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Red J

Member Since 12 Nov 2011
Offline Last Active Sep 02 2013 06:06 PM

#2224101 Everquest Next [Largest Sandbox MMORPG]

Posted Baron von Scrufflebutt on 04 August 2013 - 06:57 AM

View PostIllein, on 03 August 2013 - 05:33 PM, said:

I kinda like levels though. It's a bit like "horizontal progression" which, in terms of GW2 meant - "No progression, except for a couple of outfits a year through the gemstore, if that strikes your fancy and makes you feel elevated from what you had before".

Bit burned on that.

My issue with levels shows when they basically only serve to hold players back: something that I feel is happening in games such as GW2, where you stand in a tiny spot and are not allowed to move forward because you are of not high enough level yet.
I don't mind levels if there's a ton of content that you can progress though, without levels getting in the way: otherwise, I'd rather not have levels. I'd rather just roam the world and pick what I want to do, instead of the game forcing me into specific content and only once I finish said specific content am I allowed the freedom I get in games without levels from the start.

#2198840 Neverwinter

Posted Shadok on 06 May 2013 - 07:38 AM

I hit level 60 earlier today and started running epic dungeons. I have to say, as I've leveled the gameplay has only gotten more interesting. Tanking dungeons is great, it's not just "stand in place, go through your rotation, pull x mob here, aggro adds, etc etc" or anything like that. Some fights I need to focus on add control, some only on the boss, some on both, some attacks need to be avoided, some blocked, some I need to just eat to save my guard, some mobs need to be turned and held in place, some I need to just continue to kite without stopping, and the list goes on. Obviously none of this is revolutionary, but all of it coupled with the interactive combat is awesome (and not something I would expect from a F2P game).

You don't get that many abilities on your bar at once, but some can be combined to be really useful. For example, I have a daily that makes my attacks steal health for a few seconds, then an AoE taunt that does damage. If I'm low, the 2 pretty much spike me to full health instantly (which can't really be done any other way since I don't have any real AoE aside from my taunt). Another example would be using my cone ability that knocks mobs back to bunch them up, then using my lunge that marks all of the adjacent targets to whoever my lunge hits (marking targets basically gives you threat and increases threat generation). The lunge has no CD so half the time I'll be flying from the boss to adds that peel off, then back to the boss, then to more adds, and back to the boss, all very quickly throughout the fight.

All in all I'm very pleased with this game and the massive amount of potential it has. Before GW2 had released I thought I was sick of the holy trinity (despite the fact that I had always been a tank, one of the roles that generally didn't have a hard time grouping), but now it's beginning to look like the lack of interactivity with the combat was what made tanking, or healing, or DPS'ing hurtful to MMOs. The way that the attack animations are designed, the block animation, the sound effects, and many other factors make the majority of the combat feel like an epic battle regardless of what's going on. However, the fact that the fights are actually for the most part interesting and somewhat difficult is really what seals the deal.

#2148215 Kurzicks and Canthans: The Walk, the Talk, the Looks

Posted BuddhaKeks on 22 January 2013 - 03:29 PM

View PostMCBiohazard, on 21 January 2013 - 07:17 AM, said:

On that front, how many western style fantasy settings mash all western cultures into one mishmash but supposedly homogenous and unified 'occidental' nation like you so often see with exotic far east 'oriental' settings? Do they have a pantheon of gods that include Odin, Zeus and Jesus Christ analogues next to lesser gods Santa Claus, the Easter Bunny and Krampus? Do they have wild west cowboys in the wide plains next to knights in manors next to French-style musketeers? There may indeed have been such a thing but I hope you do see how taking license with distinct cultures from a region dissimilar to your own can produce something way too silly to stomach for people who know better.

Yes, western cultures are often mixed up. Just look at every fantasy viking ever existing, that's just a very bland scandinavia mix. And I'm pretty sure every scandinavian is quick to tell you the difference between his and the other countries culture.
Then there is the typical anglo-franco-party mix, that's pretty much just the british isles and france with some fantasy races mixed in.
Or look at the Kurzick, they are germans mixed with slavic and asian influences. Do I, as a german, mind that? No, why would I. It's a fantasy world and they are allowed to take influences from where ever they want and mix them together. These are not actual representations of anyone. That's why the asian community crying over it just shows you two things.

