- Viewing Profile: Reputation: ShezuTsukai
ShezuTsukaiMember Since 10 Nov 2011
Offline Last Active Jun 26 2013 03:08 AM
- Group Members
- Active Posts 481
- Profile Views 3962
- Member Title Vanguard Scout
- Age 43 years old
- Birthday October 31, 1972
Coast of Nebraska
Posted Baron von Scrufflebutt on 09 May 2013 - 11:19 PM
Posted Lordkrall on 07 May 2013 - 04:07 PM
You can't really compare the story of GW2 with the story of Prophecies, Factions, Nightfall, Eye of the North, War in Kryta, Hearts of the North and Winds of Change. Since the first one have had less than a year of actually building upon the story, while the other have had 7.
Posted Dasryn on 01 May 2013 - 11:14 AM
really, i am confused. this is an mmorpg, you had to have known what you were getting yourself into when you purchased the game.
solo content is to get you familiar with the game mechanics and what not, it pushes you into group content because it builds community. build community is what keeps an mmo going. why would you play a game that is meant for massive multiplayer interactions if you just want to play the game by yourself?
they make Skyrim and Assassin's creed for things like that.
Posted Vigilant Walrus on 30 April 2013 - 05:39 AM
It starts with players having exhausted the content or players who have had certain expectations that have not been fulfilled. From there it is tears down what-could-have-been.
The usual examples will be brought up. The end game sucks. The PvP is unbalanced. They only cared about money. It's not as revolutionary as they said it would.
These statements fit every single damn game.
And even those games whom people nostalgically hold in such high esteem are claimed ruined by their own developers - UO, DaOC, WoW-pre-WOTLK, and SWG-PreCU.
I retain my feelings on this game, as I did during GW1. I have no problem, taking a hiatus from this game. In fact I find it refreshing to leave a game to play something else, and then come back.
For example, for the last month or so I have been messing around with SWTOR, now that it went F2P and got it's big 2.0 update. This was a game that really tanked according to many players at it's launch, but it has really been redeemed in this new form, and while it will never be a real MMO like people envisioned, it's actually a pretty fun multiplayer online story RPG. It has some unique elements that make it worthwhile. It might not excel at conventional things, but some of these class stories are worth the time of admission. Highly enjoyable to play a Sith Warriror.
My point is, that GW2 doesn't need players who are not motivated to keep logging in. Take a break for a while. Come back when you are interested again. This is not some game that is going away any time soon. So why these expectations exists, I do not not.
It's as good as it is. It really is just individual fallacy to spend your time thinking about some perfect utopia. And my guess is that, had the concerns in this thread been addressed, said players would have found other things to nag and complain about. There is no anticipated game that is free of these expectations and this sense of entitlement.
I see a lot of people posting, and judging like they are critics. Innovation, revolutionary. These are big claims. I can't think of many games in the same genre that are building it or doing it better. It's as good as it is. Really, it's awesome. GW2 is an awesome game. You might get tired of it, but you will get tired of any game.
Posted timidshadow on 29 April 2013 - 02:51 PM
Posted Dasryn on 29 April 2013 - 12:51 PM
Yes and No.
yes because GW2 is a different game than GW1 and may never be like its predecesor ever again. so you must accept it in that aspect.
No because considering the amount of content we've received in just this first 8 months for free? its naive to think ANet cant add more and more and more features. i mean guild halls and player housing is coming, these things take time.
but is april 30th make or break? maybe for you, but hardly for the rest of us.
Posted NuclearDonut on 25 April 2013 - 05:11 PM
Frostfang, The Minstrel, Meteorlogicus, The Flameseeker Prophecies, The Moot, The Dreamer, and Incinerator all need to be brought up to the standards of weapons like Twilight/Sunrise, The Juggernaut, and Bifrost.
I fought I guy in WvW who was using double Frostfangs and I couldn't even tell until he had killed me and I was able to get a good look at him. That should never happen with a weapon meant to stand out, and it never would have happened if I was fighting a guy using Sunrise or Juggernaut.
New legendaries are fine down the road, but make our current legendaries actually worthy of the title "Legendary" and the grind associated with it.
Posted whodouthink9999 on 25 April 2013 - 12:20 PM
Maybe i'm being to mean or i just don't understand that way of thinking but why buy a mmo when you want to solo regardless of how immersive a world with other players running around is(which would give more reason as to why you should interact with those other players).
Posted Snapalope on 25 April 2013 - 03:16 PM
Posted Katsumi Kei on 25 April 2013 - 10:06 AM
I read a post in simular topic about the lore behind legendaries. If they were weapons with history, how come the player crafts them? Its more like the wielder makes a weapon that becomes legedary because of his achievements. Something like that. They have no story, the story begins the moment you take it in your inventory.
While that is not so horrific, it would have been good if you could tie you achievements to the weapon itself so it could be "legendary" for example "Killed 1'000'00 enemies" or something.
