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Sazasmash
Member Since 07 Oct 2011Offline Last Active Feb 06 2013 07:52 PM
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#2032694 Anet says Dungeon/open world loot is "abysmal".
Posted
Gli
on 21 October 2012 - 07:27 AM
#2158290 PSA: I appreciate the help but......
Posted
Afyael
on 05 February 2013 - 05:04 AM
#2156346 Would you go back to experience the lower level areas with the new Dynamic Le...
Posted
Fizzypop
on 02 February 2013 - 12:26 AM
#2105197 Seems like we'll get a big content patch on January/February
Posted
MesmersFromHouseElara
on 02 December 2012 - 11:55 PM
Give me more hair.
Long(er) hair, short hair, curly hair, wavy hair.
Hair. Hair. Hair.
#2084678 Water combat. Does anyone care?
Posted
Ritualist
on 17 November 2012 - 09:16 AM
Water combat is utter shit.
#2080519 transmutation stones are just plain awful
Posted
DoctorDyna
on 15 November 2012 - 10:33 AM
I liked being able to collect "looks" and apply them whenever I wanted for a reasonable amount of coin.
#2076890 Manifesto In Flames - What Can Be Done?
Posted
Bennyandthejets
on 13 November 2012 - 04:14 PM
https://www.guildwar...-ascended-gear/
"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content. As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."
- Lindsey Murdock, Game Designer
3 Months Earlier
http://venturebeat.c...s:guildwars2-16
"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don't make grindy games -- we leave the grind to other MMOs."
-Mike Obrien, President of Arenanet
-----------------------------------------------------------------------------------------------------------------------------------------
While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?" One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.
Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep. This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.
No Endgame:
While I am sure to get opposition on this, I happen to agree on this matter. GW2 is very limited on endgame. Here is #1 reason. Players are limited to 2 Zones. We have a MASSIVE world out there & only 2 zones are populated. Why has this issue gone overlooked. Currently the majority of the 80 population is found in 1 of 3 areas. Lions Arch, Orr, Frostgorge. Why? There is no incentive/reward for players to be active in the other zones. T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.
Suggestion:
Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge). For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards. Significantly higher than that of Orr/Frostgorge. For example: Orr/Frostgorge reward something like 378 karma for completion. ZDDE would reward 500. Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver. ZDDE applies to 80's only. (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)
Not Enough Microtransactions:
This is 100% on Arenanet. Currently there is nothing in the gemstore that appeals to me as a player. I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase. I conducted a study on these very forums & the numbers speak for themselves.
http://www.guildwars...een-r-d-thread/
The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%. When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.
Suggestion:
New additions need to be added to the gem store more frequently & not just during holiday events. Additions such as unique emotes, musical instruments etc. Black Lion Chests need to have a much much more appealing drop % for desirable items. 5-6% would be more realistic for items such as permanent bank/trader etc.
Player Activity Declining:
I don't necessary agree with this. I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole. GW2 is unique in that there are no monthly fees. So one has the freedom of coming on & playing when he/she chooses. I think we will always see a increase in activity during event weekends & lulls when there is not. I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave. After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.
#2071962 So Whats Your Opinion On The Armor Aesthetic In This Game
Posted
Jairyn
on 10 November 2012 - 09:25 PM
Runkleford, on 10 November 2012 - 05:40 PM, said:
In other words... More sexay courtier style armors for mesmers (but also usable by other scholars who want a touch of hauteur), plox!
#2071708 So Whats Your Opinion On The Armor Aesthetic In This Game
Posted
WinterSnowblind
on 10 November 2012 - 05:57 PM
In terms of actual asthetics though, I think they're fine. Like most others are saying, a bit more variety would help though, especially for the medium armour sets. I loved the few coats there were in GW1, but having almost nothing but coats this time doesn't really work.
#2058508 GW2 longevity?
Posted
Chava Blue
on 02 November 2012 - 07:30 PM
fathamburger, on 01 November 2012 - 06:51 AM, said:
People with different preferences than yours aren't necessarily "missing the point," we just have different preferences.
I've been doing everything on my main, and I'm still having lots of fun. I find I have less fun when I try to spread out my efforts between multiple characters, and more fun when I focus on being immersed in the world with one character.
Someone who is bored could certainly see if adding more characters helps, but someone with only one character isn't necessarily bored.
#2071109 So Whats Your Opinion On The Armor Aesthetic In This Game
Posted
coldredhands
on 10 November 2012 - 03:37 AM
But the one thing that REALLY bothers me is when a set that fully covers a guy reveals stupid amounts of skin on a lady. I don't even mind skimpy armor! Sometimes I want to dress my lady or dude up with a lot of skin showing. It's only when there's a double standard that I get annoyed. The Masquerade crafted light armor set is the biggest offender to me. 100% covers the dude, and it's got a good design. It looks really classy and expensive. On ladies... why the crap is the skirt completely open and exposing her underware in the front? Who even thought that was a good idea? It's not even sexy, it just looks dumb and trampy. They don't even look like they're the same armor set.
I'm all for sexy, classy, revealing armor... so long as it's the same for both genders. I've been really disappointed trying to dress my light armor females because I want them to look rich, but anything that's got an expensive look is also extremely revealing, where as the same set on a male model is totally awesome. Grrr.
edit; for clarification
#1935852 Guild Wars 2 is smaller than Skyrim?
Posted
Haishao
on 16 September 2012 - 12:14 AM
#2063700 Your most Random complaint about PvE
Posted
Astalnar
on 05 November 2012 - 10:44 PM
#2063598 Your most Random complaint about PvE
Posted
sanctuaire
on 05 November 2012 - 09:42 PM
#1888716 Teleporting costs?
Posted
Sofia Hu
on 06 September 2012 - 04:51 AM
I would rather they priced the waypoints based on zones and distance rather than level (ex. level 1-5 areas waypoints cost anywhere between 5-20c; level 10-15 areas, anywhere between 20-35c; etc.).
I honestly dont mind paying 1s++ for waypoints in the level zone i'm in (60-65, 65-70), but if i'm paying the same amount for a zone that's much lower than my level... D:
It's horrible when I go back to a lower level zone to play with my cousin. His waypoints for the area cost a lot less than 60c, mine cost 1s upwards in the same area. Playing with my relatives who are lower in level than my main character is bleeding my coffers dry.
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