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dawnmist

Member Since 19 Aug 2009
Offline Last Active Jan 21 2014 12:48 AM

Posts I've Made

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

13 January 2014 - 05:06 AM

View PostMazingerZ, on 12 January 2014 - 03:29 AM, said:

Obvious questions becomes how to they balance this without invalidating every player who's built Ascended 'zerker sets?  They can't hit it with a nerf stick, that'll just piss people off.

View Postnerfandderf, on 12 January 2014 - 08:36 AM, said:

They cant invalidate peoples time via ascended gear.

View PostSatenia, on 12 January 2014 - 11:57 AM, said:

Prior to the ascended armor grind, I would have cheered over such news. But now I'm simply worried about months of work spent on ascended-gear being rendered obsolete in case berserker/dps really does get a major hit. Should such a thing happen, I hope they have at least the decency to offer an armor-stats change (like when MF was removed from gear)...

There's precedent where they've done *exactly* that before. They're quite happy to invalidate *months* of work on the player's behalf in order to "improve the game".

I spent 6.5 months building the legendary shortbow...then 2 months later they changed the range on the bow, invalidating it's use as a long-range weapon swap. The character with that bow now has the choice of either not having any long-range attack ability, being absolutely crap at melee, or not wielding the legendary they worked for. *NO* compensation was *ever* made for the time and effort expended and wasted on that.

So that character now gathers dust - between that and AI issues I find it too upsetting and frustrating to play them anymore.

As for the magic-find change...while weapons got to select stats, my magic-find armor set was *pre-set* to a specific stat *without* me getting any choices in it (and not to a stat I wanted to choose, either - it almost duplicated my existing set). They also promised that magic-find armors would become account bound so if you didn't need another extra armor set on the character after magic find had gone you could swap it to another character instead...and *that* didn't happen either. So even there, what they promised and what they delivered were not in keeping with each other.

It's why I've refused to start working on ascended *anything* - I'm sick of having months of work being invalidated and ruined. I'll wait until traits/builds/mechanics settle down more rather than invest time in something now that'll likely be made pointless in the next few updates.

Don't bet on beserker ascended items getting compensated when they change how they works...even if they intend to do so, there's no guarantee that what they promise actually happens...

In Topic: Ridiculous update content

01 February 2013 - 12:20 AM

View Postkanaxais_scythe, on 31 January 2013 - 08:42 PM, said:

can anyone explain to me why we keep having monthly content additions and hardly any bug fixes? on top of that they felt the need to add yet another currency tot he game which isn't needed. the new acievements are also a joke as they reward players for things they should already be doing such as ressing and dodging. crafting i can see being iffy but having that as a daily is the same as wvw in the monthly pve stuff which they wont change. also more stuff added to the gem store, are they that desparate for cash?
Dailies were ALWAYS meant to be rewards for stuff you should already be doing. Their purpose was to make the first hour of gameplay more profitable (xp wise) so that people who didn't have as much time to play could progress a little faster. To some extent, the new dailies now serve as a much better guide for new players for how the game should be played. They teach them that dodging is important, to pay attention and revive each other, encourage them to at least look at crafting, etc.

Hardly any bug fixes? Orr says "hello". There have been a lot of bug fixes made...many of them left out of the patch notes (like when they fixed the broken Ranger "Opening Strikes" trait beginning of Dec). The current patch has been more about "fixing/revisiting/revising existing content" than adding new content...

Yes, there are still events that break. The "Iron Marches" map is still a write-off - there's more broken stuff in there than just about anywhere else (that map was definitely not ready for release, and in reality still isn't up to "release quality"). But even there it's been slowly progressing (I actually got to *see* the Bria events for the first time since release last week...they've been broken every other time I've been through there, and now I've seen/done those about 3-4 times). But there's a huge amount of stuff that was broken at release that has been addressed too, and in general that improves with each content patch.

In Topic: Anyone using a Logitech G13 or something similar?

16 January 2013 - 02:24 AM

I wanted something like the G13 - but they don't make them reversed for use with the right hand (long story, shoulder rsi = can't mouse with right hand, therefore it's left hand mouse or nothing). So I built my own version ;).

Posted Image


Thumb switch = movement, C = Target closest, T = select called target, holding Ctrl on mouse + t = call target, ~ = weapon swap. Right index finger on 1.

The centre of the the thumb switch is bindable, but it's hard to press while moving so I ignore it. I use the mouse right-click to turn the camera/steer.

In Topic: News on the Gw2 extension i'm working on

31 December 2012 - 03:43 AM

View PostMinimal DJ, on 30 December 2012 - 06:25 PM, said:

ui.html
<html>
<head><title>TP Platform</title></head>
<body bgcolor="black">
<iframe src="https://account.guildwars2.com/login?redirect_uri=http%3A%2F%2Ftradingpost-live.ncplatform.net%2Fauthenticate%3Fsource%3D%252F&game_code=gw2" width="780" height="560" frameborder="0">
	
	 </iframe>
</body>
</html>


For firefox (and probably any browser), you can copy the "ui.html" text from above (everything from "<html" to "</html>"), paste it into notepad and save it as an html file. Then you can open that file up in any browser, and it should work (I've tested in firefox). By copying the text yourself you can ensure that you really do just go to the GW2 website if you're worried about it.

Certainly looks interesting.

In Topic: Worst Idea Ever

31 December 2012 - 12:37 AM

View PostMehbazu, on 30 December 2012 - 08:00 AM, said:

What happened to a security question?  No one in China knows the name of my first pet.

Given that people tend to reuse security questions on multiple sites...it's quite likely that they could "know" the name of your first pet, having harvested it from elsewhere. Blizzard had a security breach 6 months ago, Steam had one about 1.5-2 years ago, many fan forums all over the place have had security breaches and their account databases harvested...and the harvested details are then used to try to find valid accounts in various games.

https://www.guildwar...count-security/

Security questions don't really provide any security anymore - people's answers have been leaked/compromised too many times in too many places...each time linked with the email/account name making it easy to cross-reference if you've used the same email address/account name elsewhere.

And your password not working...may well mean that you got hacked due to the above stuff too.