As a Shortbow thief, i am crything my eyes out looking at The Dreamer. ;(
Posted CepaCepa on 03 April 2013 - 09:22 AM
Number 9: World Vs. World - 2:54
Number 8: Loot and Magic Find - 5:27
Number 7: Personal Story - 8:22
Number 6: Dungeons - 13:48
Number 5: Guesting and Realms - 17:45
Number 4: Events - 21:49
Number 3: No LFG Tool - 26:52
Number 2: User Friendlyness: - 28:24
Number 1: Polish and Optimization - 30:47
Dungeons - I rather enjoyed the dungeons, I felt they could have been more difficult however. Fractals on the other hand, completely segregated the community when it was released by requiring all individuals be on the same fractal to progress.
I took a break from GW2 back in February, the reason has been very, very clear to me: ran out of purposes in the game. The last straw was the patch that fixed Fractal past level 40, it was a bug fix, but it basically shuts out the possibility of climbing up fractals. That left me with nothing to look forward to each day in the game.
Since then, I've being going around in several different other games, some of them were a blast at first, some of them were dry from the beginning. But I increasingly found myself craving for some of the features GW2 had, namely the combat system (HARD fights) and the questing/leveling experience. Here are some of my personal thoughts on the reasons that the OP suggested, alongside some of the other reasons listed by fellow posters.
1. Advertising: this doesn't concern me, though I do see it as an issue.
1*. False Advertising (Gear Grind): when fractals were introduced I was also dismayed at first, but the thing is, I didn't grind for any fractal gears. I just kept on pushing level after level and some pieces simply dropped for me. And it's definitely not necessary as my first character went into level 50 fractal with 15 AR and rocked it (this is of course, before they made Jademaw impossible). After going around visiting other MMORPGs, I realized how insignificant ascended gear grinding was. Really, it's not even comparable, maybe we all forgot about how horrible the grinding is in other games because of our experience in GW2. Again, it's NOT. EVEN. COMPARABLE. Remember grinding mats for 2 weeks just to ENCHANT a piece of gear? I was literally frozen when I realized that this kind of grinding STILL EXIST IN OTHER GAMES, it was just such a foreign concept to me because I was so used to GW2.
2. WvW: It could definitely be better. I spent more time running than fighting and it just never made me feel that it "mattered". This is GW2's version of group PvP, yet it really lacks that honor-driven sense that escalates the dynamics in large group PvPs in other games. Maybe the fighting in WvW should be broadcasted to players in the realm to keep them "in the loop", maybe guilds should be allowed to keep small hubs for a set amount of time (like a week?) after conquering, anything. On that note, I wonder why is it that GW2 doesn't have, well, guild wars. Other games have it. Why don't we?
3. Loot and Magic Find: I honestly don't have an opinion on it. Never bothered with it, never bothered with looting in general, if I'm not in the mood I don't even pick up my loots (which is about 60% of the time). Tokens were enough to gear up all 6 of my chars to full exotics and dungeon completion gave me enough gold for repair bill and occasional random purchases. So I don't have any idea how magic find works.
4. Personal Story: Honestly, this should NOT be a priority. Because compared to other games, the personal quest in GW2 is already amazing. Well maybe not the story line itself (a nobody becomes hero, hero kills bad guy), but definitely the whole experience with the dialogue and the instances. Really, try going back to other games and do their main chain quest, it's almost unbearable now after having the GW2 experience. Yes, Zhaitan was a big let down for me too, I'd even prefer a heart wrenching dark ending such as Trahearne been killed or the Destiny's Edge falling apart at the very end or me getting partially contaminated or something, than a "pffft" death that Zhaitan had. BUT, this doesn't mean the whole personal story experience in GW2 is any less awesome than it is, and compared to the other issues that the game is experiencing, this is almost nothing. Almost.
5. LFG Tools, and other tools (User Friendliness): Yes, please, give us this. Give us the dps meter too, maybe. Because lord knows we need a purpose when we're revisiting the same dungeon over and over again, even if it's as vain as trying to top the dps chart. Yes, it may spark a whole sense of hostility and balance awareness in the crowd, but hey, if people are compaining, then at least they're caring. People have been going around saying GW2 combat is easy and boring when all they do is tab pressing 1 run around and feeling good about themselves, please let us have the ugly truth. You're being too nice to your players, I mean, at least give it to those of us who wants it rough.
6. Dungeons (And PvE in general): Please, please, please, please, please make them harder! Give them an "Inferno mode" attached with achievements or titles, or give them an increasing difficulty like fractal, something! I don't care about loots at all, and I mean at all, you can even make me pay to enter one of those inferno dungeons levels (well, not too much, I don't loot so I'm not rich), just please satisfy my petty sense of victory and accomplishment. I want them to be so hard that my friends and I have to sit down and plan out which characters to bring and which characters to swap out before a boss fight, I want to be wiping for 2 hours and yelling at my roomate for not doing 10K more damage, I want tears to roll down our cheeks when the boss hits the floor. Or you can make it a guild achievement thing that only guilds can enter. Anything. I only ask for a title, or maybe a very small vanity item at the end. Please let me have it.
