara on 02 December 2012 - 11:55 PM

Hair. Hair. Hair.

Give me more hair.

Long(er) hair, short hair, curly hair, wavy hair.

Hair. Hair. Hair.

#2084678 Water combat. Does anyone care?

Posted Baron von Scrufflebutt on 17 November 2012 - 09:16 AM

Water exploration is amazing.
Water combat is utter shit.

#2080519 transmutation stones are just plain awful

Posted DoctorDyna on 15 November 2012 - 10:33 AM

Chop it up however you want, but as much distaste as I have for wow lately, their transmutation and void storage system is far superior. The idea of consuming the item on transmute is completely contrary to any type of collectability.

I liked being able to collect "looks" and apply them whenever I wanted for a reasonable amount of coin.

#2076890 Manifesto In Flames - What Can Be Done?

Posted Bennyandthejets on 13 November 2012 - 04:14 PM

As of Yesterday


"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   

- Lindsey Murdock, Game Designer   

3 Months Earlier


"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.


Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.


The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  


New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

#2071962 So Whats Your Opinion On The Armor Aesthetic In This Game

Posted Jairyn on 10 November 2012 - 09:25 PM

View PostRunkleford, on 10 November 2012 - 05:40 PM, said:

I really don't get the argument for restricting armor to professions as though doing so will magically produce more variety of armor. No, that would just give us the same number of armor except we'd be even more limited by what armor has been assigned to each profession. It's not the shared pool of armor that's giving us limited variety, it's simply because it's a new game. Comparing it to GW1 is stupid because the first game had been out for over 7 years to accumulate all those varieties of armor.
At least in my case, I don't need them to be profession specific, really, I just mean I miss a lot of designs that were profession specific in GW1. I'd be more than happy to see throwback designs to those armors, but generally available as light/medium/heavy. As I think someone else mentioned, more sets "intended" for specific professions and fitting their tropes and themes, but not necessarily restricted to singular profs.

In other words... More sexay courtier style armors for mesmers (but also usable by other scholars who want a touch of hauteur), plox!

#2071708 So Whats Your Opinion On The Armor Aesthetic In This Game

Posted WinterSnowblind on 10 November 2012 - 05:57 PM

I would have liked to see a set up more similar to the original GW, with basic armour being easily available and then having more elaborate "elite" versions that cost more.  The change seems like it was only to push the use of the gemstore, so that's a little disappointing.  I also think it would have been nice if the random armour drops from enemies were more specific to the area you're in, similar to how the weapon skins work.  It seems like you have very few armour options up until around level 35 and it's even worse if you're not crafting.

In terms of actual asthetics though, I think they're fine.  Like most others are saying, a bit more variety would help though, especially for the medium armour sets.  I loved the few coats there were in GW1, but having almost nothing but coats this time doesn't really work.

#2058508 GW2 longevity?

Posted Chava Blue on 02 November 2012 - 07:30 PM

View Postfathamburger, on 01 November 2012 - 06:51 AM, said:

This game is also about content and playing multiple characters, not max level. There are not enough levels to absorb all the xp you'd make on one character doing everything. People with a "main character" mentality from other games are missing the point.

People with different preferences than yours aren't necessarily "missing the point," we just have different preferences.

I've been doing everything on my main, and I'm still having lots of fun. I find I have less fun when I try to spread out my efforts between multiple characters, and more fun when I focus on being immersed in the world with one character.

Someone who is bored could certainly see if adding more characters helps, but someone with only one character isn't necessarily bored. :)

#2071109 So Whats Your Opinion On The Armor Aesthetic In This Game

Posted coldredhands on 10 November 2012 - 03:37 AM

I have a host of issues with the armor in this game, but they're really picky. Costume history is a big, big hobby for me, so a lot of the armor looks very silly to me. I can never feel like I'm in a real world when I'm looking at NPCs, because their clothes look like the Halloween costume shop idea of what historical clothing "looks like." I think it's because the artists were trying to avoid just looking like they copied reality directly, because this IS a fantasy world. But there are literally thousands of ways that so many artists have created believable, interesting fantasy outfits in the past that it's a bit disappointing to me. Especially set against the environments, which are designed with such care and completely believable as a real setting. With the clothes and armor designs, I'm constantly reminded that this is a video game world and this is video game clothing. It's disappointing and breaks my immersion, but there's nothing to be done about it and it's not worth complaining about it (but I will anyway lol). I'm sure anyone who swordfights or does archery in real life has the same issues when they watch their character in combat. I can get over it, especially when every now and then there's something really nicely designed.

But the one thing that REALLY bothers me is when a set that fully covers a guy reveals stupid amounts of skin on a lady. I don't even mind skimpy armor! Sometimes I want to dress my lady or dude up with a lot of skin showing. It's only when there's a double standard that I get annoyed. The Masquerade crafted light armor set is the biggest offender to me. 100% covers the dude, and it's got a good design. It looks really classy and expensive. On ladies... why the crap is the skirt completely open and exposing her underware in the front? Who even thought that was a good idea? It's not even sexy, it just looks dumb and trampy. They don't even look like they're the same armor set.

I'm all for sexy, classy, revealing armor... so long as it's the same for both genders. I've been really disappointed trying to dress my light armor females because I want them to look rich, but anything that's got an expensive look is also extremely revealing, where as the same set on a male model is totally awesome. Grrr.

edit; for clarification

#1935852 Guild Wars 2 is smaller than Skyrim?

Posted Haishao on 16 September 2012 - 12:14 AM

It takes 20 minutes to walk from Solitude to Whiterun following the road. And By walking I mean walking, like NPC do.


#2063700 Your most Random complaint about PvE

Posted Astalnar on 05 November 2012 - 10:44 PM

All risen mobs from fish to giants counting as 1 enemy type.

#2063598 Your most Random complaint about PvE

Posted sanctuaire on 05 November 2012 - 09:42 PM

no /violin /flute /drums /guitar :P