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nf_zeta
Member Since 20 Oct 2011Offline Last Active Apr 30 2013 12:01 AM
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- Group Members
- Active Posts 666
- Profile Views 987
- Member Title Sylvari Specialist
- Age 20 years old
- Birthday May 21, 1993
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Anvil Rock
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#1986632 Legendary Weapons Have Been Crafted
Posted
Khalija
on 02 October 2012 - 03:02 PM
Incinerator has been crafted by Naz Black Shadow.
Kudzu has been crafted by Skady.
Sunrise has been crafted by Krys.
Sunrise has also been crafted by Firoz. [Make sure to check out the link for crafting spreadsheets!]
Sunrise has also been crafted by Karkha from Crystal Desert.
Bifrost has been crafted by Xalkyrie on Henge of Denravi.
Twilight has been crafted by Animals on Seafarers Rest.
The Dreamer has been crafted by Vymm The Shadow on Yak's Bend.
Congratulations on crafting your legendary weapons, guys!
#1958273 why are there so few people around now?
Posted
Domynic
on 22 September 2012 - 12:08 PM
2. You're in a dead zone. A place the majority of players haven't yet reached. Or the majority of players have already moved on from.
3. You're in a crappy zone. A place where people have access to but don't because, well.. (I'm looking at you, Lornar's Pass)
4. You're playing outside of prime time.
5. The people in that zone simply don't want to do whatever you're doing. (I'm looking at you, Megalodon's)
6. Everyone is dead. You're the last person on Earth. This is an automated message.
#1958528 "There is no content"
Posted
Chip_H
on 22 September 2012 - 02:53 PM
TheHanzou, on 22 September 2012 - 02:16 PM, said:
First off, what makes you think there aren't plenty slap happy as heck to have destroyed the notion of necessary roles? Sure, there are obviously those who miss them, but I do not, at all, in any way. I hated it whenever any sort of conflict arose when playing with friends due to the unnecessary hard roles. You had to decide, do I tell my brother, no, you can't play your ranger in this mission because, really, you're a boat anchor, or even though you were happily playing your warrior, you needed to step down and come back with an elementalist because that's that the team needed for this mission. Yes, that style of gaming has a certain appeal to a certain audience, but if that's what you want, go play those games; there is no shortage of them on the market.
Second, guess what, when you are playing in a small group with voice chat, a great deal of these things you think are missing from the game somehow magically reappear. You ask who has a snare, who can daze, you swap weapons so that you reliably combo for extra damage with your friend. There are still plenty of roles, they're just softer around the edges, and that, for the right audience, is a good thing.
You've got to realize: for all the BS nostalgia for a game that only existed in the heads of those who played that way, GW1 was the largely the same. Most people tackled things solo or in small groups with H/H filling out the gaps. Only some people chose to approach the game as coordinated eight man teams with complimentary professions and builds. What ArenaNet did was they removed the artificial distraction to what was going on. In GW1, although you could play a carefully constructed and critical role in an eight man team, you were equally free to be just as "self sufficient" as in GW2. I was self sufficient because I used carefully built heroes to handle my healing and damage prevention when I was playing my warrior, or I used carefully built heroes to tank and protect me from direct assault when I was playing my elementalist. There wasn't any necessity to rely on another human for anything in most of the game, even in the imaginary golden age pre-Night Fall. GW2 merely strips away the pretense - instead of AI handling all the stuff your profession lacked, they just give it to you and it's up to you to come up with a combination of skills and traits and game play styles to make it work however you are choosing to approach the game.
Nothing much has changed, it's just that the solo/small group aspect is much more obvious in a open world and you can no longer hide behind the illusion of team dynamics when it was just you and 7 bots in reality.
TL,DR; What you call flaws were alive and well in GW1 from the beginning and only strengthened over time with improved mechanics to foster solo/small group play. It's in the DNA of GW2 and not going anywhere.