1. Asians, especially the chinese don't like to be depicted in any way that could be seen as bad. Just watch Red Dawn if you don't believe me, the villians were supposed to be chinese, but they had to swap them with North Koreans in post-production, so they could market the film in China. Did europeans ever complain that they are the villians in about 50% of all hollywood action movies? Yes a little, but they didn't threaten to not show the films, because it's not that much of an issue.
The asian community however disliked Cantha, because it had the slums of Kaineng, therefore, all westerners think that "all asian cities are huge slums". They totally overlooked the beauty of Shing-Jea, or the farming area just south of Kaineng. They only focused on the negative, which Tyria and Elona also had (landscapes destroyed by war and hostile deserts respectively).
2. Asians still don't like each other very much. They aren't completely over WW2 yet and the economic power struggle between Japan, China and South Korea certainly doesn't help. They don't like to see their culture being blended together with the others, because they don't like them very much (on average, of course their are people who embrace the others culture, but I wouldn't say it's the norm). I wouldn't call it racism, but it's certainly some form of distrust and disrespect. Again look at Europe, we were the same a century ago, even worse to be honest, but we got over that after 2 horrible wars. We learned the hard way that we have to work together to make a better future. That's why the EU is a freaking great idea, maybe one of the best in recent history, even though people tend to give it very little credit, because the EU made mistakes. The good sides outweigh the bad sides though. Just look how good France and Germany cooperate, 100 years earlier their favorite pastime, was going to war on each other. East asia lacks this sense of unity.

And to clarify, not all asians behave or think like this, however the majority are, atleast in the asian GW community, otherwise this wouldn't be a problem.

#2133787 What race for my Elementalist?

Posted Nabuko Darayon on 02 January 2013 - 09:04 PM

Go Sylvari :)

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#2104340 L2P is the dumbest argument ever

Posted AetherMcLoud on 02 December 2012 - 05:34 AM

Pretty much since the dawn of multiplayer gaming the "learn 2 play" argument gets used. And after yesterday's developer stream it's gotten even more use.

The problem is, it's not only a dead-end argument, but it's also completely without meaning and nothing but a double standard. Let me explain:

At and after release there were a LOT of whines about thieves and mesmers killing everone left and right. Tournament players (mostly rightly so) said that this was clearly a L2P issue because they didn't have those problems in tPVP, and/or there were counters for most of it (besides a few issues like portal, etc.)

Same goes for 100b warriors and a few other builds/professions. Everything always is a L2P issue.

Yet now in the developer stream, those very players who said said "L2P" at those 100b, thieves, etc. whiners now want to call for nerfs for this and that.

To this I simply say: L2P. If they can't handle ele downed state they should simply have a build that gives them enough defense to survive until the vapor form wears off and then stomp the now defenseless ele.
They said warrior condition removal is so underpowered. To this I say: L2P, why don't you dodge the conditions before they are applied? Why don't you LOS before they are applied.
They said AOE is too strong. To this I say L2P, why don't they use their invulnerbilities while rezzing, and/or rez with 2 people to make it faster? Why did they die in the first place? Clearly a L2P issue.

The list can go on without end. Because where do you draw the line? A class could have an ability on 6 seconds cooldown that does 4 million damage in 1 second without any setup. And if you die to it I could say: L2P, you should have dodged every 5 seconds. I realize I'm playing the devils advocate here but this is just to say that the whole L2P stuff has no end.

So, those so-called "pros" (which in itself is ridiculous because they don't make money by playing) should have absolutely no saying in balancing ever, because they themselves simply need to L2P better. Their notion of "anet should do what we say because we know what's best for the game" is beyond ridiculous.

#2107750 PCGamer: NCsoft Seattle offices undergoing “realignment”

Posted chrisbdrake on 05 December 2012 - 03:36 AM

I get the feeling that there are people on this forum that check underneath their bed at night to see if there are any Nexon employees there.

#2103350 How much does this resonate with you?

Posted Steadfast Gao Shun on 01 December 2012 - 09:04 AM

We appreciate how hard you try in demonstrating to us novel ways in which we should be disappointed with this game - especially considering that review was written as a "first impressions" sort of thing in August, and failing to take into account of other reviewers such as Carol Pinchefsky (also on the great and most reliable source Forbes), or how Mr. Kain ended going from skeptical to "appreciative"/"fan of Anet" as he pointed it out himself, two months down the road.

Please excuse me, I'm going to go play this awfully non-innovative game some more because I enjoy it due to my [insert whatever problem you think I have]. I hope you have a good night. :D

#2082499 Here goes nothing.. Ranger Patch Notes 15 Nov

Posted Frakov on 16 November 2012 - 03:53 AM

Patch notes for rangers are ludicrously bad. Best quote I've come across (probably deleted by now on the official forums):


Think the last bullet point was
•Reduced active ranger playerbase by 40 percent. 97 percent of active rangers are now bots.

