I know I can't be the only one thinking this, but I'll ask anyway.
Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?
Huge dungeon? Check.
Many levels? Check.
Progressively more difficult? Check.
Better rewards the lower you go? Check.
It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."
AlyoneMember Since 03 Nov 2011
Offline Last Active Feb 12 2013 04:48 PM