#1954824 "There is no content"
Posted
Heart Collector
on 21 September 2012 - 09:46 AM
kKagari, on 21 September 2012 - 09:08 AM, said:
But now, apparently, there is a lack of content. Remember, this is different to 'I don't find the content fun'. There is also the exclamations that there is no new content, when the game has neared the end of its first month.
So I ask you this first; what is your /age. How much did you pay for the game? I paid the full 60 USD. The last game I paid 60USD for which lasted me over 30 hours was Dark Souls. It took me 30 hours to complete the game for the first time, and considerably less on subsequent playthrus. I clocked about 90 hours total in the end.
At the time of writing this, I have spent 110 hours in GW2. None of which was in AFK. I considered all 110 hours of that time spent, fun. But fun, is beside the point in this topic, just to reiterate. What I find fun doesn't equate to what others find fun. But I'm completing content in the game, designed by the developers. My map completion is 31% and I've peppered some of that play time in with PvP and dungeon runs.
I paid 60USD for this. Not a cent more. Which other 60USD AAA game have you played recently that offered more than 30 hours of game time on your first play through. I say 30 because a skillful player, unaided by others, only doing PvE content, will probably have hit 80 and slayed the final boss. Why has it suddenly become expected of Arenanet to churn out new content like it is a subscription MMO?
Then there are those who say 'I'm going back to WoW' like it is a threat to Arenanet or the forum community. I don't care as much as the next guy. Why can't you play both games at once? Do you not have OTHER 60USD games installed on your computer? Does playing WoW delete those games from your hard drive?
TL;DR: This is a 60USD game, you can probably count with one hand how many other 60USD games that have constant content updates for free, with content that can last over 50hrs. Regardless of how fun you find this game or not, it is not lacking content.
I love you OP, and want to have your babies. Not literally of course. Ahem
And for the people complaining about content updates... It's only been a month! One month! How often do you people expect new content? Shoudln't ArenaNet focus on fixing what needs to be fixed first - which is what they seem to be doing anyway? Content will come. Until then, be a bit patient and do other things. Good things come to those who wait.
#1954816 "There is no content"
Posted
Gilles VI
on 21 September 2012 - 09:41 AM
Kratyx, on 21 September 2012 - 09:37 AM, said:
1) You shouldn't be scared about GW2s future, just look at GW1 and you see it has amazing succes.
2) Every MMO first focussed on solving bugs and all that. I prefer them to focus on TP, WvW, class balance and dungeons first before they start adding new content.
#1954793 "There is no content"
Posted
Gilles VI
on 21 September 2012 - 09:28 AM
I find it very amusing people think they pay a subscription monthly so they would get new content weekly/monthly, but look at WoW, it's been months since a content patch. And it's not like your subscription fee from those months will pay the new expansion!
Oh no you still gotta pay for the expansion too.
That's the biggest rip-of from all time.
#1954759 "There is no content"
Posted
kKagari
on 21 September 2012 - 09:08 AM
But now, apparently, there is a lack of content. Remember, this is different to 'I don't find the content fun'. There is also the exclamations that there is no new content, when the game has neared the end of its first month.
So I ask you this first; what is your /age. How much did you pay for the game? I paid the full 60 USD. The last game I paid 60USD for which lasted me over 30 hours was Dark Souls. It took me 30 hours to complete the game for the first time, and considerably less on subsequent playthrus. I clocked about 90 hours total in the end.
At the time of writing this, I have spent 110 hours in GW2. None of which was in AFK. I considered all 110 hours of that time spent, fun. But fun, is beside the point in this topic, just to reiterate. What I find fun doesn't equate to what others find fun. But I'm completing content in the game, designed by the developers. My map completion is 31% and I've peppered some of that play time in with PvP and dungeon runs.
I paid 60USD for this. Not a cent more. Which other 60USD AAA game have you played recently that offered more than 30 hours of game time on your first play through. I say 30 because a skillful player, unaided by others, only doing PvE content, will probably have hit 80 and slayed the final boss. Why has it suddenly become expected of Arenanet to churn out new content like it is a subscription MMO?