7. Other Things Mentioned: No comment.
Also, here are some of the things that I've learned from getting to the end game of both Tera and Age of Wulin since my departure from GW2 in February:
1. Despite the emphasis on combat in Tera, I find GW2 combat more fun. Not when you're spamming auto attack and watching TV at the same time, but when you're really going at it and 1/4 of a second delay on the dodge will kill you or a 1000 less damage on the boss will wipe your group. Maybe GW2 doesn't even realize this itself, but it is one of the very few MMOs today that allows such high mobility and reaction time, my experience glass cannoning in level 50+ fractal was such a blast that it can only be matched with glass cannoning Inferno Act IV with crappy gears in Diablo III. Other games, even when they call themsevles "action MMO", do not have this. They either have a cast bar in the case of WoW, or a rooting animation in the case of Tera and Dragon Nest. The cast bar and the animation basically breaks up the player's decision into chunks of time, you make a decision every 1-2 seconds instead of the split second reaction that GW2 has. And that's a big thing, a very big thing, I didn't know how much I missed it until it was gone. Now, if GW2 already has this unique system, why not capitalize on it by introducing cutting edge hard content? Eager challenge seekers such as myself will not be able to resist such a combination, this could be a very interesting niche that GW2 can provide. Of course there are the masses in this game who'd rather not take everything to the life-and-death, so I'm not saying everything needs to be hard, I'm just saying please, please give us that option.
2. Some of the things that other games are doing but GW2 are not doing, yet the themes fit perfectly into GW2: PvP. Not just tournaments, not just WvW, not just things that people do, but the whole atmosphere. Guild versus Guild fights are never fully about the fight itself, it's also about social tension, it's about honor, and a fight with a back story is always a more memorable fight and a more passionate fight. Even as simple as broadcasting the status of WvW to Lion's Arch, it would keeps us in the loop and remind us again and again "oh yeah, WvW is going on, and we're losing ground, I wonder if I should go help". That sense of community is something that quickly slips away in GW2 once a player is out of leveling zones, and these little things can add up to really help. Also, instead of random people going into WvW wearing a commander badge and doing jumping puzzles and the ignorant helpless mass running in random directions, what if a council of commanders is set up for each server? What if they get to meet every week to discuss the WvW strategy against other realms? What if every week, these commanders need to duel each other to pick out the top 10 who will actually call the shots (that is, for example, vote for the action)? And what about a channel specifically dedicated to WvW where the lead commanders can (with limited usage) broadcast to the whole server about the fights and the planning?
3. Also, it surprises me that Guild Wars 2, a game whose title is about wars between guilds, do not have wars between guilds. Or any kind of activity in which guilds matters, for that matter. What is a guild right now other than just a common chat channel used by real life friends? I've talked about sense of community being next to none in GW2, and here is another thing that I've witnessed in other games that I think can help: it's simple, it's actually VERY simple --- A ranking of top 20 players on the server in all kinds of categories, and it just sits on the top left corner menu, anyone can click it and view it for themselves. The top 20 achievement points, the top 20 dungeons visited, the top 20 crafters, the top 20 AFKers, the top 20 gold spenders, anything. The top 3 in each category get a title reward for that period of time. And people will be checking to see who's on top, and by doing so learning the names of those on their server. This worked wonderfully in Age of Wulin, and I wonder, why can't it be done in GW2? We all know how much we need a community in Lion's Arch nowadays.
I apologize for this post being this HUGE, but I really wanted to speak my mind. I wish only for the best for GW2 whether if I still play it or not, because it has got so many things going for it, it's got so many innovations, it deserves attention. I'd hate to see it decline due to some easily fixable problems.
Posted Arewn on 23 April 2013 - 05:20 PM
There is also absolutely no problem with the practice of renting servers for private use in gaming, it's quiet common, this isn't some haywire idea Arena Net came up with to milk money out of us. It seems those shocked, upset or appalled by this are unfamiliar with the larger gaming scene.
Examples from a 2 second google search:
There is no fee for joining these custom arenas, and there is no fee for PVP at large, so this is really a none-issue. Making a custom arena is an extra feature that will cost extra for the company to host and as such will require an extra fee from interested users. This being a problem really comes down to how much it'll cost and if the price is comparable to other server hosting services.
My only real problem is that, thus far, it doesn't look like we'll have the option to host a server privately from our home computers.
I will very likely never spend money on such a thing because I frankly feel it's a waste of my cash, but that's due to my personal views of spending money in general. Same reason I will never rent a home, only buy.
Posted Jkbarley on 23 April 2013 - 07:44 AM
Yes I know I would get a killer machine with a Windows based laptop with the same money.
But I'm really decided on a Mac because I don't want any more Windows based product anymore (personal reason here ), because all my other devices would benefit from it (I like the idea that I can go out there and keep on composing with garage band on my iPhone, or keep typing with pages, etc.) and because I'll mainly use my Mac for Adobe suite and Garage Band and other mac friendly softwares.
I'd only play games occasionally, that's why gaming performances were not a priority when I made up my mind
Posted Bamein on 18 April 2013 - 08:46 PM