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Member Since 20 Oct 2011
Offline Last Active Jun 04 2013 04:42 PM

Posts I've Made

In Topic: healing hypothetically redesigned

04 June 2013 - 04:42 PM

I would actually like to see the OP's idea put into use, i'm one who didn't like the old support system but this would definitely put more importance into carefully handling ur regen buff and dodges, even more so than currently and make the heal less of a insta better situation move and make it something u actually have to actively handle while in fights added another layer to combat which can be felt even in PvE, also would make PvP very interesting as keeping ur damage high enough without getting hit by too many hard hitting moves would really make more of a difference and condition builds would also have a more noticible and substancial effect, would definitely make burst showdowns faster and more intense.

Lol, as i wrote this comment i've found more reasons for arena net to consider this idea, also liking more as i think about it, hopefully it gets there attention.

Edit: Would really suggest u make a copy of this topic and post it on the official forums, if u haven't already.

In Topic: F2P is the new way of MMOs? Yeah right!

27 September 2012 - 03:50 AM

View PostWord Of Madness, on 27 September 2012 - 02:46 AM, said:

At $60US+ per account, there's a ton of difference between B2P and F2P.

Don't know why people dismiss that, maybe its because to anyone who usually plays a P2P and has to pay for the box, expansions, monthly payments and occasionally also for cash shop $60 means nothing... aka free.

Honestly anyone who has played both B2P and F2P would realise the difference, well as long as its a proper B2P where due to box sales the game itself is built differently (like GW2) as it doesn't absolutely need cash shop money from a lot of their players to survive, which IMO is not something that's dismissible.

In Topic: F2P is the new way of MMOs? Yeah right!

27 September 2012 - 01:18 AM

If we compare what you paid for GW1 and what you got with what most P2P games i think it proves that you aren't really paying for the content even when do get a fair amount of it, you're more paying to line the devs and publishers pockets.

Also Robsy said the good and bad is the same for P2P, example The Secret World, even though you pay a sub for that i can't see the money being worth it when they still pile on everything a B2P or F2P would have and then still release content that would only compete with GW1.

In Topic: Maybe make downleveling less harsh?

20 September 2012 - 03:43 AM

I actually would prefer they put you a level or 2 below the max level of the area so at least the higher mobs would be a challenge, also i would like for the gear to scale down a bit more, this game boasts of keeping all content relevant, which although it accomplishes its still not as challenging as i would like, so as for the OP i totally disagree.

In Topic: I guess that's why it doesn't have a subscription.

20 September 2012 - 02:57 AM

The biggest problem here for some people is they came to the game expecting the amount of content a game matured for at least 2-3 years would have at launch.
For others they just don't like the sort of endgame GW2 has, i'm someone who enjoys doing things for the fun of it, even if i don't get any particular rewards other than the experience and i can clearly see that GW2 has a lot of potential with its DE system and WvW, so firstly i won't rush through it, secondly i will actually enjoy returning to areas to find and do DEs i missed (as i bet most level 80s have missed a ton of DEs seeing as they are 1500 of them), and thirdly i will play the hell out of WvW and structured PvP and before i'm finished the second on my agenda there will be plenty more DEs and other content in the game.