Then there are those who say 'I'm going back to WoW' like it is a threat to Arenanet or the forum community. I don't care as much as the next guy. Why can't you play both games at once? Do you not have OTHER 60USD games installed on your computer? Does playing WoW delete those games from your hard drive?
TL;DR: This is a 60USD game, you can probably count with one hand how many other 60USD games that have constant content updates for free, with content that can last over 50hrs. Regardless of how fun you find this game or not, it is not lacking content.
#1954741 CoF still being farmed...
Posted
Eon Lilu
on 21 September 2012 - 08:58 AM
#1954066 Almost a month without new content?
Posted
phani_kaushik
on 21 September 2012 - 02:23 AM
#1935951 kind of getting bored already.
Posted
Metameta
on 16 September 2012 - 01:05 AM
Monopolyman, on 16 September 2012 - 12:46 AM, said:
Completely retarded arguments. Almost everyone that has played has enjoyed the trip from 1-80. It's the destination that is troublesome. People have these complaints because they want to improve the game. The argument that you got your moneys worth out of it is the most retarded considering this is an MMORPG. Not a single player rpg. We buy mmos to keep playing them, keep progressing, and have fun. As it stands now, at level 80, everything is a grind.
The problem is the solution that some people offer are things that have been done in other games. Things that people that came to love this game escaped and would hate to see in this game. So the alternative is for us to tell them to go play that other game instead of trying to make this game more like that other game.
Quote
Those are all massive grinds. Hearts are all the same shit, running a dungeon in explorable mode (which gets pretty old considering there are no new mechanics..all the same) over 60 times for tokens is a massive grind. Tier3 gear is super expensive. 100g? Most people are lucky if they have 10 gold. Get all your crafting disciplins to 80? Shittiest grind of all.
Lol and here I was thinking that a certain portion of the player base WANTED these large grinds. Seriously, all I've heard from the more 'Traditional' MMO base is that there needs to be grinds, things to work for...well there they are.
Quote
Nah you've been in it twice, it is more than just zergs. If everyone zergs one spot on a server than that server is likely going to just hold that one spot
Quote
DE's can be improved. I think most people agree with this, that they just need to be harder.
Quote
This is a personal thing though. The game isn't going to make friends for you.
Quote
Again, when the complaints are... "I want vertical gear! I want to feel better in my gear!" then how else are we supposed to respond? When people say "I want the holy trinity back!" what are we to say?
Right now most of the complaints I hear are against the things that Anet are simply against. So to those people I am responding "You need to go play that other game. That game has ALL the things you are asking for." I have complaints on this game and has expressed them.
-DEs way too easy
-Some tuning for dungeons
Those are mainly my main things. But if you come here expecting the fundamental design of the game to change then you should just cut your losses now and go back to your favorite MMO.
#1948127 Anet did Dynamic Events in a really lame way
Posted
Rekkwum
on 19 September 2012 - 03:05 PM
pumpkin pie, on 05 September 2012 - 02:06 AM, said:
Agreed - the big problem is that the event chains never seem to progress beyond the states around their end. I've never, for example, seen what happens with the Centaurs in Kessex if they manage to rebuild the bridge, because that DE has seemingly never failed. That, I think, is the real reason DEs seem like they have a smaller effect.
What would be an improvement is the more times a chain has been pushed back, the harder it becomes. Each time the centaurs fail to rebuild the bridge, they come back in more force. Failing an event is something that should be occurring far more than it is.
#1932407 Why are games getting worse and worse? GW2
Posted
Dove
on 14 September 2012 - 09:20 PM
I rate my movies based solely on the trailer too. The Village was the best movie ever.
/head explodes
#1932336 Why are games getting worse and worse? GW2
Posted
Alemoot
on 14 September 2012 - 08:56 PM
good thread
#1932326 Why are games getting worse and worse? GW2
Posted
cidbahamut
on 14 September 2012 - 08:52 PM
#1931931 The ball was dropped on this game..
Posted
Frakov
on 14 September 2012 - 06:33 PM
http://www.guildwars...system-lacking/
http://www.guildwars...like-about-gw2/
http://www.guildwars...y-for-what-pve/
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