#2074809 11/15 PATCH GET HYPE

Posted Typhoris on 12 November 2012 - 08:06 PM

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#2069069 GW2 Tutorial Video on Youtube

Posted MisterB on 08 November 2012 - 07:23 PM

This is baffling. In addition to instructing players how to play, ANet apparently needs to instruct some players how to read.

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#2061301 Gender-Bending - playing as the opposite gender

Posted TGIFrisbie on 04 November 2012 - 05:01 PM

Are you also conducting a study on profession bending?  Cause while I play a necro online, I am a mesmer in real life.

#2032444 Anet sad that more people aren't charr and asura

Posted Chava Blue on 21 October 2012 - 02:15 AM

View Postilr, on 19 October 2012 - 04:56 AM, said:

Your grasp of the Lore is patchy and your rationale, biased at best.  Among all the Searing type Cataclysms inflicted "on the land"... There were 5 total, and 4 of them were perpetrated by the humans, 1 directly via assistance from the one god who brought them the greatest amount of magic and enligtenment (which then also caused the great GuildWars themselves).  Humans would have lost the fight against both the charr & the Forgotten hundreds of years earlier if not for the single actions of this Mad God who later also was revealed to be directly behind the next 3 Cataclysms(jade wind, searing, & Arah).  ..So, misled human leaders win the prize hands down for wanton and genocidal Destruction while no race on Tyria is inherently evil (all of them are equally corruptible and the power of the dragons themselves is what they were corrupted by).

Furthermore, the Flame Legion wasn't democratically put in charge... they were like Ayatollahs and ruled through extremist oppression and total control of all information.  The Cataclysms are basically nukes and holding all of the Charr accountable for the one that they had a hand in is identical to blaming most of the people on this forum for the decision that one Harry S Truman made 50 years before they were even born... (we had already won that war... the whole point of a cataclysm is to demoralize your enemies to the point that they can no longer muster the will to oppose you).

In the situation of the Searing, Ascalon was simply in the way and didn't know when to surrender.  The REAL goal of the Titans was to destroy Arah *through* the Charr. ...which they did by merely being enough of a threat to it that Paranoia & Xenophobia got the best of humans once again.



I've said at least half a dozen times that evil has been perpetrated by all the races/nations in the Guild Wars universe, and that it still doesn't excuse any of those individual acts that other people did bad things too. You aren't proving anything I haven't already said.

I've also said probably twenty times that my issue with the current Charr is not what their ancestors did in the past, but that the overall cultural response appears to be justification and victim posturing, not regret and improved enlightenment over time.

I don't know how to be any clearer, and if you're not going to bother to read what I'm typing, please just move on rather than insulting me and then responding with something that completely ignores what I actually said. Thanks.

#2032163 Anet sad that more people aren't charr and asura

Posted ogrejd on 20 October 2012 - 10:25 PM

View PostGTXWarrior, on 20 October 2012 - 09:08 PM, said:

Dwarves ARE in the Guild Wars lore. They were just all forced to go underground to fight their own wars or something. There was also the rare occasional dwarf NPC in the original Guild Wars. It just wouldn't make sense in the game's current state of lore to have them as a playable race.

If by "rare occasional dwarf NPC in the original Guild Wars" you mean "all over the Shiverpeaks and down in the Ring of Fire.

#2030429 Human And Norn Favoritism. Why?

Posted Real on 19 October 2012 - 10:15 PM

Besides, it's all relative. In the eyes of a dragon a Norn warrior and an Asura warrior aren't much different.

#2027336 If Charr and Asura went into all out war.

Posted Fluent Fox on 18 October 2012 - 01:06 PM

Oh, I read your post perfectly thanks!

When you get down to absolute reasoning, the only reason that people don't run amok is because we have social constraints that confine our desires.

However, regardless of how our animal instincts are suppressed, most people I meet are (outwardly at least) decent people who try their best to sustain meaningful and mutually pleasant relationships with those around them.

The Asuran way is a competitive one, and there's no doubt that Asurans look down on each other, that's true, but the game shows us it's very rare these traits lead them to conflict to the point of murder or actual malicious harm. And, that in general, the Asurans are uptight and ego driven, but also have installed in them basic moral social codes that prevent the majority from committing the actions you suggest.

"Always be loyal to your krewe", and so-forth.

Not all Asurans are "selfish-greedy nerds", no, and the game explicitly shows us this throughout.

It also shows us how the Asuran can band together in times of turmoil, and while they will disagree they'll let the overall need to combat the force rallying against them overide the pettiness of their every day squabbles.

We get it, you don't like the Asrua very much, and  that's cool, but they're shown to be able to overide their pettiness in times of need, and you're basing your entire argument on the idea that they couldn't achieve this understanding.